Player Matchup

Fenrir
Fenrir
FacSoDADDY239
Fenrir
Level 65
God Stats
12W - 8L
1,635 SR
Queue Stats
187W - 206L
1,358 Elo+
Solo
Heimdallr
Heimdallr
WICKED_DRUMMER17
Heimdallr
Level 94
God Stats
65W - 45L
1,601 SR
Queue Stats
207W - 219L
1,375 Elo+
Solo
Horus
Horus
jaritortega
Horus
Level 105
God Stats
64W - 71L
1,505 SR
Queue Stats
789W - 925L
1,445 Elo+
Solo
Skadi
Skadi
krynnownsyou
Skadi
Level 124
God Stats
13W - 11L
1,565 SR
Queue Stats
51W - 62L
1,343 Elo+
Solo
Nu Wa
Nu Wa
scorpio0111
Nu Wa
Level 62
God Stats
32W - 25L
1,680 SR
Queue Stats
196W - 203L
1,313 Elo+
Solo
Team Averages
Level 90
1,597 SR
1,367 Elo+

VS

Team Averages
Level 74
1,442 SR
1,414 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Nadiecomo_Tutuuu
Nu Wa
Level 64
God Stats
45W - 48L
1,457 SR
Queue Stats
138W - 148L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
akxismn
Sun Wukong
Level 59
God Stats
6W - 5L
1,597 SR
Queue Stats
163W - 204L
1,368 Elo+
Solo
Olorun
Olorun
thetreehunter4
Olorun
Level 125
God Stats
284W - 294L
1,440 SR
Queue Stats
284W - 294L
1,397 Elo+
Solo
Ymir
Ymir
v_Guap_v
Ymir
Level 56
God Stats
13W - 24L
1,213 SR
Queue Stats
277W - 269L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,750
523
4,661
6,787
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
11
6 / 0 / 3
6,823
620
10,804
6,159
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 5
5,579
507
6,486
12,258
7,683
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 2 / 0
5,562
506
3,425
5,748
2,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 1
4,909
446
4,061
4,335
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 5 / 0
4,736
431
3,804
8,521
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 0
4,942
449
3,893
4,923
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
akxismn
Sun Wukong
11
1 / 0 / 1
6,643
604
6,384
9,656
6,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8
0 / 2 / 0
4,986
453
4,390
8,339
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
8
0 / 1 / 0
4,977
452
2,298
8,845
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
2
2
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
0
0
W
2
0
0
2
L
1
2
0
0.5
W
Heimdallr
6
0
3
7.5
L
Sun Wukong
akxismn
Sun Wukong
1
0
1
1.5
W
2
0
5
4.5
W
0
2
0
0
W
0
0
1
0.5
L
0
2
0
0
L
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,437
Damage
20,769
35,287
Taken
40,284
17,277
Mitigated
19,022
13,525
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,804
2,135
0
515
8,521
3,153
0
617
7,904
0
25,824
W
4,661
1,153
0
1,505
6,787
2,741
0
1,705
5,082
0
31,214
L
3,893
603
0
340
4,923
1,288
373
1,266
3,657
20,111
0
W
Heimdallr
10,804
5,588
0
2,571
6,159
2,649
1,243
2,416
3,743
35
47,609
L
Sun Wukong
akxismn
Sun Wukong
6,384
943
0
3,395
9,656
6,551
0
283
9,373
0
47,326
W
6,486
2,972
1,311
4,590
12,258
7,683
0
3,035
9,223
71
23,488
W
3,425
1,191
0
2,185
5,748
2,606
101
102
5,646
0
34,170
W
4,061
631
257
1,106
4,335
1,598
78
2,652
1,683
36,124
0
L
4,390
1,553
397
4,186
8,339
3,319
687
1,571
6,768
37,626
4,049
L
Ymir
2,298
352
114
2,967
8,845
4,711
0
430
8,415
14,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,623
Gold Earned
26,284
265
Minions Killed
261
0
Camps Cleared
0
1,006,683
Distance Traveled
1,076,114
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,736
431
49
4
0
237,627
1
W
Fenrir
5,750
523
63
6
0
230,878
0
L
Nu Wa
4,942
449
39
4
0
204,268
4
W
Heimdallr
6,823
620
75
7
0
187,327
0
L
Sun Wukong
6,643
604
92
8
0
226,532
1
W
Horus
5,579
507
26
2
0
195,804
6
W
Skadi
5,562
506
55
5
0
200,123
1
W
Nu Wa
4,909
446
46
4
0
192,551
0
L
Olorun
4,986
453
63
6
0
188,753
4
L
Ymir
4,977
452
18
2
0
218,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role