Player Matchup

Fenrir
Fenrir
IDEFIX3131
Fenrir
Level 49
God Stats
2W - 8L
1,448 SR
Queue Stats
63W - 50L
1,459 Elo+
Party 1
Thanatos
Thanatos
KingSocks
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,679 Elo+
Party 4
Chronos
Chronos
NeedATums
Chronos
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,679 Elo+
Party 4
Odin
Odin
OpAn Mighty HI
Odin
Level 60
God Stats
43W - 31L
1,520 SR
Queue Stats
62W - 52L
1,459 Elo+
Party 1
Merlin
Merlin
TubedCream
Merlin
Level 48
God Stats
0W - 2L
1,374 SR
Queue Stats
4W - 7L
1,490 Elo+
Party 4
Team Averages
Level 57
1,468 SR
1,553 Elo+

VS

Team Averages
Level 50
1,544 SR
1,622 Elo+
Anubis
Anubis
Eegnoreeht
Anubis
Level 34
God Stats
1W - 1L
1,715 SR
Queue Stats
31W - 25L
1,608 Elo+
Party 2
Bellona
Bellona
ElFetus
Bellona
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,658 Elo+
Party 3
Apollo
Apollo
LifeWithJimmy
Apollo
Level 70
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 3L
1,747 Elo+
Party 3
Persephone
Persephone
P3Wp3w22
Persephone
Level 26
God Stats
5W - 8L
1,184 SR
Queue Stats
26W - 37L
1,414 Elo+
Party 2
Maui
Maui
PapaGumpp
Maui
Level 80
God Stats
4W - 0L
1,822 SR
Queue Stats
8W - 2L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IDEFIX3131
Fenrir
15
1 / 10 / 5
10,501
1,050
9,289
20,645
8,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
KingSocks
Thanatos
16
1 / 9 / 4
9,889
989
8,616
18,556
9,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
NeedATums
Chronos
16
5 / 2 / 2
11,701
1,170
15,871
8,512
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 5
10,447
1,045
5,466
16,988
10,484
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Heavy Mace

Heavy Mace

+30
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
TubedCream
Merlin
16
0 / 7 / 4
9,538
954
10,952
11,651
4,360
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

95

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eegnoreeht
Anubis
18
9 / 4 / 16
12,149
1,215
18,915
12,488
9,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ElFetus
Bellona
18
6 / 1 / 19
11,892
1,189
16,104
14,172
20,210
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
10 / 0 / 18
11,979
1,198
20,155
8,571
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
P3Wp3w22
Persephone
17
2 / 0 / 17
11,250
1,125
5,684
1,996
981
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
17
4 / 3 / 21
12,217
1,222
9,898
16,269
19,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
122
8
Kills
31
31
Deaths
8
20
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Anubis
Eegnoreeht
Anubis
9
4
16
4.25
W
Bellona
ElFetus
Bellona
6
1
19
15.5
L
Fenrir
IDEFIX3131
Fenrir
1
10
5
0.35
L
Thanatos
KingSocks
Thanatos
1
9
4
0.33
W
10
0
18
19
L
Chronos
NeedATums
Chronos
5
2
2
3
L
1
3
5
1.17
W
Persephone
P3Wp3w22
Persephone
2
0
17
10.5
W
Maui
4
3
21
4.83
L
Merlin
TubedCream
Merlin
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,194
Damage
70,756
76,352
Taken
53,496
36,855
Mitigated
55,168
8,562
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Eegnoreeht
Anubis
18,915
471
0
3,658
12,488
9,316
0
6,876
5,612
46,902
0
W
Bellona
ElFetus
Bellona
16,104
5,575
388
1,012
14,172
20,210
0
5,500
8,672
1,066
19,463
L
Fenrir
IDEFIX3131
Fenrir
9,289
3,264
1,421
1,369
20,645
8,905
0
9,574
11,071
0
24,150
L
Thanatos
KingSocks
Thanatos
8,616
1,509
0
4,610
18,556
9,306
0
8,107
10,449
0
21,987
W
20,155
17,025
0
3,227
8,571
4,716
0
5,508
3,063
0
34,059
L
Chronos
NeedATums
Chronos
15,871
3,675
0
702
8,512
3,800
0
3,966
4,546
44,958
0
L
5,466
802
0
350
16,988
10,484
0
5,943
11,045
0
26,935
W
Persephone
P3Wp3w22
Persephone
5,684
339
0
277
1,996
981
0
1,739
257
28,843
0
W
Maui
9,898
1,727
0
2,395
16,269
19,945
0
7,200
9,069
19,645
0
L
Merlin
TubedCream
Merlin
10,952
42
0
110
11,651
4,360
0
7,410
4,241
19,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,076
Gold Earned
59,487
197
Minions Killed
202
9
Camps Cleared
5
1,029,314
Distance Traveled
889,619
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,149
1,215
72
7
0
157,003
1
W
Bellona
11,892
1,189
8
1
2
215,496
0
L
Fenrir
10,501
1,050
34
3
0
205,159
0
L
Thanatos
9,889
989
30
3
3
182,864
1
W
Apollo
11,979
1,198
42
4
2
172,468
0
L
Chronos
11,701
1,170
73
7
2
230,232
1
L
Odin
10,447
1,045
49
5
4
216,979
0
W
Persephone
11,250
1,125
60
6
0
158,647
2
W
Maui
12,217
1,222
20
2
1
186,005
1
L
Merlin
9,538
954
11
1
0
194,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role