Player Matchup

Medusa
Medusa
PlasmaDragonzz
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,122 Elo+
Party 1
Guan Yu
Guan Yu
Snoopdawhoop96
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,122 Elo+
Party 1
Ah Puch
Ah Puch
kittykattx420
Ah Puch
Level 43
God Stats
0W - 2L
1,116 SR
Queue Stats
0W - 3L
1,122 Elo+
Party 1
Team Averages
Level 29
1,372 SR
1,122 Elo+

VS

Team Averages
Level 150
1,451 SR
1,373 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Blaximum
Chaac
Level 142
God Stats
19W - 32L
1,352 SR
Queue Stats
23W - 69L
1,223 Elo+
Party 2
Izanami
Izanami
Kingsnakefist
Izanami
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 114L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,997
583
6,562
14,479
5,023
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 0
7,676
640
4,271
14,812
12,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
11
0 / 9 / 0
7,137
595
6,014
13,318
4,082
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
11 / 0 / 9
10,494
875
15,311
8,877
6,257
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Blaximum
Chaac
14
4 / 0 / 13
9,228
769
7,965
8,047
8,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
16
5 / 0 / 10
9,925
827
13,092
11,670
5,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
52
0
Kills
20
20
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
11
0
9
15.5
W
Chaac
Blaximum
Chaac
4
0
13
10.5
W
Izanami
5
0
10
10
L
0
6
0
0
L
0
5
0
0
L
Ah Puch
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,847
Damage
36,368
42,609
Taken
28,594
21,559
Mitigated
19,999
3,962
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
15,311
658
1,684
5,757
8,877
6,257
1,089
1,900
6,977
39,999
0
W
Chaac
Blaximum
Chaac
7,965
993
403
3,508
8,047
8,644
486
1,969
6,078
0
20,202
W
Izanami
13,092
8,582
181
4,003
11,670
5,098
1,288
2,193
9,477
0
69,247
L
6,562
3,235
0
362
14,479
5,023
158
3,701
10,778
0
26,410
L
4,271
490
874
2,357
14,812
12,454
0
5,528
9,284
0
19,574
L
Ah Puch
6,014
989
0
369
13,318
4,082
53
6,128
7,190
24,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,810
Gold Earned
29,647
110
Minions Killed
170
0
Camps Cleared
0
517,189
Distance Traveled
594,217
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,494
875
61
5
0
216,545
2
W
Chaac
9,228
769
12
1
0
172,847
3
W
Izanami
9,925
827
97
8
0
204,825
1
L
Medusa
6,997
583
33
3
0
177,370
0
L
Guan Yu
7,676
640
19
2
0
200,150
0
L
Ah Puch
7,137
595
58
5
0
139,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role