Player Matchup

Da Ji
Da Ji
Depression1998
Da Ji
Level 105
God Stats
0W - 2L
1,299 SR
Queue Stats
129W - 162L
1,394 Elo+
Party 2
Geb
Geb
HateSky
Geb
Level 160
God Stats
1W - 6L
1,514 SR
Queue Stats
528W - 529L
1,534 Elo+
Solo
Tiamat
Tiamat
ThelLaw
Tiamat
Level 140
God Stats
0W - 1L
1,692 SR
Queue Stats
321W - 348L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
Xylaikio
Gilgamesh
Level 69
God Stats
0W - 3L
1,315 SR
Queue Stats
32W - 39L
1,441 Elo+
Solo
Charybdis
Charybdis
mentalninja5
Charybdis
Level 115
God Stats
13W - 11L
1,581 SR
Queue Stats
234W - 203L
1,557 Elo+
Solo
Team Averages
Level 118
1,480 SR
1,477 Elo+

VS

Team Averages
Level 106
1,498 SR
1,533 Elo+
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Aryakonda
Artio
Level 68
God Stats
36W - 36L
1,474 SR
Queue Stats
75W - 73L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
Embhy
Danzaburou
Level 108
God Stats
54W - 40L
1,583 SR
Queue Stats
128W - 121L
1,520 Elo+
Solo
Amaterasu
Amaterasu
ErínaNakiri
Amaterasu
Level 123
God Stats
2W - 1L
1,671 SR
Queue Stats
28W - 15L
1,656 Elo+
Party 3
Set
Set
R3neg4de24
Set
Level 69
God Stats
1W - 0L
1,265 SR
Queue Stats
76W - 74L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,122
512
1,246
6,605
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Geb
7
0 / 1 / 1
4,677
468
2,925
10,109
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
ThelLaw
Tiamat
8
0 / 4 / 1
4,366
437
2,310
7,401
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Xylaikio
Gilgamesh
8
0 / 1 / 1
4,766
477
4,038
7,354
3,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
mentalninja5
Charybdis
10
0 / 1 / 0
5,286
529
3,993
7,809
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
3 / 0 / 3
6,726
673
5,228
4,122
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artio
Aryakonda
Artio
8
0 / 0 / 5
5,175
518
3,624
5,725
2,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Embhy
Danzaburou
11
1 / 0 / 0
5,772
577
5,158
8,329
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Amaterasu
ErínaNakiri
Amaterasu
10
0 / 0 / 1
5,860
586
2,964
5,722
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
6 / 1 / 3
6,314
631
6,691
8,762
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
1
Kills
10
10
Deaths
1
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
3
4.5
W
Artio
Aryakonda
Artio
0
0
5
2.5
L
1
3
0
0.33
W
Danzaburou
Embhy
Danzaburou
1
0
0
1
W
Amaterasu
ErínaNakiri
Amaterasu
0
0
1
0.5
L
Geb
0
1
1
0.5
W
6
1
3
7.5
L
Tiamat
ThelLaw
Tiamat
0
4
1
0.13
L
Gilgamesh
Xylaikio
Gilgamesh
0
1
1
0.5
L
Charybdis
mentalninja5
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,512
Damage
23,665
39,278
Taken
32,660
17,732
Mitigated
14,515
12,668
Healing
15,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,228
598
0
500
4,122
1,667
0
1,342
2,564
53,617
0
W
Artio
Aryakonda
Artio
3,624
463
1,122
3,110
5,725
2,833
0
786
4,889
9,559
3,151
L
1,246
90
0
2,208
6,605
2,409
0
1,263
5,342
0
22,884
W
Danzaburou
Embhy
Danzaburou
5,158
2,084
0
4,962
8,329
2,781
0
1,175
7,154
0
46,581
W
Amaterasu
ErínaNakiri
Amaterasu
2,964
1,389
0
4,104
5,722
3,869
685
0
5,722
0
37,114
L
Geb
2,925
787
0
2,439
10,109
5,421
0
2,774
7,335
11,940
1,946
W
6,691
4,443
0
1,272
8,762
3,365
0
1,048
7,677
0
43,169
L
Tiamat
ThelLaw
Tiamat
2,310
341
0
1,830
7,401
3,780
0
2,990
4,411
17,698
0
L
Gilgamesh
Xylaikio
Gilgamesh
4,038
2,022
0
820
7,354
3,960
0
647
6,707
0
24,061
L
Charybdis
mentalninja5
Charybdis
3,993
1,959
0
5,371
7,809
2,162
0
310
7,499
0
44,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,217
Gold Earned
29,847
247
Minions Killed
347
0
Camps Cleared
0
894,033
Distance Traveled
941,909
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,726
673
98
10
0
182,510
1
W
Artio
5,175
518
27
3
0
216,175
6
L
Da Ji
5,122
512
48
5
0
209,933
2
W
Danzaburou
5,772
577
82
8
0
162,001
3
W
Amaterasu
5,860
586
70
7
0
182,728
4
L
Geb
4,677
468
21
2
0
196,263
3
W
Set
6,314
631
70
7
0
198,495
2
L
Tiamat
4,366
437
38
4
0
165,473
1
L
Gilgamesh
4,766
477
45
5
0
170,053
3
L
Charybdis
5,286
529
95
10
0
152,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role