Player Matchup

Aphrodite
Aphrodite
Facunjojo
Aphrodite
Level 97
God Stats
0W - 1L
1,810 SR
Queue Stats
10W - 13L
1,369 Elo+
Party 4
Bacchus
Bacchus
HeySheWantsDA
Bacchus
Level 69
God Stats
0W - 1L
1,330 SR
Queue Stats
32W - 33L
1,429 Elo+
Party 1
Nox
Nox
UnaskedWolf7070
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,222 Elo+
Party 1
Medusa
Medusa
cyuwute
Medusa
Level 86
God Stats
3W - 3L
1,535 SR
Queue Stats
285W - 320L
1,393 Elo+
Solo
Kukulkan
Kukulkan
tezKo148
Kukulkan
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,322 Elo+
Party 4
Team Averages
Level 71
1,535 SR
1,347 Elo+

VS

Team Averages
Level 91
1,450 SR
1,468 Elo+
Ullr
Ullr
EZekialsfury
Ullr
Level 44
God Stats
1W - 1L
1,289 SR
Queue Stats
104W - 114L
1,404 Elo+
Party 3
Thanatos
Thanatos
G_rthSinceBirth
Thanatos
Level 117
God Stats
2W - 1L
1,312 SR
Queue Stats
84W - 96L
1,449 Elo+
Party 3
Aphrodite
Aphrodite
IJhutI
Aphrodite
Level 92
God Stats
2W - 0L
1,732 SR
Queue Stats
79W - 57L
1,634 Elo+
Party 2
Nemesis
Nemesis
PreformedRock
Nemesis
Level 115
God Stats
1W - 1L
1,192 SR
Queue Stats
93W - 83L
1,426 Elo+
Party 2
He Bo
He Bo
mitchmurder23
He Bo
Level 87
God Stats
2W - 0L
1,724 SR
Queue Stats
116W - 107L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Facunjojo
Aphrodite
17
1 / 7 / 12
10,706
595
9,190
26,490
24,325
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bacchus
18
4 / 4 / 10
11,537
641
15,023
36,669
38,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
1 / 9 / 12
10,947
608
10,011
23,316
10,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
cyuwute
Medusa
19
8 / 7 / 6
12,202
678
26,652
23,251
10,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
tezKo148
Kukulkan
20
5 / 3 / 8
13,640
758
29,519
13,866
7,503
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 16
11,661
648
15,958
22,393
12,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thanatos
19
4 / 4 / 18
12,460
692
17,134
17,454
9,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
IJhutI
Aphrodite
20
6 / 3 / 21
13,630
757
24,571
31,468
28,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
20
14 / 2 / 14
15,253
847
33,093
33,445
29,017
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
4 / 7 / 16
12,216
679
24,402
21,837
10,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
115
19
Kills
30
30
Deaths
20
48
Assists
85
Player
Kills
Deaths
Assists
KDA
W
2
4
16
2.5
L
Aphrodite
Facunjojo
Aphrodite
1
7
12
1
W
Thanatos
4
4
18
3.25
L
Bacchus
4
4
10
2.25
W
Aphrodite
IJhutI
Aphrodite
6
3
21
5.5
W
Nemesis
14
2
14
10.5
L
1
9
12
0.78
L
Medusa
cyuwute
Medusa
8
7
6
1.57
W
4
7
16
1.71
L
Kukulkan
tezKo148
Kukulkan
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,395
Damage
115,158
123,592
Taken
126,597
92,098
Mitigated
89,580
52,470
Healing
75,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,958
6,658
1,395
4,040
22,393
12,213
3,861
10,667
11,387
0
37,672
L
Aphrodite
Facunjojo
Aphrodite
9,190
713
11,073
10,359
26,490
24,325
388
9,931
16,559
14,912
0
W
Thanatos
17,134
1,825
2,378
12,659
17,454
9,159
421
8,105
8,959
0
31,527
L
Bacchus
15,023
1,271
2,344
12,875
36,669
38,773
510
16,536
20,133
20,374
0
W
Aphrodite
IJhutI
Aphrodite
24,571
4,675
14,836
19,121
31,468
28,608
1,418
14,558
16,379
50,092
0
W
Nemesis
33,093
13,559
4,496
8,386
33,445
29,017
2,509
16,130
16,907
3,482
50,486
L
10,011
1,791
1,034
2,539
23,316
10,761
344
9,298
14,018
24,137
0
L
Medusa
cyuwute
Medusa
26,652
11,446
2,022
4,033
23,251
10,736
1,953
8,398
14,853
0
41,811
W
24,402
2,095
2,489
5,287
21,837
10,583
581
12,401
9,222
38,963
0
L
Kukulkan
tezKo148
Kukulkan
29,519
2,158
2,370
3,821
13,866
7,503
944
6,918
6,948
63,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,032
Gold Earned
65,220
181
Minions Killed
186
0
Camps Cleared
0
1,553,394
Distance Traveled
1,805,374
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,661
648
35
2
0
330,161
0
L
Aphrodite
10,706
595
28
2
0
313,020
0
W
Thanatos
12,460
692
22
1
0
394,863
0
L
Bacchus
11,537
641
13
1
0
366,263
0
W
Aphrodite
13,630
757
66
4
0
333,738
0
W
Nemesis
15,253
847
36
2
0
432,453
4
L
Nox
10,947
608
19
1
0
245,729
1
L
Medusa
12,202
678
31
2
0
292,904
0
W
He Bo
12,216
679
27
2
0
314,159
0
L
Kukulkan
13,640
758
90
5
0
335,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role