Player Matchup

Thor
Thor
Platinum III
Elsapo2000
Thor
Platinum III
Level 139
God Stats
2W - 1L
1,311 SR
Queue Stats
28W - 9L
2,155 MMR
Party 2
Ne Zha
Ne Zha
Diamond II
OmarKray
Ne Zha
Diamond II
Level 160
God Stats
4W - 0L
1,526 SR
Queue Stats
59W - 10L
2,780 MMR
Party 2
Kukulkan
Kukulkan
Platinum I
TheGatuzoo
Kukulkan
Platinum I
Level 157
God Stats
2W - 0L
1,777 SR
Queue Stats
37W - 10L
2,353 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,538 SR
2,429 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,753 SR
2,435 MMR
King Arthur
King Arthur
Masters
JheanWick
King Arthur
Masters
Level 160
God Stats
0W - 2L
1,792 SR
Queue Stats
109W - 35L
2,625 MMR
Party 1
Vulcan
Vulcan
Masters
Xtatsu
Vulcan
Masters
Level 160
God Stats
16W - 6L
1,866 SR
Queue Stats
107W - 35L
2,550 MMR
Party 1
Fenrir
Fenrir
Platinum IV
pakyita25
Fenrir
Platinum IV
Level 155
God Stats
7W - 7L
1,602 SR
Queue Stats
198W - 262L
2,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 3
11,639
685
20,507
18,256
18,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
OmarKray
Ne Zha
17
1 / 1 / 6
12,213
718
10,356
22,630
29,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TheGatuzoo
Kukulkan
19
2 / 1 / 5
12,094
711
22,067
8,906
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabThothBaron SamediAchilles

VS

Bans
Guan YuAtlasMulanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JheanWick
King Arthur
17
1 / 3 / 2
10,587
623
12,962
25,283
32,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Xtatsu
Vulcan
18
0 / 1 / 2
10,950
644
19,006
13,985
9,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
pakyita25
Fenrir
15
2 / 3 / 0
11,282
664
6,131
20,980
25,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
7
Kills
3
3
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
King Arthur
JheanWick
King Arthur
1
3
2
0.67
W
Ne Zha
OmarKray
Ne Zha
1
1
6
4
W
Kukulkan
TheGatuzoo
Kukulkan
2
1
5
4.5
L
Vulcan
Xtatsu
Vulcan
0
1
2
1
L
Fenrir
pakyita25
Fenrir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,930
Damage
38,099
49,792
Taken
60,248
52,757
Mitigated
67,475
17,506
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,507
3,137
0
5,022
18,256
18,905
937
6,521
11,735
0
50,128
L
King Arthur
JheanWick
King Arthur
12,962
2,101
0
2,740
25,283
32,562
0
9,835
14,668
0
36,608
W
Ne Zha
OmarKray
Ne Zha
10,356
2,976
4,144
6,942
22,630
29,467
317
7,390
15,240
0
40,427
W
Kukulkan
TheGatuzoo
Kukulkan
22,067
1,892
0
1,398
8,906
4,385
2,553
5,154
3,752
93,952
0
L
Vulcan
Xtatsu
Vulcan
19,006
4,782
0
4,626
13,985
9,010
27
2,570
10,953
89,457
0
L
Fenrir
pakyita25
Fenrir
6,131
1,451
0
2,505
20,980
25,903
0
9,745
10,709
0
27,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,946
Gold Earned
32,819
256
Minions Killed
212
0
Camps Cleared
0
1,048,119
Distance Traveled
992,963
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,639
685
46
3
0
347,533
0
L
King Arthur
10,587
623
27
2
0
330,370
1
W
Ne Zha
12,213
718
40
2
0
358,873
6
W
Kukulkan
12,094
711
170
10
0
341,713
2
L
Vulcan
10,950
644
150
9
0
338,352
5
L
Fenrir
11,282
664
35
2
0
324,241
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role