Player Matchup

Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Bord3rJump3rxXx
Mulan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 125L
1,456 Elo+
Solo
Bacchus
Bacchus
BoricDragonXVII
Bacchus
Level 145
God Stats
0W - 1L
1,295 SR
Queue Stats
5W - 5L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
IceWalkerJ
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,354 Elo+
Solo
Heimdallr
Heimdallr
Joss1902
Heimdallr
Level 129
God Stats
2W - 5L
1,358 SR
Queue Stats
391W - 430L
1,346 Elo+
Solo
Team Averages
Level 112
1,431 SR
1,420 Elo+

VS

Team Averages
Level 91
1,462 SR
1,396 Elo+
Tiamat
Tiamat
Pedronh0
Tiamat
Level 158
God Stats
5W - 8L
1,326 SR
Queue Stats
550W - 574L
1,357 Elo+
Solo
Ao Kuang
Ao Kuang
biel_ferro
Ao Kuang
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,380 Elo+
Solo
Serqet
Serqet
chacha14
Serqet
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,388 Elo+
Solo
Yu Huang
Yu Huang
iRanOuttaRPGs
Yu Huang
Level 69
God Stats
11W - 13L
1,483 SR
Queue Stats
393W - 387L
1,428 Elo+
Solo
Ishtar
Ishtar
zyknok 60fps
Ishtar
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
2 / 5 / 12
9,987
624
8,758
17,734
8,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
5 / 9 / 9
11,467
717
9,752
23,686
18,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 6 / 10
10,223
639
13,321
21,170
20,253
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
IceWalkerJ
Sun Wukong
19
6 / 8 / 9
10,879
680
12,134
22,610
21,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Joss1902
Heimdallr
19
4 / 9 / 12
11,401
713
13,738
20,511
10,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Pedronh0
Tiamat
19
8 / 4 / 15
12,542
784
21,563
14,387
14,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
biel_ferro
Ao Kuang
18
7 / 8 / 11
11,826
739
9,243
19,079
13,551
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
chacha14
Serqet
20
3 / 2 / 20
12,577
786
6,855
15,061
21,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yu Huang
iRanOuttaRPGs
Yu Huang
20
9 / 1 / 24
13,512
845
27,072
12,725
8,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
20
10 / 7 / 19
12,829
802
28,422
17,651
10,095
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
126
22
Kills
37
37
Deaths
22
52
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
5
12
1.6
L
5
9
9
1.06
L
5
6
10
1.67
L
Sun Wukong
IceWalkerJ
Sun Wukong
6
8
9
1.31
L
Heimdallr
Joss1902
Heimdallr
4
9
12
1.11
W
Tiamat
Pedronh0
Tiamat
8
4
15
3.88
W
Ao Kuang
biel_ferro
Ao Kuang
7
8
11
1.56
W
Serqet
chacha14
Serqet
3
2
20
6.5
W
Yu Huang
iRanOuttaRPGs
Yu Huang
9
1
24
21
W
Ishtar
10
7
19
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,703
Damage
93,155
105,711
Taken
78,903
80,057
Mitigated
67,859
23,349
Healing
22,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,758
1,118
1,492
3,105
17,734
8,865
0
10,761
6,295
0
14,775
L
9,752
1,497
1,788
4,170
23,686
18,905
0
12,260
11,192
0
21,550
L
13,321
1,454
188
3,739
21,170
20,253
0
10,779
9,989
20,003
0
L
Sun Wukong
IceWalkerJ
Sun Wukong
12,134
2,828
669
3,917
22,610
21,275
88
10,105
12,505
0
19,566
L
Heimdallr
Joss1902
Heimdallr
13,738
3,130
2,551
1,730
20,511
10,759
353
14,042
6,469
0
37,916
W
Tiamat
Pedronh0
Tiamat
21,563
375
647
4,156
14,387
14,033
623
1,967
12,420
39,543
0
W
Ao Kuang
biel_ferro
Ao Kuang
9,243
2,403
23
4,738
19,079
13,551
2,113
2,970
16,109
17,600
0
W
Serqet
chacha14
Serqet
6,855
550
1,848
3,642
15,061
21,628
1,248
3,353
11,708
69
12,580
W
Yu Huang
iRanOuttaRPGs
Yu Huang
27,072
3,370
2,371
3,091
12,725
8,552
2,708
2,291
10,434
49,557
0
W
Ishtar
28,422
12,848
664
1,587
17,651
10,095
1,096
2,740
14,911
0
42,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,957
Gold Earned
63,286
121
Minions Killed
156
0
Camps Cleared
0
1,223,408
Distance Traveled
1,497,799
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,987
624
12
1
0
242,014
6
L
Mulan
11,467
717
30
2
0
251,112
0
L
Bacchus
10,223
639
9
1
0
252,906
0
L
Sun Wukong
10,879
680
20
1
0
246,766
0
L
Heimdallr
11,401
713
50
3
0
230,610
1
W
Tiamat
12,542
784
43
3
0
351,536
0
W
Ao Kuang
11,826
739
18
1
0
238,120
0
W
Serqet
12,577
786
18
1
0
346,501
5
W
Yu Huang
13,512
845
53
3
0
290,652
2
W
Ishtar
12,829
802
24
2
0
270,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role