Player Matchup

King Arthur
King Arthur
Lyd Dani
King Arthur
Level 108
God Stats
1W - 3L
1,423 SR
Queue Stats
85W - 111L
1,302 Elo+
Solo
Chiron
Chiron
ShaqaZulu
Chiron
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 69L
1,323 Elo+
Solo
Ymir
Ymir
Sznakker_
Ymir
Level 21
God Stats
13W - 18L
1,402 SR
Queue Stats
21W - 40L
1,194 Elo+
Party 2
Ne Zha
Ne Zha
dx_astracto920
Ne Zha
Level 57
God Stats
15W - 11L
1,518 SR
Queue Stats
117W - 131L
1,353 Elo+
Party 2
Ra
Ra
yuse920
Ra
Level 66
God Stats
2W - 5L
1,237 SR
Queue Stats
139W - 153L
1,350 Elo+
Party 2
Team Averages
Level 70
1,416 SR
1,305 Elo+

VS

Team Averages
Level 51
1,392 SR
1,305 Elo+
Yemoja
Yemoja
Chaos envelops
Yemoja
Level 51
God Stats
11W - 6L
1,493 SR
Queue Stats
16W - 15L
1,302 Elo+
Solo
Chaac
Chaac
LustxDemon
Chaac
Level 67
God Stats
3W - 2L
1,351 SR
Queue Stats
22W - 21L
1,341 Elo+
Party 1
Awilix
Awilix
Sad Night Ninja
Awilix
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 91L
1,369 Elo+
Solo
Chronos
Chronos
deathslayer1209
Chronos
Level 44
God Stats
2W - 2L
1,383 SR
Queue Stats
16W - 24L
1,260 Elo+
Party 1
Skadi
Skadi
sidneyip
Skadi
Level 28
God Stats
10W - 9L
1,235 SR
Queue Stats
16W - 24L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lyd Dani
King Arthur
15
0 / 0 / 1
8,563
451
10,877
14,556
15,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
ShaqaZulu
Chiron
14
5 / 2 / 1
9,180
483
12,197
11,921
4,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ymir
12
0 / 2 / 3
8,121
427
7,278
18,908
14,995
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 3 / 1
9,213
485
10,669
15,938
6,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 6 / 2
8,374
441
8,286
13,273
4,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,977
472
10,096
11,342
9,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chaac
17
1 / 0 / 0
10,317
543
12,049
16,771
18,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 4 / 4
8,329
438
7,406
16,934
7,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
8 / 1 / 1
10,275
541
11,479
16,337
7,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
sidneyip
Skadi
13
1 / 3 / 1
7,958
419
9,611
12,582
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
9
Kills
13
13
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Chaac
1
0
0
1
L
King Arthur
Lyd Dani
King Arthur
0
0
1
0.5
W
2
4
4
1
L
Chiron
ShaqaZulu
Chiron
5
2
1
2.75
L
Ymir
0
2
3
0.75
W
8
1
1
8.5
L
4
3
1
1.5
W
Skadi
sidneyip
Skadi
1
3
1
0.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,307
Damage
50,641
74,596
Taken
73,966
46,801
Mitigated
47,856
18,045
Healing
23,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,096
1,862
3,903
2,635
11,342
9,186
335
2,954
8,388
39,837
0
W
Chaac
12,049
2,064
0
9,360
16,771
18,387
0
0
16,771
0
86,272
L
King Arthur
Lyd Dani
King Arthur
10,877
886
0
925
14,556
15,304
0
0
13,382
0
67,776
W
7,406
3,534
0
0
16,934
7,785
0
3,008
13,926
0
49,124
L
Chiron
ShaqaZulu
Chiron
12,197
1,617
1,890
4,257
11,921
4,953
0
4,679
7,177
0
73,542
L
Ymir
7,278
1,108
0
4,521
18,908
14,995
0
6,366
12,542
25,322
5,158
W
11,479
1,584
21
4,957
16,337
7,497
1,386
6,136
10,201
71,657
0
L
10,669
3,577
0
3,219
15,938
6,578
370
3,125
12,324
0
79,028
W
Skadi
sidneyip
Skadi
9,611
4,484
290
1,944
12,582
5,001
871
2,503
10,079
0
58,657
L
8,286
780
368
2,865
13,273
4,971
752
6,716
6,102
63,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,451
Gold Earned
45,856
498
Minions Killed
488
0
Camps Cleared
0
1,763,951
Distance Traveled
1,730,349
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,977
472
40
2
0
303,966
2
W
Chaac
10,317
543
151
8
0
360,541
2
L
King Arthur
8,563
451
116
6
0
365,765
1
W
Awilix
8,329
438
70
4
0
386,577
0
L
Chiron
9,180
483
116
6
0
355,412
5
L
Ymir
8,121
427
47
2
0
317,613
6
W
Chronos
10,275
541
115
6
0
357,985
1
L
Ne Zha
9,213
485
114
6
0
375,969
0
W
Skadi
7,958
419
112
6
0
321,280
0
L
Ra
8,374
441
105
6
0
349,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role