Player Matchup

Cthulhu
Cthulhu
Juan111
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,433 Elo+
Party 2
Ra
Ra
MaxiConrero
Ra
Level 102
God Stats
1W - 3L
1,401 SR
Queue Stats
63W - 66L
1,403 Elo+
Party 2
Ishtar
Ishtar
MooseSmacker
Ishtar
Level 112
God Stats
1W - 5L
1,779 SR
Queue Stats
145W - 130L
1,531 Elo+
Solo
Ne Zha
Ne Zha
MumeñRider
Ne Zha
Level 128
God Stats
10W - 10L
1,652 SR
Queue Stats
335W - 303L
1,611 Elo+
Solo
Jormungandr
Jormungandr
Nakoso
Jormungandr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 49L
1,585 Elo+
Solo
Team Averages
Level 81
1,567 SR
1,512 Elo+

VS

Team Averages
Level 68
1,643 SR
1,515 Elo+
Ravana
Ravana
 
Ravana
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
EggsB
Baron Samedi
Level 37
God Stats
2W - 2L
1,725 SR
Queue Stats
59W - 73L
1,287 Elo+
Solo
Izanami
Izanami
TheTrueSloth
Izanami
Level 28
God Stats
2W - 0L
1,706 SR
Queue Stats
64W - 45L
1,652 Elo+
Party 3
Sun Wukong
Sun Wukong
killmage
Sun Wukong
Level 158
God Stats
3W - 0L
1,783 SR
Queue Stats
44W - 34L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Juan111
Cthulhu
10
1 / 4 / 1
6,514
465
4,285
13,507
10,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 6 / 0
7,442
532
3,288
9,403
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
10
0 / 4 / 2
5,998
428
4,805
11,134
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
11
2 / 5 / 2
6,954
497
4,356
11,622
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Nakoso
Jormungandr
14
0 / 2 / 1
8,032
574
6,996
11,736
13,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
11 / 0 / 5
9,436
674
11,457
8,367
3,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
 
Kukulkan
14
6 / 1 / 4
8,931
638
7,304
4,878
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
EggsB
Baron Samedi
12
1 / 1 / 6
7,142
510
5,288
7,071
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
TheTrueSloth
Izanami
13
2 / 2 / 5
7,503
536
7,536
10,163
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
killmage
Sun Wukong
14
1 / 1 / 2
8,250
589
7,019
12,770
9,518
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
21
21
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
11
0
5
13.5
W
Kukulkan
 
Kukulkan
6
1
4
8
W
Baron Samedi
EggsB
Baron Samedi
1
1
6
4
L
Cthulhu
Juan111
Cthulhu
1
4
1
0.38
L
1
6
0
0.17
L
Ishtar
0
4
2
0.25
L
Ne Zha
2
5
2
0.6
L
Jormungandr
Nakoso
Jormungandr
0
2
1
0.25
W
Izanami
TheTrueSloth
Izanami
2
2
5
2.25
W
Sun Wukong
killmage
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,730
Damage
38,604
57,402
Taken
43,249
35,376
Mitigated
21,905
14,498
Healing
16,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
11,457
4,869
0
3,049
8,367
3,789
0
2,108
5,681
0
68,347
W
Kukulkan
 
Kukulkan
7,304
1,397
0
1,447
4,878
2,246
106
2,033
2,845
61,691
0
W
Baron Samedi
EggsB
Baron Samedi
5,288
969
342
2,460
7,071
3,050
966
2,132
4,939
30,724
3,797
L
Cthulhu
Juan111
Cthulhu
4,285
329
221
2,615
13,507
10,904
0
5,353
7,717
22,995
0
L
3,288
95
55
1,619
9,403
3,095
366
2,971
6,432
62,154
0
L
Ishtar
4,805
3,198
0
4,377
11,134
3,167
0
1,871
9,191
0
44,661
L
Ne Zha
4,356
1,462
0
1,655
11,622
4,253
0
1,627
9,939
0
49,092
L
Jormungandr
Nakoso
Jormungandr
6,996
2,547
0
3,956
11,736
13,957
0
0
11,736
67,585
0
W
Izanami
TheTrueSloth
Izanami
7,536
4,429
0
4,185
10,163
3,302
2,342
1,625
8,538
0
64,310
W
Sun Wukong
killmage
Sun Wukong
7,019
2,735
0
5,512
12,770
9,518
0
6,019
5,891
0
60,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,940
Gold Earned
41,262
455
Minions Killed
486
0
Camps Cleared
0
1,317,470
Distance Traveled
1,332,807
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,436
674
99
7
0
337,432
1
W
Kukulkan
8,931
638
109
8
0
290,649
0
W
Baron Samedi
7,142
510
61
4
0
257,075
2
L
Cthulhu
6,514
465
39
3
0
266,591
3
L
Ra
7,442
532
118
8
0
265,834
5
L
Ishtar
5,998
428
81
6
0
242,617
2
L
Ne Zha
6,954
497
82
6
0
288,882
3
L
Jormungandr
8,032
574
135
10
0
253,546
1
W
Izanami
7,503
536
107
8
0
221,343
5
W
Sun Wukong
8,250
589
110
8
0
226,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role