Player Matchup

Guan Yu
Guan Yu
Dark Fairy3825
Guan Yu
Level 83
God Stats
2W - 2L
1,622 SR
Queue Stats
177W - 218L
1,346 Elo+
Solo
Arachne
Arachne
Hunterde1223
Arachne
Level 75
God Stats
1W - 1L
1,697 SR
Queue Stats
93W - 106L
1,405 Elo+
Party 2
Chaac
Chaac
Indi7700
Chaac
Level 48
God Stats
9W - 5L
1,590 SR
Queue Stats
207W - 255L
1,430 Elo+
Solo
Ymir
Ymir
Paprika42
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,367 Elo+
Solo
Fafnir
Fafnir
TheSchilling
Fafnir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,232 Elo+
Party 2
Team Averages
Level 50
1,582 SR
1,356 Elo+

VS

Team Averages
Level 110
1,332 SR
1,342 Elo+
Chang'e
Chang'e
FulcrumElite
Chang'e
Level 64
God Stats
4W - 2L
1,513 SR
Queue Stats
162W - 199L
1,280 Elo+
Solo
Skadi
Skadi
Macmarcus6
Skadi
Level 154
God Stats
2W - 1L
1,271 SR
Queue Stats
210W - 222L
1,326 Elo+
Party 1
Nox
Nox
Ryan Bites
Nox
Level 127
God Stats
1W - 1L
1,315 SR
Queue Stats
11W - 14L
1,394 Elo+
Solo
Thanatos
Thanatos
Smurfaho
Thanatos
Level 83
God Stats
1W - 3L
1,085 SR
Queue Stats
196W - 230L
1,334 Elo+
Solo
Da Ji
Da Ji
shawdy mane
Da Ji
Level 123
God Stats
3W - 2L
1,473 SR
Queue Stats
253W - 248L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 5
10,881
725
8,646
22,837
23,117
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Hunterde1223
Arachne
19
8 / 8 / 2
12,001
800
13,558
20,666
19,023
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
Indi7700
Chaac
8
0 / 1 / 1
7,690
513
802
2,771
2,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ymir
20
4 / 6 / 7
12,467
831
10,907
20,937
30,467
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fafnir
19
1 / 7 / 8
10,722
715
6,800
18,417
27,351
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FulcrumElite
Chang'e
16
2 / 4 / 15
10,380
692
12,560
14,051
6,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
20
4 / 4 / 17
12,183
812
27,578
14,860
7,066
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
8 / 1 / 19
12,471
831
12,616
6,978
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Smurfaho
Thanatos
10
3 / 2 / 9
9,064
604
5,323
5,167
2,288
Heavy Mace

Heavy Mace

+30
Physical Power

19
13 / 6 / 13
12,754
850
13,799
14,994
8,465
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
103
16
Kills
30
30
Deaths
17
23
Assists
73
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
W
Chang'e
FulcrumElite
Chang'e
2
4
15
2.38
L
Arachne
Hunterde1223
Arachne
8
8
2
1.13
L
Chaac
Indi7700
Chaac
0
1
1
0.5
W
Skadi
4
4
17
3.13
L
Ymir
4
6
7
1.25
W
8
1
19
17.5
W
Thanatos
Smurfaho
Thanatos
3
2
9
3.75
L
Fafnir
1
7
8
0.71
W
13
6
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,713
Damage
71,876
85,628
Taken
56,050
102,181
Mitigated
28,039
20,514
Healing
21,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,646
1,309
5,263
4,529
22,837
23,117
787
5,957
16,880
0
18,595
W
Chang'e
FulcrumElite
Chang'e
12,560
2,022
3,525
4,670
14,051
6,174
993
4,339
9,712
28,507
0
L
Arachne
Hunterde1223
Arachne
13,558
7,303
1,267
4,066
20,666
19,023
1,988
7,656
13,010
0
22,623
L
Chaac
Indi7700
Chaac
802
0
295
674
2,771
2,223
0
979
1,792
0
4,186
W
Skadi
27,578
12,379
1,127
4,573
14,860
7,066
3,612
4,866
9,994
0
60,171
L
Ymir
10,907
1,032
787
2,159
20,937
30,467
736
4,172
16,765
37,377
0
W
12,616
1,708
1,028
1,287
6,978
4,046
1,428
3,077
3,901
29,519
0
W
Thanatos
Smurfaho
Thanatos
5,323
788
92
3,599
5,167
2,288
0
816
4,351
0
9,098
L
Fafnir
6,800
2,781
683
791
18,417
27,351
576
6,412
12,005
17,765
0
W
13,799
3,845
555
1,272
14,994
8,465
1,443
4,609
10,385
0
26,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,761
Gold Earned
56,852
101
Minions Killed
168
0
Camps Cleared
0
965,875
Distance Traveled
1,188,993
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,881
725
16
1
0
227,443
0
W
Chang'e
10,380
692
39
3
0
223,225
0
L
Arachne
12,001
800
24
2
0
260,306
0
L
Chaac
7,690
513
3
0
0
46,088
0
W
Skadi
12,183
812
50
3
0
229,365
0
L
Ymir
12,467
831
39
3
0
220,095
2
W
Nox
12,471
831
49
3
0
268,974
0
W
Thanatos
9,064
604
12
1
0
208,282
2
L
Fafnir
10,722
715
19
1
0
211,943
0
W
Da Ji
12,754
850
18
1
0
259,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role