Player Matchup

Khepri
Khepri
Dragonspyre
Khepri
Level 126
God Stats
2W - 0L
1,662 SR
Queue Stats
90W - 52L
1,637 Elo+
Party 2
Fenrir
Fenrir
MYNKAMYCYNKA
Fenrir
Level 62
God Stats
1W - 0L
1,317 SR
Queue Stats
61W - 32L
1,635 Elo+
Party 2
Cernunnos
Cernunnos
andySD
Cernunnos
Level 105
God Stats
3W - 2L
1,370 SR
Queue Stats
116W - 107L
1,525 Elo+
Party 3
Tiamat
Tiamat
dendySD
Tiamat
Level 102
God Stats
1W - 9L
1,166 SR
Queue Stats
199W - 206L
1,466 Elo+
Party 3
Gilgamesh
Gilgamesh
tsukuyomee11
Gilgamesh
Level 141
God Stats
37W - 15L
1,750 SR
Queue Stats
1,537W - 1,618L
1,450 Elo+
Solo
Team Averages
Level 107
1,453 SR
1,543 Elo+

VS

Team Averages
Level 137
1,551 SR
1,521 Elo+
Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Ferociousowl
Merlin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 77L
1,492 Elo+
Solo
Scylla
Scylla
Sweeneychop
Scylla
Level 125
God Stats
26W - 13L
1,699 SR
Queue Stats
736W - 739L
1,475 Elo+
Solo
Cernunnos
Cernunnos
XxGGxX TW33TZ
Cernunnos
Level 138
God Stats
6W - 7L
1,545 SR
Queue Stats
246W - 198L
1,592 Elo+
Party 1
Persephone
Persephone
kakuj
Persephone
Level 144
God Stats
4W - 9L
1,512 SR
Queue Stats
228W - 217L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
20
2 / 4 / 19
13,398
670
12,721
32,051
51,394
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
19
2 / 4 / 17
12,029
601
13,004
21,712
21,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
andySD
Cernunnos
20
12 / 2 / 8
15,410
771
36,385
23,665
15,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
dendySD
Tiamat
20
4 / 2 / 15
13,541
677
23,402
17,798
11,611
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
tsukuyomee11
Gilgamesh
19
5 / 6 / 14
12,623
631
12,589
29,391
39,667
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
1 / 6 / 11
12,001
600
14,568
29,428
33,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
19
3 / 5 / 6
12,240
612
24,898
15,087
7,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Scylla
18
2 / 5 / 8
11,759
588
20,059
14,754
6,617
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
XxGGxX TW33TZ
Cernunnos
19
4 / 5 / 8
11,949
597
15,853
19,915
10,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
kakuj
Persephone
20
5 / 4 / 7
12,762
638
22,403
25,437
13,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
55
25
Kills
15
18
Deaths
25
73
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
11
1.08
W
Khepri
2
4
19
2.88
L
Merlin
3
5
6
1.2
W
Fenrir
2
4
17
2.63
L
Scylla
2
5
8
1.2
L
Cernunnos
XxGGxX TW33TZ
Cernunnos
4
5
8
1.6
W
Cernunnos
andySD
Cernunnos
12
2
8
8
W
Tiamat
dendySD
Tiamat
4
2
15
5.75
L
Persephone
kakuj
Persephone
5
4
7
2.13
W
Gilgamesh
tsukuyomee11
Gilgamesh
5
6
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,101
Damage
97,781
124,617
Taken
104,621
139,081
Mitigated
71,343
45,400
Healing
27,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
14,568
1,428
1,848
5,840
29,428
33,805
248
9,857
19,060
186
26,800
W
Khepri
12,721
852
3,790
5,750
32,051
51,394
413
14,017
17,016
33,223
0
L
Merlin
24,898
1,290
2,913
1,001
15,087
7,585
0
5,852
9,178
40,596
0
W
Fenrir
13,004
2,033
3,581
4,700
21,712
21,354
558
12,594
8,383
0
17,010
L
Scylla
20,059
305
1,977
945
14,754
6,617
560
4,386
10,329
37,074
0
L
Cernunnos
XxGGxX TW33TZ
Cernunnos
15,853
7,260
2,202
3,529
19,915
10,069
1,737
6,718
13,196
0
31,382
W
Cernunnos
andySD
Cernunnos
36,385
9,891
4,727
9,479
23,665
15,055
4,223
12,120
10,872
0
86,032
W
Tiamat
dendySD
Tiamat
23,402
1,263
1,778
4,245
17,798
11,611
2,671
12,163
5,193
48,947
0
L
Persephone
kakuj
Persephone
22,403
964
1,133
6,420
25,437
13,267
260
9,310
15,923
53,417
0
W
Gilgamesh
tsukuyomee11
Gilgamesh
12,589
1,312
3,413
3,937
29,391
39,667
866
14,630
13,904
0
21,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,001
Gold Earned
60,711
217
Minions Killed
208
0
Camps Cleared
0
1,980,304
Distance Traveled
1,754,227
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,001
600
17
1
0
358,376
4
W
Khepri
13,398
670
20
1
0
387,014
5
L
Merlin
12,240
612
49
2
0
332,651
3
W
Fenrir
12,029
601
9
0
0
424,270
2
L
Scylla
11,759
588
54
3
0
352,597
0
L
Cernunnos
11,949
597
37
2
0
336,155
6
W
Cernunnos
15,410
771
99
5
0
375,817
7
W
Tiamat
13,541
677
67
3
0
414,893
0
L
Persephone
12,762
638
51
3
0
374,448
7
W
Gilgamesh
12,623
631
22
1
0
378,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role