Player Matchup

Jing Wei
Jing Wei
Konekô
Jing Wei
Level 66
God Stats
14W - 4L
2,041 SR
Queue Stats
117W - 117L
1,496 Elo+
Party 1
Bastet
Bastet
Konkrett
Bastet
Level 129
God Stats
145W - 140L
1,498 SR
Queue Stats
1,273W - 1,307L
1,504 Elo+
Solo
Mulan
Mulan
Taol
Mulan
Level 29
God Stats
11W - 8L
1,644 SR
Queue Stats
115W - 114L
1,495 Elo+
Party 1
King Arthur
King Arthur
Xalinter
King Arthur
Level 87
God Stats
7W - 4L
1,411 SR
Queue Stats
67W - 66L
1,464 Elo+
Solo
Merlin
Merlin
herdakx
Merlin
Level 109
God Stats
9W - 7L
1,581 SR
Queue Stats
54W - 71L
1,454 Elo+
Solo
Team Averages
Level 84
1,635 SR
1,483 Elo+

VS

Team Averages
Level 57
1,574 SR
1,475 Elo+
Bastet
Bastet
Bingbangboo1
Bastet
Level 103
God Stats
2W - 2L
1,567 SR
Queue Stats
55W - 35L
1,539 Elo+
Party 2
Mercury
Mercury
Legion2482
Mercury
Level 21
God Stats
3W - 1L
1,585 SR
Queue Stats
7W - 9L
1,429 Elo+
Party 2
Pele
Pele
Mrsusan12
Pele
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 32L
1,512 Elo+
Party 2
Ratatoskr
Ratatoskr
Queeenie
Ratatoskr
Level 88
God Stats
1W - 1L
1,717 SR
Queue Stats
46W - 27L
1,561 Elo+
Party 2
Nemesis
Nemesis
XenociderShow
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Konekô
Jing Wei
19
12 / 1 / 21
13,562
1,356
25,485
11,003
4,968
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Konkrett
Bastet
19
3 / 9 / 21
11,010
1,101
15,802
20,735
26,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
Taol
Mulan
19
9 / 0 / 25
13,199
1,320
25,488
11,261
8,967
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

King Arthur
Xalinter
King Arthur
19
13 / 2 / 19
13,644
1,364
17,771
23,657
23,813
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
herdakx
Merlin
19
7 / 2 / 23
13,161
1,316
24,633
8,744
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
2 / 10 / 11
10,780
1,078
14,815
24,703
10,884
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Legion2482
Mercury
17
5 / 7 / 6
11,372
1,137
14,158
20,118
11,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
16
1 / 11 / 10
10,341
1,034
16,982
23,381
10,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Queeenie
Ratatoskr
16
3 / 9 / 6
11,384
1,138
11,665
27,628
24,409
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
16
3 / 7 / 9
10,840
1,084
13,015
20,142
10,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
56
44
Kills
14
14
Deaths
44
109
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
10
11
0.75
W
Jing Wei
Konekô
Jing Wei
12
1
21
22.5
W
Bastet
Konkrett
Bastet
3
9
21
1.5
L
Mercury
Legion2482
Mercury
5
7
6
1.14
L
Pele
1
11
10
0.55
L
Ratatoskr
Queeenie
Ratatoskr
3
9
6
0.67
W
Mulan
Taol
Mulan
9
0
25
21.5
W
King Arthur
Xalinter
King Arthur
13
2
19
11.25
L
Nemesis
3
7
9
1.07
W
Merlin
herdakx
Merlin
7
2
23
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,179
Damage
70,635
75,400
Taken
115,972
68,168
Mitigated
67,204
14,298
Healing
9,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
14,815
4,809
0
1,077
24,703
10,884
0
6,351
18,097
0
24,806
W
Jing Wei
Konekô
Jing Wei
25,485
24,381
0
3,077
11,003
4,968
0
0
11,003
0
47,327
W
Bastet
Konkrett
Bastet
15,802
3,348
0
1,909
20,735
26,853
0
0
20,735
0
20,490
L
Mercury
Legion2482
Mercury
14,158
7,164
0
39
20,118
11,023
0
3,525
16,314
0
27,323
L
Pele
16,982
3,155
0
2,121
23,381
10,638
0
4,276
18,863
0
38,312
L
Ratatoskr
Queeenie
Ratatoskr
11,665
2,524
300
3,297
27,628
24,409
0
6,076
21,312
0
36,911
W
Mulan
Taol
Mulan
25,488
3,052
0
4,206
11,261
8,967
0
0
11,261
0
39,567
W
King Arthur
Xalinter
King Arthur
17,771
1,645
0
5,106
23,657
23,813
0
0
23,657
0
30,398
L
Nemesis
13,015
4,095
0
2,773
20,142
10,250
0
4,405
15,695
0
30,657
W
Merlin
herdakx
Merlin
24,633
1,106
0
0
8,744
3,567
0
0
8,744
52,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,576
Gold Earned
54,717
201
Minions Killed
181
3
Camps Cleared
4
1,004,089
Distance Traveled
1,102,845
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,780
1,078
28
3
2
230,176
0
W
Jing Wei
13,562
1,356
56
6
1
222,537
1
W
Bastet
11,010
1,101
11
1
1
164,901
0
L
Mercury
11,372
1,137
26
3
0
241,896
0
L
Pele
10,341
1,034
36
4
0
219,948
1
L
Ratatoskr
11,384
1,138
58
6
1
190,974
0
W
Mulan
13,199
1,320
37
4
0
227,437
1
W
King Arthur
13,644
1,364
23
2
1
188,521
0
L
Nemesis
10,840
1,084
33
3
1
219,851
0
W
Merlin
13,161
1,316
74
7
0
200,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role