Player Matchup

Neith
Neith
Giangii02
Neith
Level 42
God Stats
1W - 3L
1,255 SR
Queue Stats
30W - 32L
1,413 Elo+
Solo
Atlas
Atlas
Withnail666
Atlas
Level 123
God Stats
12W - 3L
1,900 SR
Queue Stats
86W - 82L
1,434 Elo+
Solo
Serqet
Serqet
jasongrace10
Serqet
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,485 Elo+
Solo
Scylla
Scylla
manivillarreal
Scylla
Level 85
God Stats
1W - 1L
1,360 SR
Queue Stats
13W - 10L
1,609 Elo+
Solo
Hou Yi
Hou Yi
motiboskila
Hou Yi
Level 94
God Stats
50W - 54L
1,467 SR
Queue Stats
370W - 395L
1,373 Elo+
Solo
Team Averages
Level 87
1,496 SR
1,463 Elo+

VS

Team Averages
Level 83
1,541 SR
1,449 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
PinoGoddessLaw
Chang'e
Level 106
God Stats
11W - 15L
1,547 SR
Queue Stats
173W - 224L
1,473 Elo+
Party 2
Susano
Susano
VincentGodLaw
Susano
Level 108
God Stats
31W - 27L
1,623 SR
Queue Stats
187W - 236L
1,473 Elo+
Party 2
Hercules
Hercules
Xcsn
Hercules
Level 17
God Stats
3W - 5L
1,508 SR
Queue Stats
15W - 24L
1,444 Elo+
Party 1
Neith
Neith
YouStani420Tuber
Neith
Level 47
God Stats
10W - 9L
1,528 SR
Queue Stats
66W - 77L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Giangii02
Neith
12
4 / 0 / 1
6,949
535
7,815
8,911
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 3
6,580
506
3,931
5,587
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
11
0 / 0 / 1
6,196
477
1,043
8,630
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
6,371
490
4,210
4,764
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
12
1 / 3 / 0
6,959
535
7,555
9,466
3,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 1 / 0
5,876
452
3,395
10,556
5,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
6,255
481
2,647
7,181
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
2 / 1 / 1
6,422
494
4,602
7,552
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Xcsn
Hercules
13
1 / 1 / 2
6,677
514
4,903
9,529
9,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 3 / 0
5,704
439
4,180
9,231
3,363
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
6
Kills
5
5
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
0
1
W
Neith
Giangii02
Neith
4
0
1
4.5
L
1
0
1
1.5
L
2
1
1
2.5
W
1
0
3
2.5
L
Hercules
Xcsn
Hercules
1
1
2
2
L
0
3
0
0
W
Serqet
0
0
1
0.5
W
0
2
0
0
W
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,554
Damage
19,727
37,358
Taken
44,049
16,661
Mitigated
23,535
11,832
Healing
14,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,395
626
0
1,975
10,556
5,729
0
2,066
8,424
0
24,559
W
Neith
Giangii02
Neith
7,815
3,442
0
3,669
8,911
3,332
518
182
8,729
0
61,939
L
2,647
217
516
2,496
7,181
2,500
156
3,232
3,789
38,539
0
L
4,602
1,182
0
3,210
7,552
2,875
0
875
6,677
0
33,146
W
3,931
1,562
0
1,352
5,587
4,499
0
282
5,305
17,688
0
L
Hercules
Xcsn
Hercules
4,903
1,772
0
4,062
9,529
9,068
0
0
9,529
0
34,726
L
4,180
1,159
0
2,227
9,231
3,363
752
1,968
7,263
0
38,076
W
Serqet
1,043
155
404
3,531
8,630
3,364
0
232
8,398
0
39,727
W
4,210
302
0
320
4,764
1,660
387
1,951
2,813
48,519
0
W
Hou Yi
7,555
3,829
0
2,556
9,466
3,806
0
0
9,075
0
45,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,055
Gold Earned
30,934
347
Minions Killed
301
0
Camps Cleared
0
1,193,863
Distance Traveled
1,220,700
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,876
452
37
3
0
255,469
2
W
Neith
6,949
535
100
8
0
224,194
1
L
Chang'e
6,255
481
68
5
0
253,225
1
L
Susano
6,422
494
68
5
0
288,340
3
W
Atlas
6,580
506
18
1
0
269,376
2
L
Hercules
6,677
514
71
5
0
250,821
3
L
Neith
5,704
439
57
4
0
172,845
0
W
Serqet
6,196
477
69
5
0
280,485
3
W
Scylla
6,371
490
87
7
0
221,560
2
W
Hou Yi
6,959
535
73
6
0
198,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role