Player Matchup

Hun Batz
Hun Batz
Big_6r33n093
Hun Batz
Level 147
God Stats
1W - 1L
1,731 SR
Queue Stats
32W - 26L
1,566 Elo+
Party 1
Achilles
Achilles
KinGKonG3773
Achilles
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 330L
1,499 Elo+
Solo
Nox
Nox
Reiza_Schinee
Nox
Level 158
God Stats
4W - 3L
1,575 SR
Queue Stats
127W - 121L
1,543 Elo+
Party 1
Janus
Janus
TheThurstyOne
Janus
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,266 Elo+
Solo
Mulan
Mulan
Trashbyn
Mulan
Level 140
God Stats
2W - 3L
1,403 SR
Queue Stats
69W - 66L
1,501 Elo+
Party 1
Team Averages
Level 128
1,542 SR
1,475 Elo+

VS

Team Averages
Level 126
1,588 SR
1,486 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ChaserRex
Freya
Level 84
God Stats
1W - 0L
1,839 SR
Queue Stats
14W - 16L
1,503 Elo+
Solo
Nu Wa
Nu Wa
K1LLING4FUN
Nu Wa
Level 160
God Stats
15W - 12L
1,564 SR
Queue Stats
351W - 358L
1,475 Elo+
Solo
Hercules
Hercules
랙느ㅑ소1
Hercules
Level 104
God Stats
8W - 5L
1,537 SR
Queue Stats
515W - 567L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Big_6r33n093
Hun Batz
14
3 / 3 / 4
8,265
751
7,740
13,506
14,793
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
KinGKonG3773
Achilles
13
3 / 5 / 5
7,766
706
14,085
15,844
15,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 5 / 8
6,985
635
11,228
9,161
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 4
7,651
696
11,884
9,328
3,823
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Trashbyn
Mulan
14
2 / 4 / 4
7,332
667
9,459
14,349
15,376
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 2 / 14
8,913
810
8,929
19,472
15,935
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
 
Sun Wukong
14
1 / 2 / 11
8,141
740
12,001
15,532
14,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
ChaserRex
Freya
15
9 / 4 / 4
9,543
868
13,072
10,510
5,098
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 10
8,408
764
16,073
6,614
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
랙느ㅑ소1
Hercules
16
3 / 0 / 10
9,554
869
6,773
15,880
16,636
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
9
Kills
18
18
Deaths
10
25
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
14
4.5
W
Sun Wukong
 
Sun Wukong
1
2
11
3.25
L
Hun Batz
Big_6r33n093
Hun Batz
3
3
4
1.67
W
Freya
ChaserRex
Freya
9
4
4
2.75
W
3
2
10
4
L
Achilles
KinGKonG3773
Achilles
3
5
5
1.1
L
0
5
8
0.8
L
1
1
4
3
L
Mulan
Trashbyn
Mulan
2
4
4
1
W
Hercules
랙느ㅑ소1
Hercules
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,396
Damage
56,848
62,188
Taken
68,008
53,898
Mitigated
54,909
19,500
Healing
32,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,929
565
1,431
9,398
19,472
15,935
752
6,878
12,332
14,688
0
W
Sun Wukong
 
Sun Wukong
12,001
1,526
564
5,024
15,532
14,079
344
4,493
10,829
0
21,528
L
Hun Batz
Big_6r33n093
Hun Batz
7,740
1,322
1,458
2,803
13,506
14,793
0
9,170
4,336
0
13,354
W
Freya
ChaserRex
Freya
13,072
3,728
852
2,984
10,510
5,098
0
5,258
5,112
19,966
0
W
16,073
6,759
732
1,354
6,614
3,161
1,630
1,932
4,505
31,136
0
L
Achilles
KinGKonG3773
Achilles
14,085
2,929
151
4,571
15,844
15,578
0
9,536
6,308
0
23,416
L
11,228
599
1,594
907
9,161
4,328
0
6,017
3,144
22,241
0
L
11,884
665
754
4,125
9,328
3,823
0
6,281
3,047
31,439
0
L
Mulan
Trashbyn
Mulan
9,459
1,432
1,204
1,933
14,349
15,376
0
7,070
7,279
0
19,770
W
Hercules
랙느ㅑ소1
Hercules
6,773
1,638
2,556
8,047
15,880
16,636
1,001
4,551
10,988
0
15,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,999
Gold Earned
44,559
108
Minions Killed
117
0
Camps Cleared
0
982,875
Distance Traveled
964,442
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,913
810
18
2
0
193,485
2
W
Sun Wukong
8,141
740
34
3
0
211,409
0
L
Hun Batz
8,265
751
15
1
0
210,803
1
W
Freya
9,543
868
16
1
0
201,261
1
W
Nu Wa
8,408
764
32
3
0
179,376
1
L
Achilles
7,766
706
10
1
0
187,149
2
L
Nox
6,985
635
25
2
0
183,236
1
L
Janus
7,651
696
51
5
0
204,859
0
L
Mulan
7,332
667
7
1
0
196,828
0
W
Hercules
9,554
869
17
2
0
178,911
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role