Player Matchup

Artemis
Artemis
DeltaVuk
Artemis
Level 107
God Stats
0W - 3L
1,491 SR
Queue Stats
86W - 73L
1,562 Elo+
Solo
Merlin
Merlin
Earth_Snake90
Merlin
Level 141
God Stats
7W - 9L
1,558 SR
Queue Stats
284W - 292L
1,550 Elo+
Solo
Yu Huang
Yu Huang
Nekoconeko
Yu Huang
Level 126
God Stats
40W - 53L
1,475 SR
Queue Stats
343W - 372L
1,506 Elo+
Solo
Bellona
Bellona
QueenDedede
Bellona
Level 109
God Stats
48W - 67L
1,416 SR
Queue Stats
1,302W - 1,094L
1,681 Elo+
Solo
Chaac
Chaac
vastki
Chaac
Level 128
God Stats
0W - 2L
1,287 SR
Queue Stats
628W - 650L
1,572 Elo+
Solo
Team Averages
Level 122
1,445 SR
1,574 Elo+

VS

Team Averages
Level 144
1,576 SR
1,543 Elo+
Ne Zha
Ne Zha
BREAD-BEARDD
Ne Zha
Level 151
God Stats
12W - 8L
1,515 SR
Queue Stats
211W - 203L
1,474 Elo+
Solo
Sobek
Sobek
IsaacMtz22
Sobek
Level 160
God Stats
6W - 0L
1,754 SR
Queue Stats
409W - 134L
1,587 Elo+
Solo
Cu Chulainn
Cu Chulainn
Royalt4444
Cu Chulainn
Level 151
God Stats
6W - 2L
1,652 SR
Queue Stats
107W - 97L
1,564 Elo+
Solo
Rama
Rama
Zackeryss
Rama
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 81L
1,557 Elo+
Solo
Tiamat
Tiamat
tecnor2
Tiamat
Level 141
God Stats
17W - 18L
1,460 SR
Queue Stats
422W - 435L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DeltaVuk
Artemis
17
0 / 5 / 5
11,280
940
17,513
19,829
10,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 3 / 1
11,509
959
12,431
11,903
5,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yu Huang
Nekoconeko
Yu Huang
17
2 / 3 / 2
11,612
968
23,713
10,369
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
QueenDedede
Bellona
17
2 / 2 / 2
12,452
1,038
16,787
23,377
32,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
vastki
Chaac
17
0 / 3 / 4
10,773
898
15,646
26,176
18,534
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

146

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
4 / 3 / 6
12,482
1,040
17,805
21,285
12,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
19
3 / 0 / 9
13,405
1,117
11,371
25,289
40,830
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
Royalt4444
Cu Chulainn
18
5 / 0 / 9
13,915
1,160
25,391
23,687
35,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
18
3 / 1 / 4
11,368
947
11,099
8,473
6,056
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
tecnor2
Tiamat
17
1 / 1 / 6
11,689
974
21,736
12,167
13,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
5
Kills
16
16
Deaths
5
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
3
6
2.33
L
Artemis
DeltaVuk
Artemis
0
5
5
0.5
L
1
3
1
0.5
W
Sobek
3
0
9
7.5
L
Yu Huang
Nekoconeko
Yu Huang
2
3
2
1
L
Bellona
QueenDedede
Bellona
2
2
2
1.5
W
Cu Chulainn
Royalt4444
Cu Chulainn
5
0
9
9.5
W
Rama
3
1
4
5
W
Tiamat
tecnor2
Tiamat
1
1
6
4
L
Chaac
vastki
Chaac
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,090
Damage
87,402
91,654
Taken
90,901
71,802
Mitigated
108,238
14,170
Healing
25,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
17,805
5,949
0
3,446
21,285
12,677
0
8,351
12,934
0
40,009
L
Artemis
DeltaVuk
Artemis
17,513
10,902
0
2,935
19,829
10,116
0
7,375
12,191
0
37,372
L
12,431
367
927
450
11,903
5,684
0
4,723
7,043
48,235
0
W
Sobek
11,371
343
2,876
6,552
25,289
40,830
0
11,852
13,437
23,462
0
L
Yu Huang
Nekoconeko
Yu Huang
23,713
267
187
858
10,369
5,325
0
4,271
5,986
44,213
0
L
Bellona
QueenDedede
Bellona
16,787
4,798
0
2,680
23,377
32,143
0
10,793
12,076
0
31,108
W
Cu Chulainn
Royalt4444
Cu Chulainn
25,391
7,258
4,430
3,289
23,687
35,615
0
8,975
14,712
5,251
43,553
W
Rama
11,099
9,952
0
664
8,473
6,056
0
3,459
5,014
0
24,108
W
Tiamat
tecnor2
Tiamat
21,736
1,517
210
3,551
12,167
13,060
0
3,507
8,660
43,953
0
L
Chaac
vastki
Chaac
15,646
5,083
0
6,133
26,176
18,534
0
7,996
17,917
0
27,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,626
Gold Earned
62,859
254
Minions Killed
239
9
Camps Cleared
9
1,226,391
Distance Traveled
1,183,456
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,482
1,040
45
4
3
262,852
2
L
Artemis
11,280
940
49
4
3
218,729
0
L
Merlin
11,509
959
95
8
1
241,290
1
W
Sobek
13,405
1,117
8
1
1
258,178
0
L
Yu Huang
11,612
968
52
4
1
256,075
0
L
Bellona
12,452
1,038
33
3
2
266,654
0
W
Cu Chulainn
13,915
1,160
71
6
0
264,548
0
W
Rama
11,368
947
32
3
4
139,848
0
W
Tiamat
11,689
974
83
7
1
258,030
2
L
Chaac
10,773
898
25
2
2
243,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role