Player Matchup

Fenrir
Fenrir
Dylanismagic
Fenrir
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,610 Elo+
Party 1
Hel
Hel
Goosifurr
Hel
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
76W - 41L
1,745 Elo+
Party 1
Anubis
Anubis
Zardog
Anubis
Level 87
God Stats
3W - 3L
1,214 SR
Queue Stats
50W - 31L
1,578 Elo+
Party 1
Team Averages
Level 70
1,405 SR
1,645 Elo+

VS

Team Averages
Level 132
1,333 SR
1,383 Elo+
Lancelot
Lancelot
MarionCobretti0
Lancelot
Level 148
God Stats
4W - 9L
1,357 SR
Queue Stats
137W - 208L
1,400 Elo+
Solo
Hera
Hera
Paladin rojo959
Hera
Level 124
God Stats
70W - 87L
1,470 SR
Queue Stats
888W - 1,196L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
bigboom571
Zhong Kui
Level 123
God Stats
0W - 2L
1,173 SR
Queue Stats
185W - 257L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 0 / 8
9,234
770
10,204
10,274
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 11
8,762
730
6,565
9,954
6,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Zardog
Anubis
16
8 / 0 / 5
10,431
869
11,770
13,549
8,888
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 2 / 0
6,978
582
3,146
8,084
2,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 5 / 0
7,423
619
7,902
11,190
5,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
bigboom571
Zhong Kui
12
0 / 6 / 0
7,280
607
9,762
13,919
7,883
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
13
Kills
0
0
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
0
8
8
W
1
0
11
6.5
L
Lancelot
0
2
0
0
L
0
5
0
0
W
Anubis
Zardog
Anubis
8
0
5
10.5
L
Zhong Kui
bigboom571
Zhong Kui
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,539
Damage
20,810
33,777
Taken
33,193
21,460
Mitigated
16,349
25,934
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,204
2,441
0
2,998
10,274
6,520
1,191
4,712
5,562
0
44,800
W
6,565
521
8,155
8,290
9,954
6,052
574
4,758
5,196
26,029
0
L
Lancelot
3,146
278
0
892
8,084
2,622
0
3,866
4,140
0
17,675
L
7,902
2,143
188
288
11,190
5,844
8
6,473
4,443
29,868
0
W
Anubis
Zardog
Anubis
11,770
946
0
6,491
13,549
8,888
1,157
8,497
5,052
57,294
0
L
Zhong Kui
bigboom571
Zhong Kui
9,762
433
0
2,115
13,919
7,883
0
8,032
5,589
27,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,427
Gold Earned
21,681
171
Minions Killed
118
0
Camps Cleared
0
737,080
Distance Traveled
606,384
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,234
770
50
4
0
283,961
2
W
Hel
8,762
730
33
3
0
255,420
2
L
Lancelot
6,978
582
22
2
0
234,470
0
L
Hera
7,423
619
55
5
0
175,315
2
W
Anubis
10,431
869
88
7
0
197,699
1
L
Zhong Kui
7,280
607
41
3
0
196,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role