Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
FatalityGRX
Bastet
Level 160
God Stats
2W - 0L
1,740 SR
Queue Stats
219W - 90L
1,786 Elo+
Party 1
Guan Yu
Guan Yu
RabidRapidRabbit
Guan Yu
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
322W - 134L
1,821 Elo+
Party 1
Vulcan
Vulcan
markoza1986
Vulcan
Level 29
God Stats
6W - 1L
1,868 SR
Queue Stats
284W - 106L
1,820 Elo+
Party 1
Team Averages
Level 134
1,622 SR
1,685 Elo+

VS

Team Averages
Level 70
1,481 SR
1,499 Elo+
Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Mer9
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,469 Elo+
Solo
Achilles
Achilles
WaberJack
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Yui-Berry-Sodaa
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 35L
1,527 Elo+
Solo
Chang'e
Chang'e
adgamon88
Chang'e
Level 128
God Stats
4W - 2L
1,407 SR
Queue Stats
315W - 325L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
7 / 2 / 12
7,713
1,543
8,335
6,638
5,867
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
 
Chiron
12
6 / 2 / 8
7,199
1,440
5,316
5,612
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bastet
12
4 / 2 / 11
7,064
1,413
6,292
5,621
3,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 19
6,806
1,361
4,812
7,430
7,510
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
13
4 / 1 / 15
7,324
1,465
12,010
3,695
1,842
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 4 / 3
6,250
1,250
2,589
11,633
11,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
Mer9
Zeus
10
1 / 6 / 4
5,738
1,148
3,430
7,614
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
WaberJack
Achilles
10
0 / 6 / 6
5,357
1,071
3,284
10,232
5,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
4,432
886
390
1,772
661
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chang'e
adgamon88
Chang'e
11
2 / 5 / 3
5,732
1,146
4,786
7,989
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
22
Kills
6
9
Deaths
22
65
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
2
12
6.5
W
Chiron
 
Chiron
6
2
8
5
L
Sobek
 
Sobek
3
4
3
1.13
W
Bastet
4
2
11
4.75
L
Zeus
Mer9
Zeus
1
6
4
0.5
W
1
2
19
5.25
L
Achilles
WaberJack
Achilles
0
6
6
0.5
L
0
1
0
0
L
Chang'e
adgamon88
Chang'e
2
5
3
0.7
W
Vulcan
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,765
Damage
14,479
28,996
Taken
39,240
21,719
Mitigated
21,693
9,318
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,335
719
357
1,566
6,638
5,867
917
2,123
4,451
14,443
0
W
Chiron
 
Chiron
5,316
2,537
931
796
5,612
2,774
2,120
2,525
3,004
0
11,005
L
Sobek
 
Sobek
2,589
104
194
1,726
11,633
11,599
0
6,609
5,024
9,218
0
W
Bastet
6,292
1,168
123
1,198
5,621
3,726
1,296
1,099
4,404
0
9,902
L
Zeus
Mer9
Zeus
3,430
778
0
0
7,614
1,650
0
2,578
5,036
7,828
0
W
4,812
478
2,263
1,927
7,430
7,510
787
3,198
4,025
0
6,668
L
Achilles
WaberJack
Achilles
3,284
822
0
1,230
10,232
5,473
0
5,343
4,889
22
6,604
L
390
0
0
38
1,772
661
0
1,021
751
0
424
L
Chang'e
adgamon88
Chang'e
4,786
343
683
1,082
7,989
2,310
0
4,794
3,195
9,264
0
W
Vulcan
12,010
3,866
0
157
3,695
1,842
1,828
1,882
1,813
20,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,106
Gold Earned
27,509
61
Minions Killed
38
0
Camps Cleared
0
598,886
Distance Traveled
412,588
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,713
1,543
15
3
0
115,300
3
W
Chiron
7,199
1,440
11
2
0
99,398
0
L
Sobek
6,250
1,250
7
1
0
84,184
0
W
Bastet
7,064
1,413
6
1
0
135,688
2
L
Zeus
5,738
1,148
13
3
0
81,504
1
W
Guan Yu
6,806
1,361
3
1
0
118,382
3
L
Achilles
5,357
1,071
4
1
0
112,037
0
L
Odin
4,432
886
0
0
0
28,417
0
L
Chang'e
5,732
1,146
14
3
0
106,446
1
W
Vulcan
7,324
1,465
26
5
0
130,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role