Player Matchup

Scylla
Scylla
Artemidea
Scylla
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
Doptjee
Freya
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,303 Elo+
Solo
Sol
Sol
T0MT0M-_-4
Sol
Level 121
God Stats
4W - 4L
1,537 SR
Queue Stats
211W - 202L
1,507 Elo+
Solo
King Arthur
King Arthur
s_m_kw
King Arthur
Level 87
God Stats
5W - 3L
1,395 SR
Queue Stats
209W - 191L
1,449 Elo+
Solo
Zeus
Zeus
xMike96
Zeus
Level 86
God Stats
1W - 2L
1,285 SR
Queue Stats
77W - 84L
1,361 Elo+
Solo
Team Averages
Level 85
1,443 SR
1,424 Elo+

VS

Team Averages
Level 126
1,410 SR
1,421 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
MethodJoan_
Cabrakan
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,347 Elo+
Party 1
Hou Yi
Hou Yi
PanKapitan44
Hou Yi
Level 85
God Stats
1W - 2L
1,187 SR
Queue Stats
156W - 201L
1,481 Elo+
Solo
He Bo
He Bo
chus-93
He Bo
Level 128
God Stats
1W - 0L
1,364 SR
Queue Stats
13W - 22L
1,347 Elo+
Party 1
Neith
Neith
xXShannaro_7354X
Neith
Level 148
God Stats
13W - 11L
1,497 SR
Queue Stats
646W - 646L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Artemidea
Scylla
14
0 / 6 / 7
7,916
609
1,891
9,050
3,766
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Doptjee
Freya
15
2 / 8 / 5
8,409
647
3,026
15,410
6,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 4 / 5
9,086
699
9,340
11,688
5,594
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
s_m_kw
King Arthur
14
2 / 8 / 4
8,649
665
6,413
20,322
19,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
xMike96
Zeus
15
3 / 6 / 6
8,917
686
17,298
11,548
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
5 / 2 / 16
10,813
832
13,847
13,320
5,770
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
MethodJoan_
Cabrakan
15
4 / 5 / 11
10,125
779
5,396
13,775
16,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
19
10 / 1 / 19
11,569
890
12,163
9,347
4,625
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
chus-93
He Bo
18
6 / 3 / 17
10,906
839
14,985
13,259
5,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 2 / 21
11,187
861
18,175
12,291
5,898
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
116
11
Kills
32
32
Deaths
13
27
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
2
16
6.5
L
Scylla
Artemidea
Scylla
0
6
7
0.58
L
Freya
Doptjee
Freya
2
8
5
0.56
W
Cabrakan
MethodJoan_
Cabrakan
4
5
11
1.9
W
Hou Yi
10
1
19
19.5
L
4
4
5
1.63
W
He Bo
chus-93
He Bo
6
3
17
4.83
L
King Arthur
s_m_kw
King Arthur
2
8
4
0.5
L
Zeus
xMike96
Zeus
3
6
6
1
W
7
2
21
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,968
Damage
64,566
68,018
Taken
61,992
41,599
Mitigated
38,893
12,571
Healing
27,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
13,847
2,065
1,804
5,288
13,320
5,770
217
6,388
6,932
0
26,242
L
Scylla
Artemidea
Scylla
1,891
640
380
0
9,050
3,766
0
2,273
6,777
12,667
0
L
Freya
Doptjee
Freya
3,026
982
0
2,404
15,410
6,997
0
3,100
12,310
12,563
0
W
Cabrakan
MethodJoan_
Cabrakan
5,396
104
623
2,024
13,775
16,977
568
8,943
4,832
9,484
0
W
Hou Yi
12,163
4,003
1,467
2,915
9,347
4,625
1,187
4,513
4,834
0
26,004
L
9,340
1,921
1,195
2,802
11,688
5,594
0
4,588
7,100
26,027
0
W
He Bo
chus-93
He Bo
14,985
299
1,649
4,693
13,259
5,623
606
5,823
7,436
27,097
0
L
King Arthur
s_m_kw
King Arthur
6,413
364
1,905
1,504
20,322
19,906
0
5,611
14,711
146
9,493
L
Zeus
xMike96
Zeus
17,298
318
820
1,561
11,548
5,336
0
4,809
6,739
31,555
0
W
18,175
5,315
1,960
4,937
12,291
5,898
4,390
6,024
6,267
0
49,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
54,600
119
Minions Killed
156
0
Camps Cleared
0
997,723
Distance Traveled
1,188,626
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,813
832
36
3
0
282,315
0
L
Scylla
7,916
609
26
2
0
164,324
0
L
Freya
8,409
647
19
1
0
197,697
1
W
Cabrakan
10,125
779
4
0
0
201,064
0
W
Hou Yi
11,569
890
35
3
0
253,985
0
L
Sol
9,086
699
32
2
0
210,950
1
W
He Bo
10,906
839
27
2
0
243,886
0
L
King Arthur
8,649
665
9
1
0
201,155
0
L
Zeus
8,917
686
33
3
0
223,597
0
W
Neith
11,187
861
54
4
0
207,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role