Player Matchup

Olorun
Olorun
Begerk19
Olorun
Level 7
God Stats
4W - 8L
1,324 SR
Queue Stats
8W - 11L
1,398 Elo+
Party 3
Neith
Neith
DemonHIdeki
Neith
Level 89
God Stats
4W - 4L
1,529 SR
Queue Stats
105W - 104L
1,482 Elo+
Party 3
Aphrodite
Aphrodite
InquisitorRez32
Aphrodite
Level 39
God Stats
139W - 94L
1,624 SR
Queue Stats
179W - 165L
1,527 Elo+
Party 1
Jormungandr
Jormungandr
RachelRosie88
Jormungandr
Level 104
God Stats
12W - 8L
1,630 SR
Queue Stats
321W - 339L
1,468 Elo+
Party 3
Zhong Kui
Zhong Kui
redpandas89
Zhong Kui
Level 123
God Stats
0W - 3L
1,197 SR
Queue Stats
267W - 209L
1,559 Elo+
Party 1
Team Averages
Level 72
1,461 SR
1,487 Elo+

VS

Team Averages
Level 101
1,405 SR
1,462 Elo+
Ares
Ares
B00TYMAN1
Ares
Level 14
God Stats
1W - 4L
1,072 SR
Queue Stats
12W - 20L
1,342 Elo+
Party 2
Charybdis
Charybdis
Mynt Spikez
Charybdis
Level 129
God Stats
1W - 0L
1,356 SR
Queue Stats
18W - 32L
1,287 Elo+
Party 2
Vamana
Vamana
SunnySidezUp
Vamana
Level 123
God Stats
2W - 2L
1,466 SR
Queue Stats
44W - 40L
1,560 Elo+
Party 4
Ah Puch
Ah Puch
TheWalmartWarden
Ah Puch
Level 89
God Stats
4W - 5L
1,525 SR
Queue Stats
506W - 494L
1,566 Elo+
Solo
Terra
Terra
Xaelyna
Terra
Level 149
God Stats
9W - 5L
1,603 SR
Queue Stats
46W - 42L
1,555 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Begerk19
Olorun
17
3 / 6 / 9
10,897
1,090
13,328
12,708
4,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 10
10,250
1,025
15,727
12,497
4,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Aphrodite
InquisitorRez32
Aphrodite
16
3 / 2 / 10
10,858
1,086
10,259
13,852
7,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
RachelRosie88
Jormungandr
16
1 / 10 / 11
10,424
1,042
14,611
27,236
30,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
redpandas89
Zhong Kui
17
6 / 3 / 8
11,546
1,155
24,555
16,278
11,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

161

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
4 / 1 / 15
12,491
1,249
10,578
18,458
28,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Mynt Spikez
Charybdis
17
0 / 6 / 16
10,379
1,038
11,493
14,841
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
17
9 / 3 / 11
12,956
1,296
17,080
25,559
27,406
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
6 / 2 / 13
11,747
1,175
22,653
8,723
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Xaelyna
Terra
17
4 / 3 / 15
10,930
1,093
15,757
16,096
14,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
93
15
Kills
23
23
Deaths
15
48
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Ares
4
1
15
11.5
L
Olorun
Begerk19
Olorun
3
6
9
1.25
L
2
2
10
3.5
L
Aphrodite
InquisitorRez32
Aphrodite
3
2
10
4
W
Charybdis
Mynt Spikez
Charybdis
0
6
16
1.33
L
Jormungandr
RachelRosie88
Jormungandr
1
10
11
0.65
W
Vamana
9
3
11
4.83
W
6
2
13
6.25
W
Terra
Xaelyna
Terra
4
3
15
3.83
L
Zhong Kui
redpandas89
Zhong Kui
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,480
Damage
77,561
82,571
Taken
83,677
59,470
Mitigated
82,680
17,286
Healing
24,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
10,578
795
372
2,406
18,458
28,237
0
14,370
4,088
20,918
0
L
Olorun
Begerk19
Olorun
13,328
7,132
596
1,674
12,708
4,865
0
7,392
4,817
26,423
0
L
15,727
8,401
0
1,268
12,497
4,923
0
7,705
4,441
0
36,087
L
Aphrodite
InquisitorRez32
Aphrodite
10,259
506
4,520
4,945
13,852
7,395
0
8,577
4,760
23,789
0
W
Charybdis
Mynt Spikez
Charybdis
11,493
6,089
0
1,219
14,841
8,141
0
12,145
2,696
0
38,867
L
Jormungandr
RachelRosie88
Jormungandr
14,611
3,978
0
1,144
27,236
30,593
0
14,255
12,258
44,112
0
W
Vamana
17,080
9,125
1,620
5,681
25,559
27,406
0
17,341
8,218
1,222
33,994
W
22,653
631
0
2,502
8,723
4,745
0
8,197
526
39,647
0
W
Terra
Xaelyna
Terra
15,757
846
7,201
3,664
16,096
14,151
0
10,700
5,396
25,911
0
L
Zhong Kui
redpandas89
Zhong Kui
24,555
2,195
0
3,139
16,278
11,694
0
9,385
6,138
48,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,975
Gold Earned
58,503
248
Minions Killed
209
8
Camps Cleared
4
943,261
Distance Traveled
963,984
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,491
1,249
27
3
0
200,853
4
L
Olorun
10,897
1,090
45
5
0
147,629
0
L
Neith
10,250
1,025
46
5
2
195,703
0
L
Aphrodite
10,858
1,086
30
3
2
232,294
1
W
Charybdis
10,379
1,038
70
7
3
162,414
0
L
Jormungandr
10,424
1,042
72
7
1
155,098
0
W
Vamana
12,956
1,296
37
4
0
207,685
1
W
Ah Puch
11,747
1,175
51
5
0
186,444
1
W
Terra
10,930
1,093
24
2
1
206,588
0
L
Zhong Kui
11,546
1,155
55
6
3
212,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role