Player Matchup

Bellona
Bellona
AllStoneHands
Bellona
Level 29
God Stats
7W - 11L
1,425 SR
Queue Stats
15W - 29L
1,330 Elo+
Party 2
Neith
Neith
ImBadBTW
Neith
Level 63
God Stats
18W - 16L
1,517 SR
Queue Stats
27W - 23L
1,436 Elo+
Solo
Janus
Janus
JVirs
Janus
Level 39
God Stats
3W - 0L
1,755 SR
Queue Stats
32W - 53L
1,332 Elo+
Party 2
Mercury
Mercury
NickMontajes
Mercury
Level 47
God Stats
5W - 7L
1,409 SR
Queue Stats
34W - 62L
1,300 Elo+
Party 2
Athena
Athena
s3rtr4lidara
Athena
Level 70
God Stats
6W - 4L
1,556 SR
Queue Stats
42W - 61L
1,368 Elo+
Solo
Team Averages
Level 50
1,532 SR
1,353 Elo+

VS

Team Averages
Level 49
1,482 SR
1,398 Elo+
Yemoja
Yemoja
 
Yemoja
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Zaresss
Thanatos
Level 48
God Stats
16W - 23L
1,410 SR
Queue Stats
89W - 105L
1,389 Elo+
Solo
Agni
Agni
lqthf777XD
Agni
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
strikeshadow
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 50L
1,454 Elo+
Party 1
Neith
Neith
ta1iy
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
3 / 0 / 0
8,194
512
9,798
12,353
14,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
ImBadBTW
Neith
13
5 / 0 / 8
8,496
531
13,845
10,252
4,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
JVirs
Janus
13
6 / 3 / 3
8,459
529
7,794
7,956
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
NickMontajes
Mercury
15
4 / 2 / 8
8,771
548
7,823
13,781
6,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
13
1 / 0 / 12
8,490
531
5,149
16,789
17,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 4 / 1
6,922
433
5,535
16,253
13,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
Zaresss
Thanatos
14
4 / 2 / 0
8,159
510
8,955
15,002
8,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 3
6,504
407
6,554
10,402
4,544
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
strikeshadow
Gilgamesh
12
0 / 5 / 0
7,140
446
7,744
18,697
12,480
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
ta1iy
Neith
12
1 / 3 / 0
7,147
447
6,123
8,311
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
19
Kills
5
5
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
1
0.13
W
Bellona
3
0
0
3
W
Neith
ImBadBTW
Neith
5
0
8
9
W
Janus
JVirs
Janus
6
3
3
2.5
W
Mercury
NickMontajes
Mercury
4
2
8
4
L
Thanatos
Zaresss
Thanatos
4
2
0
2
L
0
5
3
0.3
W
Athena
1
0
12
7
L
Gilgamesh
strikeshadow
Gilgamesh
0
5
0
0
L
Neith
ta1iy
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,409
Damage
34,911
61,131
Taken
68,665
45,393
Mitigated
42,233
20,823
Healing
27,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,535
1,407
2,462
1,978
16,253
13,303
0
4,142
12,111
26,270
20
W
Bellona
9,798
3,184
0
4,112
12,353
14,818
878
1,151
11,202
0
51,869
W
Neith
ImBadBTW
Neith
13,845
7,245
0
4,749
10,252
4,023
950
1,814
8,438
0
61,239
W
Janus
JVirs
Janus
7,794
947
0
800
7,956
3,169
696
1,850
6,106
54,052
0
W
Mercury
NickMontajes
Mercury
7,823
3,878
0
2,029
13,781
6,182
0
2,238
11,543
19
63,860
L
Thanatos
Zaresss
Thanatos
8,955
2,424
0
13,936
15,002
8,208
0
2,234
12,768
0
77,927
L
6,554
563
265
1,950
10,402
4,544
262
4,810
5,592
39,878
0
W
Athena
5,149
931
3,997
5,136
16,789
17,201
124
5,016
11,773
19,583
1,805
L
Gilgamesh
strikeshadow
Gilgamesh
7,744
2,730
0
5,149
18,697
12,480
0
1,510
17,187
0
46,877
L
Neith
ta1iy
Neith
6,123
3,207
0
1,351
8,311
3,698
0
888
7,423
0
41,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,410
Gold Earned
35,872
366
Minions Killed
357
0
Camps Cleared
0
1,567,012
Distance Traveled
1,281,587
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,922
433
35
2
0
265,769
3
W
Bellona
8,194
512
83
5
0
252,339
1
W
Neith
8,496
531
90
6
0
288,772
2
W
Janus
8,459
529
76
5
0
296,647
5
W
Mercury
8,771
548
93
6
0
375,119
3
L
Thanatos
8,159
510
117
7
0
286,513
0
L
Agni
6,504
407
64
4
0
221,225
2
W
Athena
8,490
531
24
2
0
354,135
9
L
Gilgamesh
7,140
446
81
5
0
267,694
0
L
Neith
7,147
447
60
4
0
240,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role