Player Matchup

Mulan
Mulan
CACTUSARMS
Mulan
Level 107
God Stats
16W - 9L
1,537 SR
Queue Stats
241W - 182L
1,548 Elo+
Solo
Freya
Freya
Jeszilla
Freya
Level 113
God Stats
19W - 15L
1,561 SR
Queue Stats
848W - 835L
1,483 Elo+
Party 2
Agni
Agni
SendYourNudes
Agni
Level 49
God Stats
1W - 0L
1,720 SR
Queue Stats
5W - 4L
1,618 Elo+
Solo
Atlas
Atlas
ThronedAbyss2
Atlas
Level 128
God Stats
34W - 27L
1,601 SR
Queue Stats
499W - 475L
1,550 Elo+
Party 2
Arachne
Arachne
willofdukes
Arachne
Level 114
God Stats
12W - 7L
1,683 SR
Queue Stats
309W - 312L
1,509 Elo+
Solo
Team Averages
Level 102
1,620 SR
1,542 Elo+

VS

Team Averages
Level 87
1,411 SR
1,509 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Egardb
Yemoja
Level 80
God Stats
0W - 1L
1,198 SR
Queue Stats
274W - 271L
1,505 Elo+
Solo
Chiron
Chiron
Mxniik
Chiron
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,556 Elo+
Party 1
Thanatos
Thanatos
Sandred13
Thanatos
Level 44
God Stats
0W - 2L
1,296 SR
Queue Stats
43W - 50L
1,459 Elo+
Solo
Kukulkan
Kukulkan
jeremy22
Kukulkan
Level 109
God Stats
0W - 1L
1,561 SR
Queue Stats
21W - 28L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
4 / 1 / 0
9,236
660
11,633
10,512
7,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
Jeszilla
Freya
12
4 / 0 / 2
7,008
501
10,235
8,343
3,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 0
7,740
553
5,539
6,375
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 6
6,349
454
7,178
11,587
5,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
willofdukes
Arachne
12
2 / 1 / 4
7,483
535
4,495
11,229
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 3 / 0
6,715
480
5,341
16,522
8,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Egardb
Yemoja
10
2 / 3 / 1
6,637
474
4,376
13,194
8,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
Mxniik
Chiron
11
0 / 2 / 2
6,351
454
10,847
11,051
4,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Sandred13
Thanatos
9
1 / 2 / 2
6,043
432
4,265
10,592
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
jeremy22
Kukulkan
11
0 / 2 / 0
6,432
459
2,059
5,556
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
5
5
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
0
0.67
W
Mulan
4
1
0
4
L
Yemoja
Egardb
Yemoja
2
3
1
0.83
W
Freya
Jeszilla
Freya
4
0
2
5
L
Chiron
Mxniik
Chiron
0
2
2
0.5
L
Thanatos
Sandred13
Thanatos
1
2
2
1
W
2
1
0
2
W
0
2
6
1.5
L
Kukulkan
jeremy22
Kukulkan
0
2
0
0
W
Arachne
willofdukes
Arachne
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,080
Damage
26,888
48,046
Taken
56,915
24,320
Mitigated
28,025
18,659
Healing
21,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,341
1,113
0
3,959
16,522
8,925
0
519
15,130
0
48,100
W
Mulan
11,633
2,415
0
4,756
10,512
7,029
174
241
10,271
0
75,049
L
Yemoja
Egardb
Yemoja
4,376
1,136
2,865
2,236
13,194
8,386
0
8,790
4,404
17,703
2,572
W
Freya
Jeszilla
Freya
10,235
3,873
0
3,512
8,343
3,432
839
1,061
7,282
37,787
4,490
L
Chiron
Mxniik
Chiron
10,847
4,290
717
2,661
11,051
4,459
0
6,588
4,462
0
62,190
L
Thanatos
Sandred13
Thanatos
4,265
1,403
0
8,384
10,592
3,963
0
2,495
8,050
0
34,404
W
5,539
512
0
456
6,375
2,469
0
1,970
4,405
62,621
0
W
7,178
2,601
404
4,215
11,587
5,959
266
1,695
9,892
27,661
0
L
Kukulkan
jeremy22
Kukulkan
2,059
503
0
480
5,556
2,292
0
2,974
2,582
49,301
0
W
Arachne
willofdukes
Arachne
4,495
2,520
0
5,316
11,229
5,431
0
952
10,277
0
57,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,816
Gold Earned
32,178
443
Minions Killed
383
0
Camps Cleared
0
1,428,965
Distance Traveled
1,220,349
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,715
480
85
6
0
260,902
1
W
Mulan
9,236
660
139
10
0
265,170
5
L
Yemoja
6,637
474
38
3
0
243,389
1
W
Freya
7,008
501
67
5
0
257,130
2
L
Chiron
6,351
454
97
7
0
229,075
3
L
Thanatos
6,043
432
59
4
0
228,996
2
W
Agni
7,740
553
106
8
0
283,942
7
W
Atlas
6,349
454
34
2
0
274,235
0
L
Kukulkan
6,432
459
104
7
0
257,987
3
W
Arachne
7,483
535
97
7
0
348,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role