Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Nadeemz
Susano
Level 114
God Stats
3W - 2L
1,500 SR
Queue Stats
158W - 143L
1,543 Elo+
Party 1
Team Averages
Level 126
1,500 SR
1,514 Elo+

VS

Team Averages
Level 98
1,523 SR
1,415 Elo+
Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Prokomann
Ah Puch
Level 102
God Stats
12W - 6L
1,684 SR
Queue Stats
22W - 28L
1,400 Elo+
Party 2
Maui
Maui
Ramanaa
Maui
Level 108
God Stats
1W - 3L
1,386 SR
Queue Stats
26W - 39L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
1 / 0 / 2
10,416
744
14,269
7,142
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
 
Fenrir
17
2 / 1 / 1
9,742
696
10,771
11,982
9,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Susano
Nadeemz
Susano
13
0 / 1 / 3
8,754
625
8,937
14,930
13,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 0 / 1
8,729
624
11,214
18,619
13,983
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Prokomann
Ah Puch
14
1 / 2 / 1
8,737
624
11,134
10,014
4,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Ramanaa
Maui
14
0 / 1 / 2
9,495
678
2,039
11,231
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
3
Kills
2
2
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
W
Fenrir
 
Fenrir
2
1
1
2.5
L
Fenrir
 
Fenrir
1
0
1
1.5
W
Susano
Nadeemz
Susano
0
1
3
1.5
L
Ah Puch
Prokomann
Ah Puch
1
2
1
0.75
L
Maui
Ramanaa
Maui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,977
Damage
24,387
34,054
Taken
39,864
27,325
Mitigated
29,303
8,890
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,269
4,002
0
4,962
7,142
3,935
1,050
2,748
4,394
65,975
5,818
W
Fenrir
 
Fenrir
10,771
1,533
0
2,820
11,982
9,931
0
5,565
6,417
0
43,849
L
Fenrir
 
Fenrir
11,214
1,971
0
4,724
18,619
13,983
0
5,876
11,902
0
35,681
W
Susano
Nadeemz
Susano
8,937
1,687
0
1,108
14,930
13,459
254
5,060
9,870
0
26,902
L
Ah Puch
Prokomann
Ah Puch
11,134
403
1,078
831
10,014
4,971
0
2,603
7,026
36,540
0
L
Maui
Ramanaa
Maui
2,039
488
0
2,824
11,231
10,349
0
4,715
6,106
12,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,912
Gold Earned
26,961
218
Minions Killed
142
0
Camps Cleared
0
842,165
Distance Traveled
826,174
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,416
744
131
9
0
259,926
3
W
Fenrir
9,742
696
49
4
0
297,410
2
L
Fenrir
8,729
624
43
3
0
293,414
2
W
Susano
8,754
625
38
3
0
284,829
1
L
Ah Puch
8,737
624
73
5
0
231,074
5
L
Maui
9,495
678
26
2
0
301,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role