Player Matchup

Ao Kuang
Ao Kuang
Grandmaster
 
Ao Kuang
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Masters
Tinufi
Hercules
Masters
Level 86
God Stats
3W - 0L
2,052 SR
Queue Stats
140W - 20L
3,008 MMR
Party 2
Ymir
Ymir
Masters
Vonger-
Ymir
Masters
Level 159
God Stats
172W - 8L
2,139 SR
Queue Stats
339W - 38L
3,053 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 135
1,897 SR
2,520 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,546 SR
1,725 MMR
Hades
Hades
Diamond IV
 
Hades
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond IV
IDragonOfTheWest
Neith
Diamond IV
Level 147
God Stats
2W - 2L
1,641 SR
Queue Stats
104W - 96L
2,153 MMR
Party 1
Horus
Horus
Gold III
MasterPro3117
Horus
Gold III
Level 132
God Stats
17W - 32L
1,495 SR
Queue Stats
903W - 1,482L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 2 / 4
8,020
802
9,789
9,836
4,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Tinufi
Hercules
13
5 / 0 / 5
7,965
797
10,799
10,911
12,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Vonger-
Ymir
13
2 / 1 / 8
7,480
748
4,996
9,517
9,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AchillesAh Muzen CabGuan YuAtlasThor

VS

Bans
ThothGebMedusaAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
1 / 6 / 0
6,826
683
5,708
10,445
5,773
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 2 / 2
7,284
728
8,180
5,876
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 2
7,105
711
5,342
13,089
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
2
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
2
4
3
L
Hades
 
Hades
1
6
0
0.17
L
1
2
2
1
L
0
3
2
0.33
W
Hercules
Tinufi
Hercules
5
0
5
7.5
W
Ymir
Vonger-
Ymir
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,584
Damage
19,230
30,264
Taken
29,410
26,451
Mitigated
17,665
10,071
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,789
1,889
0
3,966
9,836
4,536
0
3,061
6,775
38,046
0
L
Hades
 
Hades
5,708
758
418
1,950
10,445
5,773
0
5,277
4,650
15,253
0
L
8,180
3,038
0
900
5,876
2,847
204
2,379
3,292
0
41,619
L
5,342
2,688
538
3,218
13,089
9,045
0
6,701
5,801
0
15,528
W
Hercules
Tinufi
Hercules
10,799
4,176
0
5,612
10,911
12,219
530
1,805
9,106
0
24,497
W
Ymir
Vonger-
Ymir
4,996
1,095
0
493
9,517
9,696
162
962
8,555
13,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,465
Gold Earned
21,215
116
Minions Killed
115
0
Camps Cleared
0
527,158
Distance Traveled
569,837
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,020
802
63
6
0
187,745
3
L
Hades
6,826
683
24
2
0
179,680
5
L
Neith
7,284
728
77
8
0
189,332
1
L
Horus
7,105
711
14
1
0
200,825
2
W
Hercules
7,965
797
36
4
0
188,564
3
W
Ymir
7,480
748
17
2
0
150,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role