Player Matchup

Tiamat
Tiamat
Silver IV
IceCreamVenom
Tiamat
Silver IV
Level 157
God Stats
7W - 12L
1,385 SR
Queue Stats
209W - 343L
788 MMR
Party 1
Pele
Pele
Silver II
Icey Road
Pele
Silver II
Level 124
God Stats
2W - 0L
1,280 SR
Queue Stats
200W - 305L
956 MMR
Party 1
Yemoja
Yemoja
Silver II
JoesphTheBeast
Yemoja
Silver II
Level 77
God Stats
13W - 20L
1,660 SR
Queue Stats
35W - 38L
1,209 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,442 SR
985 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,454 SR
950 MMR
Jormungandr
Jormungandr
Silver IV
XA Daddy
Jormungandr
Silver IV
Level 160
God Stats
16W - 17L
1,423 SR
Queue Stats
773W - 746L
784 MMR
Solo
Persephone
Persephone
Gold III
ricky_brito
Persephone
Gold III
Level 156
God Stats
1W - 2L
1,538 SR
Queue Stats
109W - 130L
1,266 MMR
Solo
Medusa
Medusa
Silver IV
xXCozmoXx
Medusa
Silver IV
Level 144
God Stats
43W - 63L
1,400 SR
Queue Stats
456W - 510L
798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
8,014
668
6,001
9,564
7,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
3 / 0 / 1
8,376
698
10,333
9,808
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 2 / 3
8,489
707
6,894
11,001
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
CabrakanAh Muzen CabBaron SamediBaba YagaNeith

VS

Bans
AchillesBacchusKukulkanAresHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
XA Daddy
Jormungandr
13
1 / 0 / 1
7,815
651
8,480
12,253
9,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
ricky_brito
Persephone
14
1 / 1 / 1
9,116
760
10,165
8,000
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
xXCozmoXx
Medusa
11
0 / 3 / 1
7,245
604
4,136
6,136
2,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
4
Kills
2
2
Deaths
4
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Pele
3
0
1
3.5
W
1
2
3
1.25
L
Jormungandr
XA Daddy
Jormungandr
1
0
1
1.5
L
Persephone
ricky_brito
Persephone
1
1
1
1.5
L
Medusa
xXCozmoXx
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,228
Damage
22,781
30,373
Taken
26,389
21,235
Mitigated
15,178
14,158
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,001
587
0
3,884
9,564
7,596
294
6,544
3,020
23,488
0
W
Pele
10,333
2,500
0
3,311
9,808
5,750
0
5,601
4,207
0
38,816
W
6,894
1,920
3,966
2,997
11,001
7,889
0
6,581
4,420
28,099
0
L
Jormungandr
XA Daddy
Jormungandr
8,480
3,769
0
500
12,253
9,616
0
5,445
6,380
29,726
0
L
Persephone
ricky_brito
Persephone
10,165
966
0
2,736
8,000
3,376
0
4,619
3,162
46,257
0
L
Medusa
xXCozmoXx
Medusa
4,136
1,724
0
553
6,136
2,186
0
2,910
2,945
0
19,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,879
Gold Earned
24,176
137
Minions Killed
161
0
Camps Cleared
0
660,293
Distance Traveled
645,786
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,014
668
41
3
0
200,931
3
W
Pele
8,376
698
55
5
0
254,623
4
W
Yemoja
8,489
707
41
3
0
204,739
4
L
Jormungandr
7,815
651
53
4
0
228,632
0
L
Persephone
9,116
760
79
7
0
210,778
3
L
Medusa
7,245
604
29
2
0
206,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role