Player Matchup

Terra
Terra
HappyBiscutz
Terra
Level 127
God Stats
3W - 1L
1,694 SR
Queue Stats
17W - 8L
1,735 Elo+
Party 1
Ra
Ra
Orochichild
Ra
Level 143
God Stats
8W - 0L
2,003 SR
Queue Stats
68W - 8L
2,092 Elo+
Party 1
Ne Zha
Ne Zha
Orochipapa
Ne Zha
Level 160
God Stats
12W - 4L
1,892 SR
Queue Stats
347W - 76L
1,973 Elo+
Party 1
Team Averages
Level 143
1,863 SR
1,933 Elo+

VS

Team Averages
Level 42
1,468 SR
1,510 Elo+
Fenrir
Fenrir
Fangstone90
Fenrir
Level 55
God Stats
2W - 4L
1,328 SR
Queue Stats
153W - 128L
1,511 Elo+
Party 2
Fafnir
Fafnir
Halftruist
Fafnir
Level 41
God Stats
1W - 2L
1,508 SR
Queue Stats
31W - 19L
1,599 Elo+
Party 2
Scylla
Scylla
III-Cloudzy-III
Scylla
Level 29
God Stats
4W - 4L
1,568 SR
Queue Stats
9W - 10L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
8,061
806
4,662
9,886
5,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
3 / 0 / 6
7,853
785
9,169
3,615
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Orochipapa
Ne Zha
14
5 / 0 / 4
9,287
929
8,761
13,501
14,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 4 / 0
6,526
653
4,699
10,273
6,351
Fafnir
Halftruist
Fafnir
10
0 / 2 / 0
6,626
663
4,838
11,333
14,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 0
6,416
642
3,697
6,321
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
0
0
L
Fafnir
Halftruist
Fafnir
0
2
0
0
W
1
0
8
5
L
0
3
0
0
W
3
0
6
6
W
Ne Zha
Orochipapa
Ne Zha
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,592
Damage
13,234
27,002
Taken
27,927
22,209
Mitigated
23,180
13,632
Healing
2,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,699
940
0
247
10,273
6,351
0
5,791
4,482
0
18,375
L
Fafnir
Halftruist
Fafnir
4,838
2,444
510
1,678
11,333
14,134
0
6,458
4,875
13,262
0
W
4,662
358
3,262
3,184
9,886
5,901
85
2,124
7,620
18,071
0
L
3,697
360
0
0
6,321
2,695
0
1,688
4,633
23,979
0
W
9,169
1,330
2,107
1,241
3,615
1,671
419
1,376
2,173
41,263
0
W
Ne Zha
Orochipapa
Ne Zha
8,761
1,950
0
3,838
13,501
14,637
233
4,707
8,590
46
28,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,201
Gold Earned
19,568
133
Minions Killed
92
0
Camps Cleared
0
635,485
Distance Traveled
520,983
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,526
653
36
4
0
182,449
4
L
Fafnir
6,626
663
7
1
0
166,352
0
W
Terra
8,061
806
35
4
0
230,446
5
L
Scylla
6,416
642
49
5
0
172,182
2
W
Ra
7,853
785
77
8
0
205,624
2
W
Ne Zha
9,287
929
21
2
0
199,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role