Player Matchup

Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Lil_Ozzy_Vert
Chiron
Level 34
God Stats
6W - 4L
1,736 SR
Queue Stats
28W - 48L
1,281 Elo+
Solo
Baron Samedi
Baron Samedi
Meek Fill
Baron Samedi
Level 80
God Stats
1W - 1L
1,372 SR
Queue Stats
78W - 83L
1,388 Elo+
Party 2
Arachne
Arachne
Typhon316-TTV
Arachne
Level 157
God Stats
4W - 3L
1,525 SR
Queue Stats
177W - 194L
1,346 Elo+
Solo
Khepri
Khepri
Zoboomacoop
Khepri
Level 102
God Stats
5W - 7L
1,655 SR
Queue Stats
157W - 170L
1,361 Elo+
Party 2
Team Averages
Level 95
1,558 SR
1,375 Elo+

VS

Team Averages
Level 70
1,512 SR
1,379 Elo+
Artemis
Artemis
 
Artemis
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
XiLE Chillz8285
Thor
Level 96
God Stats
3W - 1L
1,686 SR
Queue Stats
17W - 15L
1,390 Elo+
Solo
Cthulhu
Cthulhu
Zavalussy
Cthulhu
Level 85
God Stats
7W - 5L
1,631 SR
Queue Stats
149W - 184L
1,318 Elo+
Party 1
Bellona
Bellona
lI Unseen Il
Bellona
Level 28
God Stats
3W - 8L
1,341 SR
Queue Stats
37W - 74L
1,253 Elo+
Party 1
Freya
Freya
richydate5
Freya
Level 103
God Stats
4W - 7L
1,404 SR
Queue Stats
557W - 567L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
10 / 1 / 1
8,837
552
12,530
7,873
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 2
8,703
544
9,100
11,265
4,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
Meek Fill
Baron Samedi
16
5 / 2 / 4
10,046
628
11,952
10,905
6,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
15
7 / 2 / 6
9,740
609
10,789
15,352
7,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
13
0 / 0 / 9
8,561
535
6,690
12,997
12,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 7 / 0
6,289
393
7,647
11,844
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 5 / 1
8,542
534
4,838
13,847
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Zavalussy
Cthulhu
11
1 / 1 / 0
7,157
447
6,749
15,750
13,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
lI Unseen Il
Bellona
12
1 / 4 / 1
8,017
501
7,508
16,989
10,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
14
2 / 6 / 0
8,015
501
7,229
15,291
7,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
23
Kills
6
6
Deaths
23
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
1
1
10.5
L
Artemis
 
Artemis
0
7
0
0
W
1
1
2
2
W
Baron Samedi
Meek Fill
Baron Samedi
5
2
4
3.5
W
Arachne
7
2
6
5
L
2
5
1
0.5
L
Cthulhu
Zavalussy
Cthulhu
1
1
0
1
W
Khepri
0
0
9
4.5
L
Bellona
lI Unseen Il
Bellona
1
4
1
0.38
L
Freya
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,061
Damage
33,971
58,392
Taken
73,721
34,699
Mitigated
41,070
20,362
Healing
20,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,530
5,222
0
1,756
7,873
4,125
34
2,900
4,963
0
54,752
L
Artemis
 
Artemis
7,647
3,577
0
1,551
11,844
4,079
0
2,587
9,257
0
36,306
W
9,100
3,812
140
3,384
11,265
4,189
581
928
10,277
0
57,397
W
Baron Samedi
Meek Fill
Baron Samedi
11,952
878
47
3,617
10,905
6,061
663
4,200
6,188
73,905
0
W
Arachne
10,789
5,578
0
8,073
15,352
7,854
392
0
15,352
0
83,840
L
4,838
1,236
0
4,554
13,847
5,567
0
968
12,879
0
51,536
L
Cthulhu
Zavalussy
Cthulhu
6,749
969
434
4,239
15,750
13,721
0
2,604
13,146
36,647
0
W
Khepri
6,690
1,112
0
3,345
12,997
12,470
123
5,313
7,634
29,881
11,597
L
Bellona
lI Unseen Il
Bellona
7,508
2,928
0
5,530
16,989
10,556
233
2,876
14,113
0
51,878
L
Freya
7,229
2,086
0
4,671
15,291
7,147
1,200
8,572
6,719
51,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,887
Gold Earned
38,020
486
Minions Killed
387
0
Camps Cleared
0
1,575,741
Distance Traveled
1,452,104
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,837
552
75
5
0
303,412
0
L
Artemis
6,289
393
59
4
0
232,034
1
W
Chiron
8,703
544
105
7
0
286,048
3
W
Baron Samedi
10,046
628
119
7
0
304,727
4
W
Arachne
9,740
609
126
8
0
360,232
0
L
Thor
8,542
534
81
5
0
311,390
2
L
Cthulhu
7,157
447
64
4
0
324,740
6
W
Khepri
8,561
535
61
4
0
321,322
3
L
Bellona
8,017
501
100
6
0
311,758
1
L
Freya
8,015
501
83
5
0
272,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role