Player Matchup

Janus
Janus
AsianPharmacist
Janus
Level 124
God Stats
115W - 73L
1,782 SR
Queue Stats
520W - 328L
1,687 Elo+
Party 2
Ishtar
Ishtar
GPALowerThanKDA
Ishtar
Level 105
God Stats
20W - 9L
1,718 SR
Queue Stats
424W - 242L
1,698 Elo+
Party 2
Nike
Nike
StarReeses
Nike
Level 160
God Stats
140W - 102L
1,735 SR
Queue Stats
232W - 199L
1,657 Elo+
Solo
Kali
Kali
andre199915
Kali
Level 151
God Stats
1W - 1L
1,184 SR
Queue Stats
100W - 98L
1,656 Elo+
Solo
Atlas
Atlas
hatecod
Atlas
Level 160
God Stats
24W - 18L
1,609 SR
Queue Stats
260W - 250L
1,569 Elo+
Solo
Team Averages
Level 140
1,606 SR
1,654 Elo+

VS

Team Averages
Level 130
1,633 SR
1,609 Elo+
Xing Tian
Xing Tian
CinnamonSporty
Xing Tian
Level 108
God Stats
0W - 2L
1,476 SR
Queue Stats
58W - 48L
1,616 Elo+
Party 1
Bastet
Bastet
FaceTROLL369
Bastet
Level 142
God Stats
11W - 12L
1,515 SR
Queue Stats
110W - 115L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
RampageMeister
Gilgamesh
Level 82
God Stats
5W - 1L
1,940 SR
Queue Stats
15W - 17L
1,540 Elo+
Party 1
Neith
Neith
Th3 Rephlex
Neith
Level 156
God Stats
23W - 20L
1,595 SR
Queue Stats
225W - 199L
1,621 Elo+
Party 1
Osiris
Osiris
ThyBob
Osiris
Level 160
God Stats
0W - 2L
1,637 SR
Queue Stats
379W - 249L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 9
7,830
783
11,038
4,219
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 0 / 7
8,081
808
14,957
4,133
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 2 / 10
7,672
767
12,364
10,305
11,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 4
8,163
816
4,943
10,651
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
hatecod
Atlas
13
2 / 2 / 10
7,648
765
6,240
11,127
12,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CinnamonSporty
Xing Tian
11
0 / 4 / 5
6,717
672
2,622
13,178
11,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
13
3 / 1 / 1
7,317
732
7,555
9,276
4,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gilgamesh
RampageMeister
Gilgamesh
12
0 / 3 / 4
6,296
630
5,149
11,636
8,510
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 4 / 3
7,363
736
6,707
10,561
4,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Osiris
ThyBob
Osiris
12
1 / 3 / 4
7,198
720
5,089
12,907
10,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
15
Kills
6
6
Deaths
15
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Xing Tian
CinnamonSporty
Xing Tian
0
4
5
0.63
L
Bastet
3
1
1
3.5
W
7
0
7
10.5
L
Gilgamesh
RampageMeister
Gilgamesh
0
3
4
0.67
W
2
2
10
3.5
L
2
4
3
0.88
L
Osiris
ThyBob
Osiris
1
3
4
1
W
2
1
4
4
W
Atlas
hatecod
Atlas
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,542
Damage
27,122
40,435
Taken
57,558
32,614
Mitigated
39,837
9,594
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,038
813
0
1,854
4,219
1,764
37
63
4,156
34,244
0
L
Xing Tian
CinnamonSporty
Xing Tian
2,622
150
0
1,271
13,178
11,648
0
3,187
9,612
7,561
0
L
Bastet
7,555
1,025
0
1,039
9,276
4,081
0
2,712
6,323
0
21,098
W
14,957
7,403
0
250
4,133
2,134
561
0
4,133
0
26,156
L
Gilgamesh
RampageMeister
Gilgamesh
5,149
926
0
1,337
11,636
8,510
0
3,364
7,869
0
10,996
W
12,364
1,136
0
1,409
10,305
11,096
0
866
9,439
0
19,231
L
6,707
3,057
0
2,710
10,561
4,841
1,734
2,645
7,562
0
27,333
L
Osiris
ThyBob
Osiris
5,089
1,708
940
3,399
12,907
10,757
0
4,566
7,838
0
18,797
W
4,943
1,908
0
4,441
10,651
5,446
105
824
9,827
0
34,617
W
Atlas
hatecod
Atlas
6,240
2,464
0
1,640
11,127
12,174
0
869
10,258
16,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,394
Gold Earned
34,891
223
Minions Killed
147
0
Camps Cleared
0
1,120,516
Distance Traveled
1,006,516
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,830
783
60
6
0
247,749
3
L
Xing Tian
6,717
672
4
0
0
211,723
1
L
Bastet
7,317
732
43
4
0
219,876
1
W
Ishtar
8,081
808
32
3
0
219,728
4
L
Gilgamesh
6,296
630
18
2
0
204,240
2
W
Nike
7,672
767
25
3
0
231,652
3
L
Neith
7,363
736
52
5
0
179,390
0
L
Osiris
7,198
720
30
3
0
191,287
2
W
Kali
8,163
816
81
8
0
222,914
1
W
Atlas
7,648
765
25
3
0
198,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role