Player Matchup

Maui
Maui
CENEXY
Maui
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
17W - 16L
1,529 Elo+
Party 1
Horus
Horus
FlameCT
Horus
Level 109
God Stats
25W - 26L
1,541 SR
Queue Stats
351W - 314L
1,527 Elo+
Party 1
Merlin
Merlin
JustSpaz
Merlin
Level 25
God Stats
24W - 11L
1,530 SR
Queue Stats
110W - 90L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
YungMaser
Cernunnos
Level 30
God Stats
2W - 6L
1,500 SR
Queue Stats
69W - 94L
1,711 Elo+
Solo
King Arthur
King Arthur
jpk0919
King Arthur
Level 158
God Stats
3W - 8L
1,475 SR
Queue Stats
326W - 288L
1,534 Elo+
Party 1
Team Averages
Level 65
1,509 SR
1,563 Elo+

VS

Team Averages
Level 56
1,500 SR
1,503 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
AvgGoldPlayer
Ravana
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 20L
1,800 Elo+
Solo
Cupid
Cupid
Mestayke
Cupid
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,221 Elo+
Party 3
Khepri
Khepri
Nydireth
Khepri
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,499 Elo+
Party 3
Pele
Pele
RealEzrah
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
CENEXY
Maui
12
1 / 2 / 2
7,488
499
2,953
11,090
9,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
FlameCT
Horus
11
5 / 5 / 3
7,572
505
12,382
12,413
7,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
JustSpaz
Merlin
13
2 / 6 / 5
8,035
536
7,663
10,569
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
YungMaser
Cernunnos
13
0 / 2 / 2
7,189
479
8,811
15,111
5,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
jpk0919
King Arthur
15
5 / 1 / 1
9,093
606
11,963
12,731
11,838
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
5 / 7 / 5
8,709
581
9,002
12,219
5,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 2 / 3
8,956
597
8,467
9,433
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cupid
Mestayke
Cupid
11
0 / 1 / 5
6,451
430
5,192
11,722
4,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
Nydireth
Khepri
11
0 / 0 / 11
7,786
519
6,570
12,820
13,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
15
9 / 3 / 2
9,391
626
11,619
16,715
7,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
13
Kills
16
16
Deaths
13
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
7
5
1.07
W
2
2
3
1.75
L
Maui
CENEXY
Maui
1
2
2
1
L
Horus
FlameCT
Horus
5
5
3
1.3
L
Merlin
JustSpaz
Merlin
2
6
5
0.75
W
Cupid
Mestayke
Cupid
0
1
5
2.5
W
Khepri
Nydireth
Khepri
0
0
11
5.5
W
Pele
9
3
2
3.33
L
Cernunnos
YungMaser
Cernunnos
0
2
2
0.5
L
King Arthur
jpk0919
King Arthur
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,772
Damage
40,850
61,914
Taken
62,909
38,881
Mitigated
38,938
16,232
Healing
20,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,002
906
1,335
3,050
12,219
5,956
1,238
4,308
7,911
52,357
0
W
8,467
1,957
0
2,530
9,433
6,673
1,011
1,027
8,406
0
63,162
L
Maui
CENEXY
Maui
2,953
1,090
0
2,048
11,090
9,544
0
3,335
7,755
17,094
0
L
Horus
FlameCT
Horus
12,382
5,174
360
3,043
12,413
7,435
0
2,867
9,368
0
45,593
L
Merlin
JustSpaz
Merlin
7,663
697
0
980
10,569
4,189
0
3,572
6,950
63,154
0
W
Cupid
Mestayke
Cupid
5,192
2,741
485
4,938
11,722
4,875
107
1,811
9,911
0
28,992
W
Khepri
Nydireth
Khepri
6,570
825
0
3,422
12,820
13,809
150
2,937
9,883
25,748
0
W
Pele
11,619
2,682
0
5,145
16,715
7,625
0
2,359
14,356
0
71,124
L
Cernunnos
YungMaser
Cernunnos
8,811
3,524
0
7,581
15,111
5,875
0
4,503
10,608
0
72,347
L
King Arthur
jpk0919
King Arthur
11,963
1,391
0
2,220
12,731
11,838
39
1,295
10,712
9,245
65,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,377
Gold Earned
41,293
458
Minions Killed
407
0
Camps Cleared
0
1,419,103
Distance Traveled
1,491,071
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,709
581
96
6
0
256,906
3
W
Ravana
8,956
597
128
9
0
304,554
0
L
Maui
7,488
499
29
2
0
273,655
2
L
Horus
7,572
505
62
4
0
310,842
3
L
Merlin
8,035
536
116
8
0
260,477
4
W
Cupid
6,451
430
62
4
0
283,272
1
W
Khepri
7,786
519
15
1
0
314,867
1
W
Pele
9,391
626
106
7
0
331,472
1
L
Cernunnos
7,189
479
121
8
0
243,071
1
L
King Arthur
9,093
606
130
9
0
331,058
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role