Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Platinum I
NunsWithGun
Xing Tian
Platinum I
Level 129
God Stats
7W - 5L
1,655 SR
Queue Stats
60W - 49L
2,011 MMR
Party 1
Nox
Nox
Platinum I
mi-nouuuu
Nox
Platinum I
Level 156
God Stats
1W - 3L
1,524 SR
Queue Stats
118W - 129L
1,901 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,560 SR
1,804 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 49
1,637 SR
1,949 MMR
Scylla
Scylla
Platinum IV
Call Me 617trap
Scylla
Platinum IV
Level 41
God Stats
3W - 2L
1,684 SR
Queue Stats
17W - 8L
2,066 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
Djrift8552
Hou Yi
Platinum IV
Level 68
God Stats
15W - 19L
1,561 SR
Queue Stats
108W - 121L
1,847 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
xDoobz
Kuzenbo
Platinum IV
Level 39
God Stats
4W - 1L
1,666 SR
Queue Stats
23W - 21L
1,934 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 9 / 3
10,647
626
13,122
19,879
10,404
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
NunsWithGun
Xing Tian
17
4 / 3 / 3
12,811
754
9,226
23,031
31,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 4 / 4
10,914
642
10,625
13,913
6,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AtlasPersephoneShivaGeb

VS

Bans
Ah Muzen CabBaba YagaHorusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 8
13,444
791
18,962
15,684
6,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Djrift8552
Hou Yi
18
7 / 4 / 7
12,883
758
19,184
13,554
8,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
xDoobz
Kuzenbo
17
3 / 1 / 11
12,828
755
8,882
19,029
34,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
16
16
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
9
3
0.39
W
6
2
8
5
W
Hou Yi
Djrift8552
Hou Yi
7
4
7
2.63
L
Xing Tian
NunsWithGun
Xing Tian
4
3
3
1.83
L
0
4
4
0.5
W
Kuzenbo
xDoobz
Kuzenbo
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,973
Damage
47,028
56,823
Taken
48,267
48,654
Mitigated
49,620
9,016
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,122
2,467
0
1,738
19,879
10,404
60
9,377
10,229
0
29,661
W
18,962
1,888
132
5,185
15,684
6,660
826
6,869
8,815
73,029
0
W
Hou Yi
Djrift8552
Hou Yi
19,184
7,759
0
2,648
13,554
8,130
1,250
4,661
8,893
0
68,889
L
Xing Tian
NunsWithGun
Xing Tian
9,226
2,139
237
5,458
23,031
31,713
0
10,754
11,284
29,519
0
L
10,625
671
0
1,583
13,913
6,537
0
7,756
5,697
62,601
0
W
Kuzenbo
xDoobz
Kuzenbo
8,882
3,407
0
2,715
19,029
34,830
289
8,423
10,606
21,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,372
Gold Earned
39,155
176
Minions Killed
224
0
Camps Cleared
0
898,700
Distance Traveled
955,934
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,647
626
32
2
0
292,181
6
W
Scylla
13,444
791
126
7
0
325,878
0
W
Hou Yi
12,883
758
85
5
0
302,531
1
L
Xing Tian
12,811
754
26
2
0
313,143
4
L
Nox
10,914
642
118
7
0
293,376
0
W
Kuzenbo
12,828
755
13
1
0
327,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role