Player Matchup

Set
Set
Agoofriend
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,146 Elo+
Party 1
King Arthur
King Arthur
Barrelsmash
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,021 Elo+
Party 1
Cernunnos
Cernunnos
Brainkillerkush
Cernunnos
Level 121
God Stats
41W - 36L
1,495 SR
Queue Stats
113W - 115L
1,379 Elo+
Solo
Yemoja
Yemoja
GreenRanger475
Yemoja
Level 40
God Stats
0W - 7L
951 SR
Queue Stats
0W - 12L
899 Elo+
Party 1
Hades
Hades
iT2 Law2on
Hades
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,135 Elo+
Solo
Team Averages
Level 43
1,389 SR
1,116 Elo+

VS

Team Averages
Level 73
1,489 SR
1,337 Elo+
Susano
Susano
Arzenexc
Susano
Level 64
God Stats
4W - 1L
1,621 SR
Queue Stats
51W - 50L
1,358 Elo+
Solo
Yemoja
Yemoja
GG_6shots
Yemoja
Level 32
God Stats
11W - 8L
1,590 SR
Queue Stats
20W - 24L
1,403 Elo+
Solo
Nu Wa
Nu Wa
GenesisWars43
Nu Wa
Level 65
God Stats
4W - 4L
1,354 SR
Queue Stats
8W - 13L
1,211 Elo+
Party 2
Cupid
Cupid
SlimMagician195
Cupid
Level 121
God Stats
2W - 0L
1,397 SR
Queue Stats
11W - 14L
1,445 Elo+
Solo
Tyr
Tyr
Zamudio47
Tyr
Level 85
God Stats
4W - 4L
1,481 SR
Queue Stats
31W - 51L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 14 / 1
9,006
334
5,303
24,772
8,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Barrelsmash
King Arthur
16
2 / 5 / 0
10,113
375
6,630
26,500
29,937
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Brainkillerkush
Cernunnos
17
3 / 6 / 2
11,364
421
18,108
26,642
11,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 4
11,495
426
10,170
25,168
31,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
19
5 / 8 / 3
12,011
445
14,483
31,417
19,382
Magic Focus

Magic Focus

+20
Magical Power

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Arzenexc
Susano
19
11 / 5 / 8
13,357
495
24,799
26,264
13,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
GG_6shots
Yemoja
18
4 / 0 / 12
11,299
418
9,895
18,512
13,481
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
3 / 4 / 12
12,285
455
25,810
13,909
6,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
6 / 1 / 9
14,165
525
19,531
18,450
8,327
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 3 / 7
14,716
545
23,007
26,150
34,832
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
13
Kills
35
35
Deaths
13
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
1
14
1
0.11
W
Susano
Arzenexc
Susano
11
5
8
3
L
King Arthur
Barrelsmash
King Arthur
2
5
0
0.4
L
Cernunnos
Brainkillerkush
Cernunnos
3
6
2
0.67
W
Yemoja
GG_6shots
Yemoja
4
0
12
10
W
3
4
12
2.25
L
2
2
4
2
W
6
1
9
10.5
W
11
3
7
4.83
L
Hades
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,694
Damage
103,042
134,499
Taken
103,285
102,191
Mitigated
75,829
28,694
Healing
36,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,303
2,808
0
229
24,772
8,935
0
4,274
20,498
0
43,265
W
Susano
Arzenexc
Susano
24,799
5,930
0
8,293
26,264
13,085
1,782
6,672
19,592
0
108,887
L
King Arthur
Barrelsmash
King Arthur
6,630
1,822
0
580
26,500
29,937
117
5,101
21,399
0
46,189
L
Cernunnos
Brainkillerkush
Cernunnos
18,108
7,696
0
5,601
26,642
11,958
716
5,704
20,938
0
99,817
W
Yemoja
GG_6shots
Yemoja
9,895
1,508
2,419
767
18,512
13,481
1,217
3,968
14,544
54,864
0
W
25,810
6,745
0
2,286
13,909
6,104
1,994
7,295
6,614
98,454
0
L
10,170
1,512
7,961
4,135
25,168
31,979
396
10,312
14,856
35,155
0
W
19,531
11,577
4,375
10,736
18,450
8,327
7,942
3,762
14,688
0
122,349
W
23,007
1,677
0
7,618
26,150
34,832
1,649
2,809
23,341
0
107,491
L
Hades
14,483
824
196
9,992
31,417
19,382
382
10,314
21,103
100,121
1,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,989
Gold Earned
65,822
429
Minions Killed
692
0
Camps Cleared
0
2,271,713
Distance Traveled
2,410,455
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,006
334
60
2
0
459,446
1
W
Susano
13,357
495
141
5
0
512,716
6
L
King Arthur
10,113
375
65
2
0
530,793
1
L
Cernunnos
11,364
421
134
5
0
396,044
1
W
Yemoja
11,299
418
64
2
0
437,969
7
W
Nu Wa
12,285
455
119
4
0
430,514
1
L
Yemoja
11,495
426
28
1
0
466,054
1
W
Cupid
14,165
525
205
8
0
462,456
0
W
Tyr
14,716
545
163
6
0
566,800
3
L
Hades
12,011
445
142
5
0
419,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role