Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Jtheninja69
Mercury
Level 63
God Stats
0W - 2L
1,461 SR
Queue Stats
12W - 14L
1,394 Elo+
Party 3
Kukulkan
Kukulkan
adaptation420
Kukulkan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,061 Elo+
Party 3
Yemoja
Yemoja
khrysle
Yemoja
Level 111
God Stats
0W - 1L
1,651 SR
Queue Stats
29W - 35L
1,426 Elo+
Party 3
Cupid
Cupid
krihzma
Cupid
Level 3
God Stats
1W - 3L
1,150 SR
Queue Stats
8W - 8L
1,061 Elo+
Party 3
Team Averages
Level 64
1,452 SR
1,288 Elo+

VS

Team Averages
Level 84
1,440 SR
1,433 Elo+
Neith
Neith
 
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Dubious
Artio
Level 106
God Stats
3W - 2L
1,715 SR
Queue Stats
159W - 169L
1,443 Elo+
Party 2
Awilix
Awilix
SayitWithASM
Awilix
Level 103
God Stats
1W - 1L
1,295 SR
Queue Stats
11W - 6L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
YerBoiShark
Nu Wa
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 18L
1,105 Elo+
Party 2
Gilgamesh
Gilgamesh
gokurita
Gilgamesh
Level 144
God Stats
2W - 1L
1,188 SR
Queue Stats
53W - 39L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 3 / 0
6,169
475
3,389
9,031
5,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
Jtheninja69
Mercury
9
0 / 6 / 1
5,629
433
1,443
8,948
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
adaptation420
Kukulkan
9
0 / 6 / 0
5,492
422
2,260
7,074
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
khrysle
Yemoja
9
0 / 4 / 0
5,762
443
3,822
11,952
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cupid
krihzma
Cupid
9
0 / 2 / 0
5,281
406
6,865
8,232
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 5
6,648
511
7,349
6,974
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artio
Dubious
Artio
10
0 / 0 / 7
6,683
514
3,409
11,763
9,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
12
6 / 1 / 3
7,735
595
5,805
7,661
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
10 / 0 / 3
8,419
648
10,793
8,396
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
gokurita
Gilgamesh
12
3 / 1 / 5
7,751
596
5,080
9,103
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
2
Kills
21
21
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
0
0.67
W
Neith
 
Neith
2
0
5
4.5
W
Artio
Dubious
Artio
0
0
7
3.5
L
Mercury
Jtheninja69
Mercury
0
6
1
0.08
W
Awilix
6
1
3
7.5
W
10
0
3
11.5
L
Kukulkan
adaptation420
Kukulkan
0
6
0
0
W
Gilgamesh
gokurita
Gilgamesh
3
1
5
5.5
L
Yemoja
khrysle
Yemoja
0
4
0
0
L
Cupid
krihzma
Cupid
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,779
Damage
32,436
45,237
Taken
43,897
23,325
Mitigated
24,290
9,281
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,389
768
0
2,908
9,031
5,561
0
362
8,006
0
28,068
W
Neith
 
Neith
7,349
2,712
0
2,675
6,974
2,493
32
1,605
5,369
0
46,278
W
Artio
Dubious
Artio
3,409
498
596
4,990
11,763
9,204
0
2,461
9,302
20,136
0
L
Mercury
Jtheninja69
Mercury
1,443
324
0
449
8,948
2,925
0
1,788
7,042
0
28,471
W
Awilix
5,805
2,371
0
1,036
7,661
2,700
1,028
155
7,313
0
43,550
W
10,793
2,873
0
2,848
8,396
3,047
725
2,435
5,961
57,390
0
L
Kukulkan
adaptation420
Kukulkan
2,260
652
0
0
7,074
2,757
1,181
4,400
2,584
29,878
0
W
Gilgamesh
gokurita
Gilgamesh
5,080
1,417
0
2,878
9,103
6,846
451
84
8,605
0
44,241
L
Yemoja
khrysle
Yemoja
3,822
1,759
400
1,800
11,952
9,211
0
3,912
8,040
23,508
0
L
Cupid
krihzma
Cupid
6,865
3,988
474
3,250
8,232
2,871
0
3,740
4,396
0
36,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,333
Gold Earned
37,236
244
Minions Killed
351
0
Camps Cleared
0
1,052,973
Distance Traveled
1,267,443
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,169
475
46
4
0
220,545
2
W
Neith
6,648
511
79
6
0
215,162
4
W
Artio
6,683
514
30
2
0
276,109
4
L
Mercury
5,629
433
57
4
0
247,391
1
W
Awilix
7,735
595
73
6
0
292,811
1
W
Nu Wa
8,419
648
87
7
0
214,824
2
L
Kukulkan
5,492
422
42
3
0
195,482
0
W
Gilgamesh
7,751
596
82
6
0
268,537
2
L
Yemoja
5,762
443
37
3
0
181,088
4
L
Cupid
5,281
406
62
5
0
208,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role