Player Matchup

Guan Yu
Guan Yu
Buallat
Guan Yu
Level 48
God Stats
8W - 10L
1,473 SR
Queue Stats
185W - 231L
1,341 Elo+
Solo
Cliodhna
Cliodhna
MIWEL-JP
Cliodhna
Level 104
God Stats
12W - 8L
1,527 SR
Queue Stats
250W - 236L
1,354 Elo+
Solo
Cernunnos
Cernunnos
d-boysleeper_TTV
Cernunnos
Level 79
God Stats
40W - 32L
1,522 SR
Queue Stats
140W - 153L
1,410 Elo+
Solo
Sol
Sol
richydate5
Sol
Level 103
God Stats
4W - 2L
1,515 SR
Queue Stats
557W - 567L
1,420 Elo+
Solo
Cthulhu
Cthulhu
trevogg
Cthulhu
Level 57
God Stats
4W - 5L
1,357 SR
Queue Stats
121W - 121L
1,369 Elo+
Solo
Team Averages
Level 78
1,479 SR
1,379 Elo+

VS

Team Averages
Level 95
1,495 SR
1,358 Elo+
Arachne
Arachne
KCAssassin
Arachne
Level 118
God Stats
84W - 70L
1,495 SR
Queue Stats
136W - 123L
1,388 Elo+
Solo
Cerberus
Cerberus
L-V-L-9-5
Cerberus
Level 147
God Stats
0W - 2L
1,200 SR
Queue Stats
116W - 122L
1,387 Elo+
Solo
Chang'e
Chang'e
TheoddJorge
Chang'e
Level 61
God Stats
7W - 1L
1,716 SR
Queue Stats
38W - 55L
1,303 Elo+
Solo
Ymir
Ymir
WICKED_DRUMMER17
Ymir
Level 94
God Stats
0W - 5L
1,295 SR
Queue Stats
207W - 219L
1,376 Elo+
Solo
Danzaburou
Danzaburou
bedside_killer
Danzaburou
Level 55
God Stats
7W - 11L
1,768 SR
Queue Stats
219W - 236L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Buallat
Guan Yu
10
1 / 2 / 5
6,185
515
4,946
10,709
8,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
MIWEL-JP
Cliodhna
10
3 / 2 / 2
6,435
536
7,937
9,390
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
9
0 / 0 / 3
5,582
465
5,702
9,347
3,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 0 / 1
7,183
599
5,887
6,455
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
trevogg
Cthulhu
9
2 / 2 / 1
6,345
529
4,975
9,387
7,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KCAssassin
Arachne
11
5 / 4 / 0
6,889
574
8,180
10,384
4,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
L-V-L-9-5
Cerberus
10
1 / 3 / 3
6,195
516
7,367
10,603
6,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
TheoddJorge
Chang'e
10
0 / 0 / 2
5,958
497
4,243
6,568
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 1
5,120
427
5,350
8,338
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
bedside_killer
Danzaburou
8
0 / 1 / 0
5,462
455
3,740
9,298
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
9
Kills
6
6
Deaths
9
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Buallat
Guan Yu
1
2
5
1.75
L
Arachne
KCAssassin
Arachne
5
4
0
1.25
L
Cerberus
L-V-L-9-5
Cerberus
1
3
3
0.83
W
Cliodhna
MIWEL-JP
Cliodhna
3
2
2
2
L
Chang'e
TheoddJorge
Chang'e
0
0
2
1
L
0
1
1
0.5
L
Danzaburou
bedside_killer
Danzaburou
0
1
0
0
W
Cernunnos
0
0
3
1.5
W
3
0
1
3.5
W
Cthulhu
trevogg
Cthulhu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,447
Damage
28,880
45,288
Taken
45,191
25,899
Mitigated
22,480
17,420
Healing
15,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Buallat
Guan Yu
4,946
676
375
3,427
10,709
8,982
0
4,435
6,191
0
27,620
L
Arachne
KCAssassin
Arachne
8,180
5,772
0
2,245
10,384
4,362
0
1,804
8,343
0
41,790
L
Cerberus
L-V-L-9-5
Cerberus
7,367
817
0
3,387
10,603
6,149
272
2,416
7,854
34,180
0
W
Cliodhna
MIWEL-JP
Cliodhna
7,937
1,642
0
2,328
9,390
3,087
0
2,855
6,494
0
34,342
L
Chang'e
TheoddJorge
Chang'e
4,243
269
882
2,846
6,568
2,358
350
2,150
4,332
36,719
0
L
5,350
971
185
2,927
8,338
6,911
0
2,668
5,670
19,205
0
L
Danzaburou
bedside_killer
Danzaburou
3,740
1,156
0
2,642
9,298
2,700
1,077
1,298
7,869
0
31,211
W
Cernunnos
5,702
2,464
331
4,763
9,347
3,579
879
3,884
5,388
0
37,973
W
5,887
2,144
0
4,180
6,455
3,015
3,113
2,212
4,202
45,477
5,821
W
Cthulhu
trevogg
Cthulhu
4,975
1,018
261
1,755
9,387
7,236
248
2,962
6,053
21,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,730
Gold Earned
29,624
293
Minions Killed
305
0
Camps Cleared
0
1,203,949
Distance Traveled
1,172,612
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,185
515
52
4
0
252,752
2
L
Arachne
6,889
574
74
6
0
265,661
2
L
Cerberus
6,195
516
79
7
0
210,909
4
W
Cliodhna
6,435
536
45
4
0
268,322
0
L
Chang'e
5,958
497
74
6
0
240,599
4
L
Ymir
5,120
427
27
2
0
221,166
0
L
Danzaburou
5,462
455
51
4
0
234,277
2
W
Cernunnos
5,582
465
69
6
0
235,417
3
W
Sol
7,183
599
99
8
0
219,619
0
W
Cthulhu
6,345
529
28
2
0
227,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role