Player Matchup

Thoth
Thoth
Elite_Prodigy777
Thoth
Level 147
God Stats
2W - 2L
1,671 SR
Queue Stats
108W - 108L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
Hersheystainzz
Sun Wukong
Level 116
God Stats
5W - 2L
1,759 SR
Queue Stats
164W - 169L
1,496 Elo+
Party 3
Cernunnos
Cernunnos
OhQuiet
Cernunnos
Level 156
God Stats
0W - 3L
1,802 SR
Queue Stats
190W - 196L
1,534 Elo+
Party 1
Ganesha
Ganesha
Talpster
Ganesha
Level 103
God Stats
5W - 5L
1,514 SR
Queue Stats
159W - 138L
1,545 Elo+
Party 3
Yemoja
Yemoja
iAbysss--
Yemoja
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 152L
1,528 Elo+
Party 1
Team Averages
Level 133
1,649 SR
1,529 Elo+

VS

Team Averages
Level 134
1,510 SR
1,577 Elo+
Thor
Thor
General_Peron46
Thor
Level 159
God Stats
2W - 3L
1,413 SR
Queue Stats
101W - 93L
1,553 Elo+
Solo
Ymir
Ymir
LumaThePhoenix
Ymir
Level 145
God Stats
4W - 4L
1,699 SR
Queue Stats
330W - 247L
1,642 Elo+
Solo
Heimdallr
Heimdallr
Noodlecide
Heimdallr
Level 124
God Stats
8W - 4L
1,641 SR
Queue Stats
265W - 247L
1,615 Elo+
Party 2
Kuzenbo
Kuzenbo
ShamoneyXL
Kuzenbo
Level 122
God Stats
1W - 1L
1,336 SR
Queue Stats
200W - 192L
1,518 Elo+
Party 2
Hel
Hel
SouthpawStan
Hel
Level 122
God Stats
2W - 0L
1,458 SR
Queue Stats
82W - 64L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 5
10,798
675
22,516
14,396
6,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Hersheystainzz
Sun Wukong
18
5 / 4 / 6
11,099
694
17,035
22,352
20,507
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cernunnos
OhQuiet
Cernunnos
17
2 / 3 / 8
10,259
641
25,782
14,688
7,079
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Talpster
Ganesha
17
0 / 4 / 10
10,588
662
17,933
26,729
26,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
iAbysss--
Yemoja
16
1 / 1 / 8
10,510
657
5,270
8,763
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 11
10,036
627
19,344
14,002
9,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 4 / 12
11,523
720
8,840
27,429
41,343
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Noodlecide
Heimdallr
18
7 / 3 / 5
11,444
715
18,162
16,413
7,462
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
ShamoneyXL
Kuzenbo
18
3 / 2 / 10
11,514
720
9,119
24,789
34,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
1 / 2 / 12
11,070
692
17,641
23,959
11,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
65
12
Kills
15
15
Deaths
13
37
Assists
50
Player
Kills
Deaths
Assists
KDA
L
4
3
5
2.17
W
1
2
11
3.25
L
Sun Wukong
Hersheystainzz
Sun Wukong
5
4
6
2
W
3
4
12
2.25
W
Heimdallr
Noodlecide
Heimdallr
7
3
5
3.17
L
Cernunnos
OhQuiet
Cernunnos
2
3
8
2
W
Kuzenbo
ShamoneyXL
Kuzenbo
3
2
10
4
W
1
2
12
3.5
L
Ganesha
Talpster
Ganesha
0
4
10
1.25
L
Yemoja
iAbysss--
Yemoja
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,536
Damage
73,106
86,928
Taken
106,592
69,610
Mitigated
104,671
43,939
Healing
54,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,516
1,011
320
1,764
14,396
6,983
266
5,686
8,710
44,069
0
W
19,344
1,767
1,865
3,399
14,002
9,065
581
4,775
9,227
28
33,691
L
Sun Wukong
Hersheystainzz
Sun Wukong
17,035
3,406
1,493
5,506
22,352
20,507
395
7,277
15,075
0
30,240
W
8,840
899
983
4,054
27,429
41,343
476
9,985
17,444
15,031
0
W
Heimdallr
Noodlecide
Heimdallr
18,162
6,401
1,496
1,265
16,413
7,462
3,712
9,241
7,172
0
41,844
L
Cernunnos
OhQuiet
Cernunnos
25,782
11,714
346
2,711
14,688
7,079
1,404
6,458
8,230
0
50,205
W
Kuzenbo
ShamoneyXL
Kuzenbo
9,119
3,536
1,844
4,198
24,789
34,871
598
12,228
12,561
18,213
0
W
17,641
1,152
20,274
15,385
23,959
11,930
2,198
9,490
14,469
49,944
0
L
Ganesha
Talpster
Ganesha
17,933
858
1,982
8,643
26,729
26,380
129
11,185
15,544
33,260
0
L
Yemoja
iAbysss--
Yemoja
5,270
1,314
18,192
2,982
8,763
8,661
74
5,022
3,741
10,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,254
Gold Earned
55,587
181
Minions Killed
163
0
Camps Cleared
0
1,288,643
Distance Traveled
1,352,698
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,798
675
53
3
0
250,839
3
W
Thor
10,036
627
15
1
0
289,061
3
L
Sun Wukong
11,099
694
36
2
0
259,891
1
W
Ymir
11,523
720
6
0
0
217,910
0
W
Heimdallr
11,444
715
36
2
0
250,204
1
L
Cernunnos
10,259
641
72
5
0
254,714
0
W
Kuzenbo
11,514
720
13
1
0
289,285
0
W
Hel
11,070
692
93
6
0
306,238
1
L
Ganesha
10,588
662
0
0
0
288,152
0
L
Yemoja
10,510
657
20
1
0
235,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role