Player Matchup

Gilgamesh
Gilgamesh
DeathsDespair97
Gilgamesh
Level 48
God Stats
7W - 2L
1,591 SR
Queue Stats
44W - 51L
1,420 Elo+
Party 1
Cernunnos
Cernunnos
InSaiyanRhino
Cernunnos
Level 29
God Stats
2W - 3L
1,533 SR
Queue Stats
73W - 83L
1,412 Elo+
Party 1
Hades
Hades
funkyredbird
Hades
Level 100
God Stats
4W - 0L
1,869 SR
Queue Stats
81W - 78L
1,450 Elo+
Party 1
Team Averages
Level 59
1,664 SR
1,427 Elo+

VS

Team Averages
Level 79
1,395 SR
1,325 Elo+
Cthulhu
Cthulhu
Gekoboy56
Cthulhu
Level 12
God Stats
0W - 2L
1,215 SR
Queue Stats
0W - 7L
1,099 Elo+
Party 2
Baron Samedi
Baron Samedi
ajj036299
Baron Samedi
Level 100
God Stats
6W - 6L
1,482 SR
Queue Stats
60W - 78L
1,448 Elo+
Party 2
Loki
Loki
daberdisaster69
Loki
Level 126
God Stats
2W - 3L
1,490 SR
Queue Stats
93W - 101L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeathsDespair97
Gilgamesh
15
3 / 0 / 8
9,517
732
8,699
11,471
8,151
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
InSaiyanRhino
Cernunnos
15
2 / 3 / 9
9,360
720
10,266
12,916
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 0 / 5
10,962
843
19,150
13,337
7,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gekoboy56
Cthulhu
13
1 / 1 / 2
8,829
679
7,188
13,078
14,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
ajj036299
Baron Samedi
14
1 / 7 / 2
8,498
654
11,034
15,375
8,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 5 / 2
8,398
646
9,375
14,904
9,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
3
3
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DeathsDespair97
Gilgamesh
3
0
8
7
L
Cthulhu
Gekoboy56
Cthulhu
1
1
2
2
W
Cernunnos
InSaiyanRhino
Cernunnos
2
3
9
2.17
L
Baron Samedi
ajj036299
Baron Samedi
1
7
2
0.29
L
1
5
2
0.4
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,115
Damage
27,597
37,724
Taken
43,357
21,756
Mitigated
33,196
17,726
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DeathsDespair97
Gilgamesh
8,699
2,602
0
1,769
11,471
8,151
280
5,654
5,636
0
24,173
L
Cthulhu
Gekoboy56
Cthulhu
7,188
450
121
1,037
13,078
14,753
0
5,745
7,333
21,567
0
W
Cernunnos
InSaiyanRhino
Cernunnos
10,266
3,686
0
4,356
12,916
5,635
486
6,655
5,982
0
39,858
L
Baron Samedi
ajj036299
Baron Samedi
11,034
1,761
2,081
2,737
15,375
8,869
0
7,850
7,525
30,557
0
L
9,375
1,723
0
596
14,904
9,574
0
5,593
9,311
0
30,406
W
19,150
2,067
1,809
9,792
13,337
7,970
449
5,560
7,551
64,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,839
Gold Earned
25,725
168
Minions Killed
131
0
Camps Cleared
0
688,701
Distance Traveled
651,190
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,517
732
24
2
0
235,635
0
L
Cthulhu
8,829
679
29
2
0
241,009
0
W
Cernunnos
9,360
720
55
4
0
202,068
2
L
Baron Samedi
8,498
654
52
4
0
166,690
2
L
Loki
8,398
646
50
4
0
243,491
1
W
Hades
10,962
843
89
7
0
250,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role