Player Matchup

Pele
Pele
AC-BLOODS
Pele
Level 89
God Stats
2W - 3L
1,321 SR
Queue Stats
24W - 32L
1,399 Elo+
Solo
Cernunnos
Cernunnos
EveGR
Cernunnos
Level 157
God Stats
1W - 8L
1,294 SR
Queue Stats
493W - 503L
1,418 Elo+
Solo
Tiamat
Tiamat
FrankTheEmperor
Tiamat
Level 79
God Stats
4W - 14L
1,307 SR
Queue Stats
302W - 312L
1,416 Elo+
Solo
Hercules
Hercules
LebronK1ngJam23
Hercules
Level 117
God Stats
16W - 21L
1,382 SR
Queue Stats
660W - 728L
1,419 Elo+
Solo
Chang'e
Chang'e
ReapersSycthe420
Chang'e
Level 55
God Stats
4W - 3L
1,677 SR
Queue Stats
56W - 83L
1,404 Elo+
Solo
Team Averages
Level 99
1,396 SR
1,411 Elo+

VS

Team Averages
Level 86
1,481 SR
1,441 Elo+
Cernunnos
Cernunnos
Original_Gerdes
Cernunnos
Level 66
God Stats
13W - 17L
1,390 SR
Queue Stats
149W - 149L
1,402 Elo+
Solo
Artio
Artio
The_East10
Artio
Level 86
God Stats
1W - 8L
1,025 SR
Queue Stats
321W - 333L
1,463 Elo+
Solo
Set
Set
jaime_-lopez---
Set
Level 107
God Stats
5W - 3L
1,677 SR
Queue Stats
135W - 145L
1,474 Elo+
Solo
Da Ji
Da Ji
joelsierra234-jo
Da Ji
Level 89
God Stats
9W - 5L
1,623 SR
Queue Stats
499W - 587L
1,403 Elo+
Solo
Anubis
Anubis
vReal_Legend
Anubis
Level 84
God Stats
9W - 4L
1,688 SR
Queue Stats
208W - 197L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
3 / 3 / 0
7,602
475
3,777
12,493
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
EveGR
Cernunnos
13
0 / 1 / 0
7,430
464
4,168
8,707
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
0 / 2 / 0
6,814
426
5,022
7,964
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
10
0 / 2 / 0
5,898
369
4,781
12,316
8,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 3 / 2
7,672
480
9,379
12,569
5,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Original_Gerdes
Cernunnos
15
0 / 0 / 4
8,833
552
7,817
8,453
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
13
3 / 0 / 4
8,478
530
4,179
11,341
9,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 3 / 5
8,798
550
7,213
14,477
11,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 0 / 1
8,680
543
8,359
12,564
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
1 / 0 / 2
8,697
544
7,215
6,628
3,949
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
11
11
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
3
3
0
1
L
Cernunnos
EveGR
Cernunnos
0
1
0
0
L
0
2
0
0
L
Hercules
0
2
0
0
W
Cernunnos
Original_Gerdes
Cernunnos
0
0
4
2
L
0
3
2
0.33
W
Artio
3
0
4
5
W
1
3
5
1.17
W
6
0
1
6.5
W
Anubis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,127
Damage
34,783
54,049
Taken
53,463
24,157
Mitigated
33,807
19,569
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,777
988
172
1,392
12,493
4,616
0
908
11,585
0
56,679
L
Cernunnos
EveGR
Cernunnos
4,168
1,456
0
5,364
8,707
2,899
0
158
8,549
0
61,686
L
5,022
132
0
1,210
7,964
3,632
0
4,644
3,320
49,489
0
L
Hercules
4,781
980
281
5,940
12,316
8,004
0
5,463
6,853
0
28,695
W
Cernunnos
Original_Gerdes
Cernunnos
7,817
3,211
45
6,414
8,453
3,198
1,386
81
8,372
0
90,161
L
9,379
1,081
298
4,912
12,569
5,006
126
221
12,348
52,740
0
W
Artio
4,179
314
592
5,146
11,341
9,920
368
1,654
9,687
15,768
0
W
7,213
3,170
0
4,711
14,477
11,206
39
6,883
6,957
0
65,975
W
8,359
2,432
0
1,770
12,564
5,534
681
2,238
10,137
0
64,584
W
Anubis
7,215
524
0
5,251
6,628
3,949
529
2,719
3,909
86,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,416
Gold Earned
43,486
465
Minions Killed
535
0
Camps Cleared
0
1,378,249
Distance Traveled
1,454,279
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,602
475
93
6
0
303,736
0
L
Cernunnos
7,430
464
112
7
0
243,573
6
L
Tiamat
6,814
426
108
7
0
306,034
3
L
Hercules
5,898
369
45
3
0
257,041
6
W
Cernunnos
8,833
552
148
9
0
266,814
0
L
Chang'e
7,672
480
107
7
0
267,865
3
W
Artio
8,478
530
21
1
0
312,017
1
W
Set
8,798
550
114
7
0
284,608
2
W
Da Ji
8,680
543
93
6
0
319,368
2
W
Anubis
8,697
544
159
10
0
271,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role