Player Matchup

Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Dregon144
Hel
Level 123
God Stats
2W - 0L
1,715 SR
Queue Stats
29W - 29L
1,477 Elo+
Solo
Heimdallr
Heimdallr
MegaManSkyy
Heimdallr
Level 157
God Stats
9W - 6L
1,570 SR
Queue Stats
359W - 378L
1,503 Elo+
Party 3
Thoth
Thoth
larssoninho
Thoth
Level 138
God Stats
1W - 4L
1,089 SR
Queue Stats
89W - 107L
1,462 Elo+
Solo
Team Averages
Level 135
1,475 SR
1,488 Elo+

VS

Team Averages
Level 132
1,642 SR
1,522 Elo+
Hachiman
Hachiman
CheerfulNeutrino
Hachiman
Level 119
God Stats
5W - 6L
1,483 SR
Queue Stats
299W - 323L
1,518 Elo+
Solo
Bastet
Bastet
Frisson92
Bastet
Level 124
God Stats
2W - 2L
1,839 SR
Queue Stats
67W - 70L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
Koenwous
Sun Wukong
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,608 Elo+
Party 1
Ares
Ares
SunMirrow
Ares
Level 139
God Stats
1W - 1L
1,887 SR
Queue Stats
280W - 299L
1,506 Elo+
Party 2
Yemoja
Yemoja
erikvv
Yemoja
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
6 / 3 / 6
10,864
724
21,558
12,600
6,088
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
 
Bellona
17
1 / 8 / 10
10,352
690
14,552
20,800
19,903
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 5 / 10
10,031
669
7,581
13,383
6,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
MegaManSkyy
Heimdallr
17
2 / 3 / 9
10,744
716
16,724
18,306
10,536
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 6
10,868
725
23,131
10,170
4,630
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 10
11,299
753
21,999
14,501
7,328
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
Frisson92
Bastet
18
8 / 1 / 11
10,659
711
16,583
15,590
7,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
Koenwous
Sun Wukong
15
1 / 4 / 16
9,287
619
14,158
23,039
25,213
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
15
2 / 5 / 16
10,061
671
7,322
23,706
30,511
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Yemoja
erikvv
Yemoja
16
1 / 2 / 12
9,871
658
5,595
17,725
18,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
86
13
Kills
21
21
Deaths
14
41
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
3
6
3
W
Bellona
 
Bellona
1
8
10
0.75
L
9
2
10
7
W
1
5
10
1.2
L
Bastet
Frisson92
Bastet
8
1
11
13.5
L
Sun Wukong
Koenwous
Sun Wukong
1
4
16
2.25
W
Heimdallr
MegaManSkyy
Heimdallr
2
3
9
2.17
L
Ares
2
5
16
2
L
Yemoja
erikvv
Yemoja
1
2
12
3.5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,546
Damage
65,657
75,259
Taken
94,561
48,008
Mitigated
89,330
32,745
Healing
45,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
21,558
10,141
2,483
1,170
12,600
6,088
2,514
2,882
9,718
0
33,496
W
Bellona
 
Bellona
14,552
2,800
1,538
1,487
20,800
19,903
216
4,384
16,416
0
22,057
L
21,999
10,639
615
3,561
14,501
7,328
1,871
6,154
8,347
0
50,318
W
7,581
795
15,496
5,045
13,383
6,851
1,071
2,152
11,231
24,778
0
L
Bastet
Frisson92
Bastet
16,583
3,659
7,154
5,777
15,590
7,682
284
6,226
9,364
0
26,680
L
Sun Wukong
Koenwous
Sun Wukong
14,158
1,486
647
5,706
23,039
25,213
954
6,877
16,162
0
23,815
W
Heimdallr
MegaManSkyy
Heimdallr
16,724
7,170
1,259
2,519
18,306
10,536
3,396
2,799
15,507
0
37,088
L
Ares
7,322
351
1,032
3,021
23,706
30,511
338
4,901
18,805
11,737
0
L
Yemoja
erikvv
Yemoja
5,595
1,642
12,470
5,119
17,725
18,596
563
6,554
11,171
13,340
0
W
23,131
1,031
1,393
355
10,170
4,630
1,138
700
9,470
48,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,859
Gold Earned
51,177
192
Minions Killed
132
0
Camps Cleared
0
1,271,812
Distance Traveled
1,412,218
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,864
724
36
2
0
240,778
0
W
Bellona
10,352
690
20
1
0
265,963
3
L
Hachiman
11,299
753
62
4
0
266,555
1
W
Hel
10,031
669
36
2
0
276,037
0
L
Bastet
10,659
711
24
2
0
359,103
1
L
Sun Wukong
9,287
619
18
1
0
271,474
2
W
Heimdallr
10,744
716
45
3
0
241,237
1
L
Ares
10,061
671
7
0
0
261,555
0
L
Yemoja
9,871
658
21
1
0
253,531
6
W
Thoth
10,868
725
55
4
0
247,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role