Player Matchup

Xing Tian
Xing Tian
JFKwasNoScoped1
Xing Tian
Level 28
God Stats
24W - 7L
1,734 SR
Queue Stats
45W - 25L
1,608 Elo+
Party 2
Hel
Hel
P00KI3 BABY
Hel
Level 88
God Stats
3W - 4L
1,327 SR
Queue Stats
41W - 39L
1,475 Elo+
Solo
Cthulhu
Cthulhu
SimplePav
Cthulhu
Level 106
God Stats
4W - 3L
1,636 SR
Queue Stats
102W - 55L
1,702 Elo+
Party 2
Lancelot
Lancelot
SimpleSean5
Lancelot
Level 28
God Stats
26W - 14L
1,774 SR
Queue Stats
70W - 37L
1,654 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
blackhaggs
Ah Muzen Cab
Level 101
God Stats
8W - 2L
1,696 SR
Queue Stats
47W - 39L
1,542 Elo+
Party 2
Team Averages
Level 70
1,633 SR
1,596 Elo+

VS

Team Averages
Level 86
1,515 SR
1,499 Elo+
Hercules
Hercules
Psychobones47
Hercules
Level 160
God Stats
0W - 2L
1,267 SR
Queue Stats
69W - 63L
1,531 Elo+
Party 1
Terra
Terra
Sweatt_324
Terra
Level 144
God Stats
19W - 11L
1,643 SR
Queue Stats
170W - 179L
1,448 Elo+
Party 3
Medusa
Medusa
TonyBuddyGuy
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
munchie1
Nu Wa
Level 25
God Stats
47W - 36L
1,637 SR
Queue Stats
68W - 73L
1,523 Elo+
Solo
Hel
Hel
ricky11cox97
Hel
Level 72
God Stats
0W - 1L
1,529 SR
Queue Stats
13W - 16L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JFKwasNoScoped1
Xing Tian
14
1 / 2 / 4
9,613
687
4,392
18,819
16,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 4 / 3
9,514
680
4,061
13,589
6,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SimplePav
Cthulhu
18
2 / 1 / 4
10,951
782
18,856
21,520
23,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
SimpleSean5
Lancelot
18
4 / 0 / 2
10,812
772
14,746
16,604
9,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
blackhaggs
Ah Muzen Cab
18
2 / 1 / 3
10,568
755
16,321
10,910
5,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Psychobones47
Hercules
17
3 / 2 / 3
9,754
697
13,061
18,514
17,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Terra
15
0 / 1 / 4
9,504
679
11,945
17,579
18,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
17
3 / 3 / 3
10,068
719
20,996
16,748
9,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
munchie1
Nu Wa
10
0 / 0 / 0
6,191
442
0
128
32
14
1 / 3 / 3
8,771
627
8,732
15,497
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
9
Kills
7
8
Deaths
9
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
JFKwasNoScoped1
Xing Tian
1
2
4
1.5
W
0
4
3
0.38
L
Hercules
Psychobones47
Hercules
3
2
3
2.25
W
Cthulhu
SimplePav
Cthulhu
2
1
4
4
W
Lancelot
SimpleSean5
Lancelot
4
0
2
5
L
Terra
0
1
4
2
L
Medusa
3
3
3
1.5
W
Ah Muzen Cab
blackhaggs
Ah Muzen Cab
2
1
3
3.5
L
Nu Wa
munchie1
Nu Wa
0
0
0
0
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,376
Damage
54,734
81,442
Taken
68,466
61,453
Mitigated
54,638
25,383
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
JFKwasNoScoped1
Xing Tian
4,392
572
0
3,506
18,819
16,972
28
7,446
10,844
9,615
0
W
4,061
726
4,943
4,454
13,589
6,309
642
1,998
11,550
30,581
0
L
Hercules
Psychobones47
Hercules
13,061
2,795
0
4,055
18,514
17,039
0
7,190
11,324
0
41,391
W
Cthulhu
SimplePav
Cthulhu
18,856
745
814
6,400
21,520
23,305
69
4,755
16,524
51,750
0
W
Lancelot
SimpleSean5
Lancelot
14,746
3,800
0
2,133
16,604
9,219
340
4,101
12,372
0
49,679
L
Terra
11,945
531
1,480
4,523
17,579
18,945
0
6,355
11,224
25,940
0
L
Medusa
20,996
7,651
0
917
16,748
9,098
0
6,431
10,317
0
59,960
W
Ah Muzen Cab
blackhaggs
Ah Muzen Cab
16,321
6,969
0
3,133
10,910
5,648
3,850
2,377
8,427
0
65,257
L
Nu Wa
munchie1
Nu Wa
0
0
0
0
128
32
0
0
128
0
0
L
8,732
1,034
5,444
7,022
15,497
9,524
0
7,333
8,164
18,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,458
Gold Earned
44,288
301
Minions Killed
215
0
Camps Cleared
0
1,643,137
Distance Traveled
1,135,444
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,613
687
6
0
0
306,263
3
W
Hel
9,514
680
49
4
0
267,808
1
L
Hercules
9,754
697
88
6
0
287,940
0
W
Cthulhu
10,951
782
70
5
0
372,937
0
W
Lancelot
10,812
772
77
6
0
375,873
1
L
Terra
9,504
679
27
2
0
308,623
1
L
Medusa
10,068
719
77
6
0
277,485
0
W
Ah Muzen Cab
10,568
755
99
7
0
320,256
1
L
Nu Wa
6,191
442
0
0
0
0
0
L
Hel
8,771
627
23
2
0
261,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role