Player Matchup

Sun Wukong
Sun Wukong
AmazingIsntIt
Sun Wukong
Level 51
God Stats
16W - 10L
1,696 SR
Queue Stats
54W - 64L
1,455 Elo+
Party 2
Hera
Hera
Proxyz King 32
Hera
Level 148
God Stats
17W - 17L
1,457 SR
Queue Stats
238W - 287L
1,409 Elo+
Solo
Rama
Rama
WardenSlayer
Rama
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 64L
1,445 Elo+
Party 2
Team Averages
Level 107
1,551 SR
1,436 Elo+

VS

Team Averages
Level 97
1,570 SR
1,435 Elo+
Chang'e
Chang'e
BunBunFuneral
Chang'e
Level 136
God Stats
21W - 14L
1,671 SR
Queue Stats
320W - 352L
1,416 Elo+
Party 1
Sylvanus
Sylvanus
IScorpionTragic
Sylvanus
Level 106
God Stats
13W - 9L
1,475 SR
Queue Stats
125W - 171L
1,455 Elo+
Solo
Izanami
Izanami
T0GGLE_16
Izanami
Level 50
God Stats
7W - 7L
1,564 SR
Queue Stats
170W - 207L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AmazingIsntIt
Sun Wukong
20
4 / 3 / 5
13,507
711
17,524
24,857
23,992
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

18
2 / 5 / 5
13,150
692
28,333
15,882
5,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 2 / 6
13,321
701
27,254
18,327
7,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
5 / 4 / 4
13,407
706
23,879
27,772
14,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
19
3 / 3 / 7
14,029
738
11,781
37,145
47,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
T0GGLE_16
Izanami
17
2 / 3 / 6
12,026
633
10,725
16,899
9,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
10
Kills
10
10
Deaths
10
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AmazingIsntIt
Sun Wukong
4
3
5
2.17
L
Chang'e
5
4
4
1.75
L
Sylvanus
3
3
7
2.17
W
2
5
5
0.9
L
Izanami
T0GGLE_16
Izanami
2
3
6
1.67
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,111
Damage
46,385
59,066
Taken
81,816
37,298
Mitigated
72,403
22,878
Healing
45,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AmazingIsntIt
Sun Wukong
17,524
3,782
0
9,318
24,857
23,992
56
12,778
12,079
0
48,707
L
Chang'e
23,879
1,443
9,057
12,599
27,772
14,981
148
7,696
19,800
83,101
0
L
Sylvanus
11,781
2,521
8,214
13,803
37,145
47,752
308
10,946
25,394
33,333
0
W
28,333
7,128
0
4,480
15,882
5,720
612
11,955
3,927
96,244
0
L
Izanami
T0GGLE_16
Izanami
10,725
6,725
0
2,136
16,899
9,670
372
8,332
8,269
0
56,150
W
27,254
19,190
0
9,080
18,327
7,586
2,869
10,973
7,354
0
80,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,978
Gold Earned
39,462
264
Minions Killed
233
0
Camps Cleared
0
959,570
Distance Traveled
959,056
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,507
711
51
3
0
375,422
4
L
Chang'e
13,407
706
111
6
0
330,887
1
L
Sylvanus
14,029
738
37
2
0
317,547
1
W
Hera
13,150
692
132
7
0
299,967
6
L
Izanami
12,026
633
85
4
0
310,622
0
W
Rama
13,321
701
81
4
0
284,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role