Player Matchup

Cthulhu
Cthulhu
Sennabat7
Cthulhu
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Discordia
Discordia
Tullvea
Discordia
Level 103
God Stats
8W - 8L
1,608 SR
Queue Stats
186W - 283L
1,340 Elo+
Solo
Thor
Thor
Xxrafari7xX
Thor
Level 60
God Stats
0W - 1L
1,642 SR
Queue Stats
6W - 14L
1,288 Elo+
Party 2
Team Averages
Level 56
1,583 SR
1,376 Elo+

VS

Team Averages
Level 106
1,488 SR
1,391 Elo+
Atlas
Atlas
Arnebr7
Atlas
Level 104
God Stats
21W - 10L
1,593 SR
Queue Stats
44W - 47L
1,470 Elo+
Party 1
Medusa
Medusa
PRITIPSYKOO
Medusa
Level 92
God Stats
2W - 5L
1,293 SR
Queue Stats
37W - 89L
1,275 Elo+
Solo
Kukulkan
Kukulkan
analboat
Kukulkan
Level 121
God Stats
7W - 5L
1,579 SR
Queue Stats
37W - 43L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sennabat7
Cthulhu
13
1 / 4 / 4
9,886
706
4,952
17,226
18,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Tullvea
Discordia
14
2 / 4 / 2
9,011
644
9,568
10,162
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 5 / 1
9,012
644
4,171
11,913
5,029
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Arnebr7
Atlas
17
2 / 1 / 11
11,468
819
8,448
17,907
22,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
13
2 / 4 / 3
9,528
681
5,205
9,869
4,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
analboat
Kukulkan
18
9 / 1 / 4
11,220
801
20,725
6,822
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
13
13
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
Arnebr7
Atlas
2
1
11
7.5
W
Medusa
2
4
3
0.88
L
Cthulhu
Sennabat7
Cthulhu
1
4
4
0.75
L
Discordia
Tullvea
Discordia
2
4
2
0.75
L
3
5
1
0.7
W
Kukulkan
analboat
Kukulkan
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,691
Damage
34,378
39,301
Taken
34,598
28,231
Mitigated
30,876
3,790
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Arnebr7
Atlas
8,448
3,435
522
5,507
17,907
22,943
687
5,462
12,445
30,712
0
W
Medusa
5,205
1,890
0
2,699
9,869
4,061
730
5,810
4,059
0
39,468
L
Cthulhu
Sennabat7
Cthulhu
4,952
686
0
857
17,226
18,862
66
13,592
3,221
11,798
0
L
Discordia
Tullvea
Discordia
9,568
877
0
2,230
10,162
4,340
0
6,534
3,506
48,174
0
L
4,171
704
0
703
11,913
5,029
0
8,286
3,387
0
13,956
W
Kukulkan
analboat
Kukulkan
20,725
2,725
0
1,121
6,822
3,872
1,093
3,293
3,529
59,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,909
Gold Earned
32,216
114
Minions Killed
193
0
Camps Cleared
0
699,044
Distance Traveled
731,956
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,468
819
41
3
0
269,323
3
W
Medusa
9,528
681
43
3
0
200,624
0
L
Cthulhu
9,886
706
10
1
0
245,184
0
L
Discordia
9,011
644
76
5
0
228,932
3
L
Thor
9,012
644
28
2
0
224,928
0
W
Kukulkan
11,220
801
109
8
0
262,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role