Player Matchup

He Bo
He Bo
DarkMagmaWarrior
He Bo
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,841 Elo+
Party 1
Camazotz
Camazotz
Swordstripe
Camazotz
Level 159
God Stats
9W - 4L
1,817 SR
Queue Stats
413W - 223L
1,790 Elo+
Party 1
Hercules
Hercules
Thinkerbell
Hercules
Level 160
God Stats
5W - 3L
1,309 SR
Queue Stats
283W - 194L
1,687 Elo+
Party 1
Team Averages
Level 116
1,542 SR
1,773 Elo+

VS

Team Averages
Level 61
1,367 SR
1,235 Elo+
Chaac
Chaac
DONDIRTYXXXX
Chaac
Level 29
God Stats
7W - 15L
1,405 SR
Queue Stats
7W - 22L
1,183 Elo+
Party 2
Atlas
Atlas
Djonradon
Atlas
Level 66
God Stats
0W - 1L
1,376 SR
Queue Stats
10W - 23L
1,248 Elo+
Party 2
Sol
Sol
Yoshiii14K5
Sol
Level 89
God Stats
0W - 2L
1,322 SR
Queue Stats
2W - 4L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,593
781
12,094
7,119
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
Swordstripe
Camazotz
14
4 / 1 / 5
8,305
755
7,362
13,507
8,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Thinkerbell
Hercules
14
1 / 0 / 8
8,306
755
4,705
9,612
9,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,914
629
2,700
10,355
8,369
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
Djonradon
Atlas
11
0 / 4 / 1
6,598
600
5,391
9,627
7,341
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
0 / 3 / 0
6,579
598
6,103
7,777
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
9
Kills
1
1
Deaths
9
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
4
0
5
6.5
L
Atlas
Djonradon
Atlas
0
4
1
0.13
W
Camazotz
Swordstripe
Camazotz
4
1
5
6.5
W
Hercules
Thinkerbell
Hercules
1
0
8
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,161
Damage
14,194
30,238
Taken
27,759
21,264
Mitigated
18,709
13,734
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,700
79
18
1,543
10,355
8,369
0
4,943
5,412
0
12,505
W
12,094
1,974
140
3,374
7,119
3,181
1,523
3,488
3,631
46,588
0
L
Atlas
Djonradon
Atlas
5,391
1,800
98
924
9,627
7,341
0
3,522
6,105
17,245
0
W
Camazotz
Swordstripe
Camazotz
7,362
2,068
256
5,611
13,507
8,173
197
5,045
8,462
0
35,091
W
Hercules
Thinkerbell
Hercules
4,705
888
1,543
2,810
9,612
9,910
162
2,585
7,027
0
20,821
L
6,103
1,475
0
2,518
7,777
2,999
0
3,656
4,121
27,176
1,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,204
Gold Earned
20,091
159
Minions Killed
88
0
Camps Cleared
0
671,509
Distance Traveled
627,566
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,914
629
23
2
0
212,388
0
W
He Bo
8,593
781
80
7
0
201,841
5
L
Atlas
6,598
600
19
2
0
202,623
3
W
Camazotz
8,305
755
51
5
0
222,939
1
W
Hercules
8,306
755
28
3
0
246,729
2
L
Sol
6,579
598
46
4
0
212,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role