Player Matchup

Hun Batz
Hun Batz
JuniorReally
Hun Batz
Level 142
God Stats
11W - 6L
1,708 SR
Queue Stats
534W - 491L
1,517 Elo+
Party 2
Bellona
Bellona
KGT Stone
Bellona
Level 126
God Stats
5W - 3L
1,755 SR
Queue Stats
278W - 255L
1,553 Elo+
Party 2
Agni
Agni
OGHDUB6513
Agni
Level 87
God Stats
87W - 90L
1,451 SR
Queue Stats
680W - 752L
1,455 Elo+
Solo
Sol
Sol
g0stars2552
Sol
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,323 Elo+
Solo
Sobek
Sobek
vSayteNv
Sobek
Level 28
God Stats
30W - 28L
1,496 SR
Queue Stats
45W - 37L
1,516 Elo+
Party 2
Team Averages
Level 89
1,582 SR
1,473 Elo+

VS

Team Averages
Level 89
1,564 SR
1,485 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
PREE_INDEED
Aphrodite
Level 82
God Stats
104W - 119L
1,443 SR
Queue Stats
545W - 638L
1,426 Elo+
Party 1
Maui
Maui
flicha16
Maui
Level 49
God Stats
1W - 2L
1,705 SR
Queue Stats
75W - 103L
1,397 Elo+
Solo
Cernunnos
Cernunnos
xChi-Karma
Cernunnos
Level 29
God Stats
49W - 29L
1,589 SR
Queue Stats
95W - 71L
1,515 Elo+
Party 1
Tyr
Tyr
xCombatKidxX
Tyr
Level 157
God Stats
45W - 53L
1,581 SR
Queue Stats
608W - 569L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JuniorReally
Hun Batz
17
11 / 1 / 8
12,205
1,221
21,959
10,863
5,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
KGT Stone
Bellona
17
3 / 0 / 15
11,457
1,146
18,659
15,659
17,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 1 / 9
10,086
1,009
12,424
5,843
2,808
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 12
10,774
1,077
9,228
8,788
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
vSayteNv
Sobek
17
3 / 1 / 17
11,828
1,183
10,439
16,573
23,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

314

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 10 / 1
9,444
944
15,111
19,543
8,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
PREE_INDEED
Aphrodite
15
1 / 3 / 0
9,846
985
8,142
20,322
10,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Maui
15
0 / 3 / 2
9,520
952
4,198
15,699
15,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cernunnos
xChi-Karma
Cernunnos
7
0 / 1 / 0
8,566
857
573
3,837
1,229
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 1
10,368
1,037
18,802
20,277
17,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
8
22
Kills
4
4
Deaths
22
61
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
10
1
0.15
W
Hun Batz
JuniorReally
Hun Batz
11
1
8
15
W
Bellona
KGT Stone
Bellona
3
0
15
10.5
W
2
1
9
6.5
L
Aphrodite
PREE_INDEED
Aphrodite
1
3
0
0.33
L
Maui
0
3
2
0.33
W
3
1
12
9
W
Sobek
vSayteNv
Sobek
3
1
17
11.5
L
Cernunnos
xChi-Karma
Cernunnos
0
1
0
0
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,709
Damage
46,826
57,726
Taken
79,678
54,959
Mitigated
52,955
11,786
Healing
16,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
15,111
893
731
956
19,543
8,312
0
6,855
12,688
28,103
0
W
Hun Batz
JuniorReally
Hun Batz
21,959
5,475
0
0
10,863
5,988
0
6,047
4,639
0
45,615
W
Bellona
KGT Stone
Bellona
18,659
4,328
2,213
2,220
15,659
17,551
0
7,394
7,715
0
26,523
W
12,424
929
0
337
5,843
2,808
0
889
4,696
27,696
0
L
Aphrodite
PREE_INDEED
Aphrodite
8,142
347
4,954
6,184
20,322
10,085
0
5,287
15,035
30,337
0
L
Maui
4,198
841
0
0
15,699
15,621
0
7,316
8,383
9,627
0
W
9,228
3,143
0
3,175
8,788
4,694
0
3,112
5,393
21,738
1,518
W
Sobek
vSayteNv
Sobek
10,439
667
0
3,841
16,573
23,918
0
9,356
6,572
21,839
0
L
Cernunnos
xChi-Karma
Cernunnos
573
258
0
26
3,837
1,229
0
1,186
2,651
0
4,582
L
18,802
1,640
0
3,574
20,277
17,708
0
10,669
9,608
0
37,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,350
Gold Earned
47,744
173
Minions Killed
149
7
Camps Cleared
4
1,040,968
Distance Traveled
826,909
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,444
944
14
1
0
183,673
0
W
Hun Batz
12,205
1,221
52
5
4
218,179
1
W
Bellona
11,457
1,146
20
2
1
224,130
1
W
Agni
10,086
1,009
44
4
1
167,601
0
L
Aphrodite
9,846
985
75
8
3
199,315
0
L
Maui
9,520
952
22
2
1
189,983
0
W
Sol
10,774
1,077
30
3
1
200,002
4
W
Sobek
11,828
1,183
27
3
0
231,056
2
L
Cernunnos
8,566
857
2
0
0
27,409
0
L
Tyr
10,368
1,037
36
4
0
226,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role