Player Matchup

Ne Zha
Ne Zha
Hey_kenny
Ne Zha
Level 87
God Stats
14W - 16L
1,618 SR
Queue Stats
285W - 273L
1,471 Elo+
Party 2
Hou Yi
Hou Yi
Johnny-x-Joestar
Hou Yi
Level 149
God Stats
7W - 18L
1,347 SR
Queue Stats
300W - 320L
1,400 Elo+
Party 2
Horus
Horus
Miamiphins13
Horus
Level 47
God Stats
7W - 12L
1,345 SR
Queue Stats
80W - 107L
1,420 Elo+
Party 2
Scylla
Scylla
NYgman15
Scylla
Level 95
God Stats
10W - 4L
1,651 SR
Queue Stats
50W - 54L
1,467 Elo+
Party 3
Gilgamesh
Gilgamesh
SoccerAce93
Gilgamesh
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,466 Elo+
Party 3
Team Averages
Level 83
1,492 SR
1,445 Elo+

VS

Team Averages
Level 109
1,569 SR
1,537 Elo+
Nike
Nike
Annceliang
Nike
Level 140
God Stats
3W - 5L
1,420 SR
Queue Stats
152W - 120L
1,528 Elo+
Party 1
Nemesis
Nemesis
FadedPhoenix892
Nemesis
Level 130
God Stats
14W - 12L
1,716 SR
Queue Stats
143W - 160L
1,389 Elo+
Solo
Rama
Rama
Mordred-Mors
Rama
Level 128
God Stats
6W - 6L
1,671 SR
Queue Stats
285W - 248L
1,575 Elo+
Party 1
Ra
Ra
cerezo-bien6
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,609 Elo+
Party 1
Terra
Terra
gabriel192142
Terra
Level 133
God Stats
2W - 1L
1,536 SR
Queue Stats
331W - 273L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hey_kenny
Ne Zha
14
4 / 2 / 1
8,049
503
8,471
14,114
5,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 0
6,754
422
4,713
11,070
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 2 / 3
6,949
434
5,351
15,784
13,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
NYgman15
Scylla
13
1 / 4 / 3
7,146
447
5,722
7,709
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
SoccerAce93
Gilgamesh
13
0 / 2 / 0
7,352
460
2,926
13,326
10,449
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
9,739
609
8,271
10,152
5,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
3 / 3 / 3
8,657
541
4,732
12,707
5,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 3
9,376
586
14,410
11,072
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 3
8,481
530
5,889
7,555
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 1 / 6
8,850
553
5,452
14,637
13,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
13
13
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
3
3
3
1.5
L
Ne Zha
Hey_kenny
Ne Zha
4
2
1
2.25
L
1
3
0
0.33
L
0
2
3
0.75
W
3
0
3
4.5
L
Scylla
NYgman15
Scylla
1
4
3
0.63
L
Gilgamesh
SoccerAce93
Gilgamesh
0
2
0
0
W
3
2
3
2.25
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,183
Damage
38,754
62,003
Taken
56,123
35,538
Mitigated
31,900
16,956
Healing
21,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,271
1,300
0
5,093
10,152
5,929
0
0
10,152
0
83,813
W
4,732
1,262
0
2,093
12,707
5,242
61
1,259
11,448
0
69,090
L
Ne Zha
Hey_kenny
Ne Zha
8,471
2,696
0
1,936
14,114
5,570
0
2,347
11,767
0
66,437
L
4,713
2,296
0
2,543
11,070
3,493
0
2,335
8,735
20
48,772
L
5,351
2,743
2,166
6,070
15,784
13,228
0
2,677
13,107
0
23,727
W
14,410
12,352
0
6,957
11,072
4,223
937
0
11,072
0
85,977
L
Scylla
NYgman15
Scylla
5,722
235
0
570
7,709
2,798
448
3,807
3,902
49,379
0
L
Gilgamesh
SoccerAce93
Gilgamesh
2,926
963
0
3,671
13,326
10,449
0
0
13,326
0
51,021
W
5,889
747
927
1,692
7,555
2,926
335
2,652
4,903
61,274
0
W
5,452
912
580
4,061
14,637
13,580
198
1,831
12,806
31,370
1,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,250
Gold Earned
45,103
395
Minions Killed
571
0
Camps Cleared
0
1,500,018
Distance Traveled
1,613,129
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,739
609
158
10
0
328,394
6
W
Nemesis
8,657
541
113
7
0
356,887
5
L
Ne Zha
8,049
503
94
6
0
349,469
1
L
Hou Yi
6,754
422
84
5
0
264,632
0
L
Horus
6,949
434
32
2
0
324,264
4
W
Rama
9,376
586
135
8
0
279,625
5
L
Scylla
7,146
447
78
5
0
280,200
3
L
Gilgamesh
7,352
460
107
7
0
281,453
2
W
Ra
8,481
530
109
7
0
316,796
3
W
Terra
8,850
553
56
4
0
331,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role