Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Ardhor
Nox
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,569 Elo+
Solo
Poseidon
Poseidon
lambda8145
Poseidon
Level 98
God Stats
8W - 4L
1,571 SR
Queue Stats
209W - 237L
1,479 Elo+
Solo
Neith
Neith
pichugaymer
Neith
Level 109
God Stats
46W - 46L
1,555 SR
Queue Stats
202W - 197L
1,561 Elo+
Solo
Team Averages
Level 113
1,525 SR
1,522 Elo+

VS

Team Averages
Level 113
1,508 SR
1,566 Elo+
Rama
Rama
BarracuddaBR
Rama
Level 41
God Stats
3W - 1L
1,530 SR
Queue Stats
126W - 63L
1,662 Elo+
Solo
Loki
Loki
Panda648
Loki
Level 141
God Stats
8W - 6L
1,628 SR
Queue Stats
25W - 17L
1,559 Elo+
Party 1
Anubis
Anubis
Taehtie
Anubis
Level 149
God Stats
9W - 8L
1,574 SR
Queue Stats
241W - 233L
1,541 Elo+
Solo
Ishtar
Ishtar
TheBlueOwlMan
Ishtar
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
72W - 60L
1,528 Elo+
Solo
Xing Tian
Xing Tian
jampimania
Xing Tian
Level 131
God Stats
1W - 0L
1,309 SR
Queue Stats
13W - 9L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 0 / 0
7,872
562
6,310
6,422
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
 
Ne Zha
12
3 / 1 / 4
7,288
521
5,411
9,294
3,324
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nox
Ardhor
Nox
10
0 / 3 / 1
6,636
474
4,688
8,820
4,337
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
lambda8145
Poseidon
15
3 / 2 / 2
8,823
630
7,844
5,240
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 0
6,789
485
11,143
9,543
3,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
8,586
613
5,486
10,931
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
13
1 / 2 / 5
7,413
530
2,908
9,688
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Taehtie
Anubis
12
1 / 3 / 1
7,089
506
2,550
9,748
4,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 0
7,838
560
9,341
10,318
4,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
jampimania
Xing Tian
11
0 / 3 / 5
6,873
491
4,259
15,460
12,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
8
Kills
9
9
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
Ne Zha
 
Ne Zha
3
1
4
5
L
Nox
Ardhor
Nox
0
3
1
0.17
W
3
0
0
3
W
Loki
1
2
5
1.75
W
Anubis
Taehtie
Anubis
1
3
1
0.5
W
4
1
0
4
W
Xing Tian
jampimania
Xing Tian
0
3
5
0.83
L
Poseidon
lambda8145
Poseidon
3
2
2
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,396
Damage
24,544
39,319
Taken
56,145
14,932
Mitigated
29,357
11,295
Healing
20,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,310
2,413
0
4,035
6,422
2,690
1,416
0
6,422
53,785
6,411
L
Ne Zha
 
Ne Zha
5,411
891
0
1,900
9,294
3,324
0
1,216
8,078
0
38,443
L
Nox
Ardhor
Nox
4,688
1,238
0
1,646
8,820
4,337
0
1,372
7,448
34,075
0
W
5,486
4,561
0
7,237
10,931
4,788
0
5,411
5,520
0
66,865
W
Loki
2,908
850
0
2,802
9,688
3,218
0
2,117
7,571
0
49,558
W
Anubis
Taehtie
Anubis
2,550
0
0
4,660
9,748
4,374
694
3,969
5,779
51,880
0
W
9,341
5,747
0
4,196
10,318
4,403
0
2,258
8,060
0
61,304
W
Xing Tian
jampimania
Xing Tian
4,259
460
0
1,970
15,460
12,574
416
4,221
11,239
21,224
4,428
L
Poseidon
lambda8145
Poseidon
7,844
895
0
825
5,240
1,554
0
2,053
3,187
73,476
0
L
11,143
5,021
0
2,889
9,543
3,027
264
1,363
8,180
0
49,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,408
Gold Earned
37,799
453
Minions Killed
458
0
Camps Cleared
0
1,330,808
Distance Traveled
1,329,504
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,872
562
111
8
0
244,222
6
L
Ne Zha
7,288
521
72
5
0
310,860
4
L
Nox
6,636
474
61
4
0
252,250
3
W
Rama
8,586
613
133
10
0
260,084
4
W
Loki
7,413
530
85
6
0
322,363
6
W
Anubis
7,089
506
94
7
0
216,442
7
W
Ishtar
7,838
560
114
8
0
270,287
2
W
Xing Tian
6,873
491
32
2
0
260,328
3
L
Poseidon
8,823
630
142
10
0
286,873
7
L
Neith
6,789
485
67
5
0
236,603
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role