Player Matchup

Cthulhu
Cthulhu
KalaniNoa13
Cthulhu
Level 106
God Stats
5W - 5L
1,593 SR
Queue Stats
189W - 172L
1,540 Elo+
Solo
Cernunnos
Cernunnos
RushARam0
Cernunnos
Level 58
God Stats
19W - 10L
1,379 SR
Queue Stats
209W - 195L
1,505 Elo+
Solo
Mercury
Mercury
SpaaceTimee
Mercury
Level 92
God Stats
9W - 9L
1,525 SR
Queue Stats
452W - 464L
1,519 Elo+
Party 2
Tyr
Tyr
chikenparmesan
Tyr
Level 85
God Stats
2W - 4L
1,598 SR
Queue Stats
36W - 50L
1,453 Elo+
Solo
Freya
Freya
senpaiuwu99
Freya
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 167L
1,521 Elo+
Party 2
Team Averages
Level 86
1,519 SR
1,508 Elo+

VS

Team Averages
Level 60
1,513 SR
1,505 Elo+
Mercury
Mercury
KiernanF
Mercury
Level 69
God Stats
15W - 18L
1,580 SR
Queue Stats
262W - 305L
1,526 Elo+
Party 1
Freya
Freya
LittenElKitten
Freya
Level 65
God Stats
6W - 5L
1,576 SR
Queue Stats
193W - 218L
1,580 Elo+
Party 1
Bacchus
Bacchus
Matin Vuira
Bacchus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 51L
1,354 Elo+
Solo
Neith
Neith
Tattypower
Neith
Level 64
God Stats
7W - 11L
1,407 SR
Queue Stats
177W - 221L
1,548 Elo+
Party 1
Apollo
Apollo
cbagels
Apollo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 249L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KalaniNoa13
Cthulhu
12
2 / 1 / 2
8,467
470
11,265
16,112
18,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
RushARam0
Cernunnos
14
2 / 5 / 0
8,307
462
15,369
19,458
9,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
SpaaceTimee
Mercury
11
0 / 5 / 2
7,425
413
4,266
12,432
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 6 / 0
7,888
438
12,274
15,500
12,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 3
6,829
379
4,201
10,777
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KiernanF
Mercury
18
9 / 0 / 4
11,035
613
15,605
20,363
9,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
4 / 1 / 7
10,258
570
12,163
10,392
6,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
Matin Vuira
Bacchus
13
3 / 3 / 9
8,934
496
7,693
16,575
18,259
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
14
3 / 1 / 9
9,626
535
8,159
10,073
4,509
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
cbagels
Apollo
15
2 / 2 / 5
9,802
545
10,156
18,754
7,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
7
Kills
21
21
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
KalaniNoa13
Cthulhu
2
1
2
3
W
Mercury
KiernanF
Mercury
9
0
4
11
W
4
1
7
7.5
W
Bacchus
Matin Vuira
Bacchus
3
3
9
2.5
L
Cernunnos
RushARam0
Cernunnos
2
5
0
0.4
L
Mercury
SpaaceTimee
Mercury
0
5
2
0.2
W
Neith
3
1
9
7.5
W
Apollo
cbagels
Apollo
2
2
5
2.25
L
3
6
0
0.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,375
Damage
53,776
74,279
Taken
76,157
50,621
Mitigated
46,644
18,352
Healing
28,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
KalaniNoa13
Cthulhu
11,265
1,269
332
4,068
16,112
18,547
0
3,918
12,050
48,062
0
W
Mercury
KiernanF
Mercury
15,605
9,261
0
4,272
20,363
9,772
0
4,340
16,023
0
103,061
W
12,163
3,695
0
5,815
10,392
6,820
1,467
1,935
8,457
58,748
0
W
Bacchus
Matin Vuira
Bacchus
7,693
992
326
2,128
16,575
18,259
363
3,763
12,812
30,345
3,289
L
Cernunnos
RushARam0
Cernunnos
15,369
8,651
0
6,222
19,458
9,627
0
4,414
15,006
0
70,891
L
Mercury
SpaaceTimee
Mercury
4,266
1,304
0
1,198
12,432
4,850
0
1,321
10,981
0
48,845
W
Neith
8,159
3,200
0
5,268
10,073
4,509
3,424
3,919
6,154
0
41,722
W
Apollo
cbagels
Apollo
10,156
5,621
0
10,487
18,754
7,284
2,528
2,571
16,183
0
80,098
L
12,274
2,408
0
2,890
15,500
12,351
0
7,518
7,430
49
43,723
L
4,201
977
329
3,313
10,777
5,246
78
1,744
8,993
31,143
4,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,916
Gold Earned
49,655
378
Minions Killed
474
0
Camps Cleared
0
1,576,919
Distance Traveled
1,831,145
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,467
470
58
3
0
363,967
2
W
Mercury
11,035
613
139
8
0
450,811
4
W
Freya
10,258
570
101
6
0
324,736
2
W
Bacchus
8,934
496
37
2
0
361,228
11
L
Cernunnos
8,307
462
114
6
0
307,399
2
L
Mercury
7,425
413
85
5
0
306,160
3
W
Neith
9,626
535
74
4
0
338,293
1
W
Apollo
9,802
545
123
7
0
356,077
6
L
Tyr
7,888
438
75
4
0
349,982
0
L
Freya
6,829
379
46
3
0
249,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role