Player Matchup

Tiamat
Tiamat
Beandar
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,525 Elo+
Party 1
Yu Huang
Yu Huang
BjornLejon
Yu Huang
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,454 Elo+
Party 1
Nemesis
Nemesis
Evzek_CL
Nemesis
Level 160
God Stats
7W - 11L
1,525 SR
Queue Stats
448W - 485L
1,515 Elo+
Solo
Skadi
Skadi
HORN3YRaMeN
Skadi
Level 151
God Stats
17W - 15L
1,661 SR
Queue Stats
255W - 259L
1,598 Elo+
Solo
Mulan
Mulan
Serchy97
Mulan
Level 141
God Stats
5W - 4L
1,690 SR
Queue Stats
90W - 96L
1,518 Elo+
Solo
Team Averages
Level 145
1,575 SR
1,522 Elo+

VS

Team Averages
Level 128
1,522 SR
1,532 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AguasFrescas
Sun Wukong
Level 128
God Stats
15W - 6L
1,747 SR
Queue Stats
391W - 323L
1,569 Elo+
Solo
Ah Puch
Ah Puch
Coruptn
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 161L
1,468 Elo+
Party 2
Khepri
Khepri
Itzquin272
Khepri
Level 147
God Stats
10W - 8L
1,562 SR
Queue Stats
155W - 138L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
IxHATExNEUTELLA
Baron Samedi
Level 157
God Stats
2W - 3L
1,300 SR
Queue Stats
479W - 493L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Beandar
Tiamat
14
0 / 5 / 6
8,558
611
7,617
13,859
11,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
BjornLejon
Yu Huang
15
1 / 6 / 1
9,053
647
11,344
14,735
6,943
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Evzek_CL
Nemesis
16
1 / 3 / 8
9,255
661
8,038
14,725
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 2 / 2
10,960
783
13,670
9,506
4,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Serchy97
Mulan
15
1 / 7 / 3
9,187
656
8,112
23,987
24,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
2 / 2 / 5
10,675
763
2,839
6,624
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
AguasFrescas
Sun Wukong
18
7 / 3 / 10
11,207
801
18,081
18,955
18,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Coruptn
Ah Puch
17
4 / 1 / 13
10,518
751
19,177
9,725
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Itzquin272
Khepri
16
3 / 3 / 15
10,616
758
6,439
17,982
24,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
IxHATExNEUTELLA
Baron Samedi
19
7 / 1 / 14
11,137
796
19,266
10,587
6,532
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
10
Kills
23
23
Deaths
10
20
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
2
5
2.25
W
Sun Wukong
AguasFrescas
Sun Wukong
7
3
10
4
L
Tiamat
Beandar
Tiamat
0
5
6
0.6
L
Yu Huang
BjornLejon
Yu Huang
1
6
1
0.25
W
Ah Puch
Coruptn
Ah Puch
4
1
13
10.5
L
Nemesis
Evzek_CL
Nemesis
1
3
8
1.67
L
7
2
2
4
W
Khepri
Itzquin272
Khepri
3
3
15
3.5
W
Baron Samedi
IxHATExNEUTELLA
Baron Samedi
7
1
14
14
L
Mulan
Serchy97
Mulan
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,781
Damage
65,802
76,812
Taken
63,873
55,082
Mitigated
57,554
7,705
Healing
21,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,839
1,635
0
1,784
6,624
3,080
4,132
2,326
4,221
0
40,286
W
Sun Wukong
AguasFrescas
Sun Wukong
18,081
4,382
0
4,102
18,955
18,499
727
5,814
12,643
0
41,172
L
Tiamat
Beandar
Tiamat
7,617
573
0
1,390
13,859
11,035
237
8,685
4,868
16,320
0
L
Yu Huang
BjornLejon
Yu Huang
11,344
767
0
250
14,735
6,943
523
9,914
4,632
33,345
0
W
Ah Puch
Coruptn
Ah Puch
19,177
1,140
0
2,540
9,725
4,824
601
3,108
6,432
44,795
0
L
Nemesis
Evzek_CL
Nemesis
8,038
1,845
0
2,972
14,725
8,068
0
8,661
5,797
32
20,835
L
13,670
4,572
0
909
9,506
4,210
650
4,837
4,628
0
46,300
W
Khepri
Itzquin272
Khepri
6,439
482
400
3,066
17,982
24,619
80
4,758
12,951
12,852
0
W
Baron Samedi
IxHATExNEUTELLA
Baron Samedi
19,266
2,044
3,854
5,540
10,587
6,532
421
3,124
7,269
47,876
0
L
Mulan
Serchy97
Mulan
8,112
1,011
346
1,838
23,987
24,826
0
12,785
10,724
137
25,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,013
Gold Earned
54,153
234
Minions Killed
278
0
Camps Cleared
0
1,308,181
Distance Traveled
1,453,107
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,675
763
84
6
0
292,687
0
W
Sun Wukong
11,207
801
51
4
0
318,217
0
L
Tiamat
8,558
611
32
2
0
263,796
2
L
Yu Huang
9,053
647
65
5
0
239,066
0
W
Ah Puch
10,518
751
61
4
0
261,955
0
L
Nemesis
9,255
661
25
2
0
277,785
0
L
Skadi
10,960
783
72
5
0
288,656
0
W
Khepri
10,616
758
13
1
0
289,920
1
W
Baron Samedi
11,137
796
69
5
0
290,328
2
L
Mulan
9,187
656
40
3
0
238,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role