Player Matchup

Ne Zha
Ne Zha
ChipSauce
Ne Zha
Level 100
God Stats
85W - 42L
1,653 SR
Queue Stats
103W - 68L
1,561 Elo+
Party 1
Loki
Loki
Fhqwhgads
Loki
Level 145
God Stats
0W - 3L
1,288 SR
Queue Stats
42W - 43L
1,543 Elo+
Party 2
Sobek
Sobek
GrannyTuck
Sobek
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,483 Elo+
Party 2
Amaterasu
Amaterasu
Nol123ee
Amaterasu
Level 81
God Stats
20W - 13L
1,537 SR
Queue Stats
149W - 117L
1,507 Elo+
Party 1
Ra
Ra
carsoncat999
Ra
Level 66
God Stats
58W - 41L
1,621 SR
Queue Stats
105W - 68L
1,551 Elo+
Party 1
Team Averages
Level 95
1,520 SR
1,529 Elo+

VS

Team Averages
Level 94
1,617 SR
1,498 Elo+
Hachiman
Hachiman
FettKun
Hachiman
Level 69
God Stats
1W - 0L
1,652 SR
Queue Stats
3W - 4L
1,343 Elo+
Solo
Kuzenbo
Kuzenbo
IBeardedBreauxI
Kuzenbo
Level 124
God Stats
2W - 0L
1,681 SR
Queue Stats
62W - 44L
1,599 Elo+
Solo
Thor
Thor
SALTineKracker
Thor
Level 127
God Stats
18W - 16L
1,568 SR
Queue Stats
332W - 357L
1,524 Elo+
Solo
Lancelot
Lancelot
SobaNoods
Lancelot
Level 60
God Stats
36W - 23L
1,609 SR
Queue Stats
173W - 171L
1,533 Elo+
Solo
Chang'e
Chang'e
issac54321
Chang'e
Level 92
God Stats
7W - 7L
1,573 SR
Queue Stats
310W - 277L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChipSauce
Ne Zha
16
4 / 3 / 4
10,163
535
11,988
14,318
13,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
12
1 / 5 / 5
8,184
431
7,295
15,731
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
10
0 / 6 / 4
7,278
383
5,786
22,912
21,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amaterasu
Nol123ee
Amaterasu
15
4 / 5 / 3
9,219
485
9,266
15,086
8,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 4
8,885
468
8,349
11,556
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FettKun
Hachiman
17
6 / 1 / 2
10,510
553
13,366
10,979
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 1 / 7
9,553
503
8,213
16,118
23,436
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 9
8,982
473
10,605
14,008
11,793
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
SobaNoods
Lancelot
16
7 / 2 / 6
10,155
534
12,457
12,704
5,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
issac54321
Chang'e
15
1 / 3 / 12
9,568
504
12,928
13,958
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
10
Kills
23
23
Deaths
10
20
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
ChipSauce
Ne Zha
4
3
4
2
W
Hachiman
FettKun
Hachiman
6
1
2
7
L
Loki
1
5
5
0.7
L
Sobek
0
6
4
0.33
W
5
1
7
8.5
L
Amaterasu
Nol123ee
Amaterasu
4
5
3
1.1
W
4
3
9
2.83
W
Lancelot
SobaNoods
Lancelot
7
2
6
5
L
1
4
4
0.75
W
Chang'e
issac54321
Chang'e
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,684
Damage
57,569
79,603
Taken
67,767
54,354
Mitigated
50,596
16,718
Healing
19,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
ChipSauce
Ne Zha
11,988
2,939
0
3,491
14,318
13,026
525
6,510
7,808
0
74,582
W
Hachiman
FettKun
Hachiman
13,366
6,785
0
6,686
10,979
3,990
2,567
1,837
9,094
0
82,028
L
Loki
7,295
2,227
0
1,250
15,731
6,037
0
3,649
12,082
0
60,459
L
Sobek
5,786
423
0
4,062
22,912
21,153
0
4,662
18,250
22,506
0
W
8,213
2,688
0
2,276
16,118
23,436
165
2,003
13,302
50,736
0
L
Amaterasu
Nol123ee
Amaterasu
9,266
3,423
0
2,788
15,086
8,556
0
2,561
12,525
0
66,161
W
10,605
733
0
250
14,008
11,793
767
3,777
10,177
41
45,863
W
Lancelot
SobaNoods
Lancelot
12,457
1,883
0
3,785
12,704
5,942
979
2,987
9,532
0
63,870
L
8,349
1,209
1,564
3,563
11,556
5,582
208
3,800
7,756
81,589
0
W
Chang'e
issac54321
Chang'e
12,928
983
2,137
4,292
13,958
5,435
700
4,204
9,754
73,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,729
Gold Earned
48,768
511
Minions Killed
445
0
Camps Cleared
0
1,732,180
Distance Traveled
1,767,655
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,163
535
134
7
0
345,567
0
W
Hachiman
10,510
553
126
7
0
327,966
4
L
Loki
8,184
431
96
5
0
372,914
1
L
Sobek
7,278
383
27
1
0
341,744
7
W
Kuzenbo
9,553
503
63
3
0
333,012
2
L
Amaterasu
9,219
485
109
6
0
328,260
1
W
Thor
8,982
473
53
3
0
331,689
3
W
Lancelot
10,155
534
89
5
0
410,138
1
L
Ra
8,885
468
145
8
0
343,695
2
W
Chang'e
9,568
504
114
6
0
364,850
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role