Player Matchup

Sobek
Sobek
BadLuckGnacke
Sobek
Level 100
God Stats
2W - 2L
1,646 SR
Queue Stats
59W - 60L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
BigDaddyZ16
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,459 Elo+
Party 2
Baron Samedi
Baron Samedi
Sauceology
Baron Samedi
Level 104
God Stats
0W - 1L
1,627 SR
Queue Stats
67W - 67L
1,534 Elo+
Party 2
Team Averages
Level 76
1,591 SR
1,493 Elo+

VS

Team Averages
Level 134
1,455 SR
1,623 Elo+
Izanami
Izanami
Daeige
Izanami
Level 160
God Stats
9W - 6L
1,654 SR
Queue Stats
508W - 344L
1,759 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SirZylex
Kumbhakarna
Level 160
God Stats
1W - 0L
1,554 SR
Queue Stats
205W - 85L
1,858 Elo+
Party 1
Ao Kuang
Ao Kuang
demonlordlee
Ao Kuang
Level 82
God Stats
1W - 1L
1,157 SR
Queue Stats
1W - 2L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 10
11,557
722
8,617
24,038
33,962
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
BigDaddyZ16
Danzaburou
17
9 / 3 / 3
12,500
781
14,151
13,152
7,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
Sauceology
Baron Samedi
16
2 / 3 / 10
10,673
667
19,732
12,802
8,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daeige
Izanami
18
6 / 4 / 1
12,879
805
25,621
16,589
7,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
SirZylex
Kumbhakarna
16
0 / 3 / 5
10,997
687
7,191
19,289
26,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
demonlordlee
Ao Kuang
16
1 / 6 / 5
10,403
650
9,020
15,826
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
13
Kills
7
7
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
1
10
7
L
Danzaburou
BigDaddyZ16
Danzaburou
9
3
3
3.5
W
Izanami
Daeige
Izanami
6
4
1
1.63
L
Baron Samedi
Sauceology
Baron Samedi
2
3
10
2.33
W
Kumbhakarna
SirZylex
Kumbhakarna
0
3
5
0.83
W
Ao Kuang
demonlordlee
Ao Kuang
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,500
Damage
41,832
49,992
Taken
51,704
49,921
Mitigated
42,662
17,848
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,617
1,153
0
7,885
24,038
33,962
0
7,618
16,420
25,448
0
L
Danzaburou
BigDaddyZ16
Danzaburou
14,151
6,988
0
2,906
13,152
7,435
1,402
2,794
10,358
33
39,928
W
Izanami
Daeige
Izanami
25,621
18,895
0
3,936
16,589
7,875
2,493
9,560
7,029
0
88,833
L
Baron Samedi
Sauceology
Baron Samedi
19,732
2,447
3,481
3,576
12,802
8,524
414
5,077
7,725
63,434
0
W
Kumbhakarna
SirZylex
Kumbhakarna
7,191
721
259
2,526
19,289
26,780
201
9,050
10,239
17,334
0
W
Ao Kuang
demonlordlee
Ao Kuang
9,020
2,914
0
3,420
15,826
8,007
368
9,841
5,985
26,967
5,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,730
Gold Earned
34,279
172
Minions Killed
182
0
Camps Cleared
0
741,637
Distance Traveled
808,094
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,557
722
19
1
0
293,973
5
L
Danzaburou
12,500
781
64
4
0
233,867
2
W
Izanami
12,879
805
123
8
0
249,214
1
L
Baron Samedi
10,673
667
89
6
0
213,797
0
W
Kumbhakarna
10,997
687
17
1
0
299,680
5
W
Ao Kuang
10,403
650
42
3
0
259,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role