Player Matchup

Ne Zha
Ne Zha
KingCornet
Ne Zha
Level 160
God Stats
2W - 1L
1,330 SR
Queue Stats
123W - 93L
1,550 Elo+
Party 1
Baron Samedi
Baron Samedi
MTL_BANKS
Baron Samedi
Level 160
God Stats
256W - 197L
1,502 SR
Queue Stats
773W - 693L
1,419 Elo+
Party 1
Hou Yi
Hou Yi
vodkamood
Hou Yi
Level 67
God Stats
314W - 378L
1,488 SR
Queue Stats
387W - 519L
1,416 Elo+
Party 1
Team Averages
Level 129
1,440 SR
1,462 Elo+

VS

Team Averages
Level 136
1,600 SR
1,527 Elo+
Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KaNedGin
Ymir
Level 101
God Stats
12W - 10L
1,494 SR
Queue Stats
56W - 86L
1,397 Elo+
Solo
Scylla
Scylla
PlanTurd
Scylla
Level 154
God Stats
0W - 1L
1,806 SR
Queue Stats
3W - 3L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KingCornet
Ne Zha
13
3 / 1 / 5
7,567
757
7,319
8,234
6,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
MTL_BANKS
Baron Samedi
14
3 / 0 / 6
7,770
777
8,172
6,522
3,689
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
vodkamood
Hou Yi
13
3 / 1 / 6
7,857
786
6,456
4,600
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 3 / 1
6,723
672
2,154
9,389
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
0 / 3 / 1
7,176
718
1,939
10,443
11,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
PlanTurd
Scylla
12
1 / 3 / 1
6,824
682
5,002
5,365
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
L
Ymir
0
3
1
0.17
W
Ne Zha
KingCornet
Ne Zha
3
1
5
5.5
W
Baron Samedi
MTL_BANKS
Baron Samedi
3
0
6
6
L
Scylla
PlanTurd
Scylla
1
3
1
0.5
W
Hou Yi
vodkamood
Hou Yi
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,947
Damage
9,095
19,356
Taken
25,197
11,834
Mitigated
18,350
7,493
Healing
3,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,154
361
0
1,534
9,389
4,514
0
3,408
5,981
0
25,489
L
Ymir
1,939
51
0
1,781
10,443
11,583
0
3,545
6,898
9,325
0
W
Ne Zha
KingCornet
Ne Zha
7,319
991
0
1,690
8,234
6,102
0
2,297
5,937
0
27,287
W
Baron Samedi
MTL_BANKS
Baron Samedi
8,172
465
364
4,110
6,522
3,689
372
2,468
4,054
35,382
0
L
Scylla
PlanTurd
Scylla
5,002
340
0
500
5,365
2,253
0
1,241
4,124
29,960
0
W
Hou Yi
vodkamood
Hou Yi
6,456
1,225
399
930
4,600
2,043
1,032
2,253
2,347
0
19,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,194
Gold Earned
20,723
137
Minions Killed
124
0
Camps Cleared
0
560,086
Distance Traveled
541,242
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,723
672
46
5
0
180,256
4
L
Ymir
7,176
718
14
1
0
183,729
3
W
Ne Zha
7,567
757
40
4
0
198,460
3
W
Baron Samedi
7,770
777
63
6
0
171,925
5
L
Scylla
6,824
682
64
6
0
177,257
3
W
Hou Yi
7,857
786
34
3
0
189,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role