Player Matchup

Cthulhu
Cthulhu
CoBalT Cv
Cthulhu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,482 Elo+
Party 1
Aphrodite
Aphrodite
KILL CoNfIrMeD0
Aphrodite
Level 66
God Stats
9W - 5L
1,456 SR
Queue Stats
17W - 22L
1,332 Elo+
Party 1
Fenrir
Fenrir
Slyxk
Fenrir
Level 69
God Stats
2W - 1L
1,792 SR
Queue Stats
33W - 32L
1,337 Elo+
Party 1
Team Averages
Level 84
1,583 SR
1,384 Elo+

VS

Team Averages
Level 55
1,392 SR
1,296 Elo+
Hercules
Hercules
JEESUS CHRIIlST
Hercules
Level 69
God Stats
17W - 17L
1,515 SR
Queue Stats
95W - 127L
1,336 Elo+
Party 2
Baron Samedi
Baron Samedi
KleinCream
Baron Samedi
Level 31
God Stats
5W - 10L
1,376 SR
Queue Stats
57W - 86L
1,283 Elo+
Party 2
Charybdis
Charybdis
jermanator55
Charybdis
Level 66
God Stats
0W - 2L
1,285 SR
Queue Stats
84W - 121L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoBalT Cv
Cthulhu
17
6 / 2 / 8
11,133
742
17,933
22,113
22,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
KILL CoNfIrMeD0
Aphrodite
16
2 / 1 / 10
10,688
713
12,764
9,355
5,123
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Slyxk
Fenrir
16
6 / 3 / 6
11,096
740
15,579
12,515
6,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 3 / 5
9,342
623
6,344
28,967
22,559
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
KleinCream
Baron Samedi
15
2 / 6 / 3
9,644
643
11,276
12,012
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
jermanator55
Charybdis
15
2 / 5 / 4
9,848
657
7,096
13,721
6,113
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
5
6
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CoBalT Cv
Cthulhu
6
2
8
5
L
Hercules
1
3
5
1.17
W
Aphrodite
KILL CoNfIrMeD0
Aphrodite
2
1
10
7
L
Baron Samedi
KleinCream
Baron Samedi
2
6
3
0.58
W
Fenrir
Slyxk
Fenrir
6
3
6
3
L
Charybdis
jermanator55
Charybdis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,276
Damage
24,716
43,983
Taken
54,700
34,232
Mitigated
34,757
21,869
Healing
18,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CoBalT Cv
Cthulhu
17,933
348
1,914
3,675
22,113
22,537
223
6,153
15,960
44,068
0
L
Hercules
6,344
1,783
558
12,455
28,967
22,559
93
12,941
15,494
111
17,600
W
Aphrodite
KILL CoNfIrMeD0
Aphrodite
12,764
1,603
8,670
5,761
9,355
5,123
272
2,679
6,676
45,982
0
L
Baron Samedi
KleinCream
Baron Samedi
11,276
1,104
2,090
2,166
12,012
6,085
0
8,546
2,917
44,971
0
W
Fenrir
Slyxk
Fenrir
15,579
3,727
0
1,849
12,515
6,572
2,123
2,636
9,879
0
44,374
L
Charybdis
jermanator55
Charybdis
7,096
3,131
251
1,165
13,721
6,113
380
7,927
5,498
0
31,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,917
Gold Earned
28,834
161
Minions Killed
130
0
Camps Cleared
0
823,297
Distance Traveled
725,709
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,133
742
42
3
0
285,895
0
L
Hercules
9,342
623
11
1
0
275,192
4
W
Aphrodite
10,688
713
67
4
0
272,159
0
L
Baron Samedi
9,644
643
64
4
0
236,890
0
W
Fenrir
11,096
740
52
3
0
265,243
3
L
Charybdis
9,848
657
55
4
0
213,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role