Player Matchup

Izanami
Izanami
AnderGil
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,429 Elo+
Party 2
Ravana
Ravana
MaFiOZe1
Ravana
Level 39
God Stats
3W - 3L
1,670 SR
Queue Stats
51W - 60L
1,400 Elo+
Solo
Cerberus
Cerberus
RedBellsprout
Cerberus
Level 33
God Stats
1W - 1L
1,705 SR
Queue Stats
43W - 43L
1,404 Elo+
Party 3
Nox
Nox
SirTellius
Nox
Level 56
God Stats
1W - 2L
1,470 SR
Queue Stats
43W - 43L
1,404 Elo+
Party 3
Hercules
Hercules
srWILDER
Hercules
Level 80
God Stats
1W - 3L
1,317 SR
Queue Stats
25W - 31L
1,412 Elo+
Party 2
Team Averages
Level 47
1,533 SR
1,410 Elo+

VS

Team Averages
Level 60
1,476 SR
1,403 Elo+
Apollo
Apollo
CrimsonSopdet
Apollo
Level 61
God Stats
3W - 0L
1,698 SR
Queue Stats
20W - 21L
1,466 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Defensia
Morgan Le Fay
Level 82
God Stats
12W - 12L
1,558 SR
Queue Stats
112W - 98L
1,554 Elo+
Party 1
Geb
Geb
Mitchdennis
Geb
Level 104
God Stats
4W - 8L
1,402 SR
Queue Stats
13W - 23L
1,256 Elo+
Party 1
Ravana
Ravana
ProfessorMilky
Ravana
Level 14
God Stats
1W - 1L
1,406 SR
Queue Stats
17W - 22L
1,430 Elo+
Party 1
Arachne
Arachne
nemmesisss
Arachne
Level 41
God Stats
1W - 1L
1,316 SR
Queue Stats
119W - 159L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnderGil
Izanami
14
2 / 5 / 0
8,913
405
7,997
17,191
7,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
MaFiOZe1
Ravana
15
1 / 6 / 2
9,796
445
8,165
14,553
7,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
RedBellsprout
Cerberus
13
0 / 2 / 3
9,297
423
5,878
18,615
21,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 4 / 1
11,420
519
8,299
12,394
5,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
srWILDER
Hercules
16
3 / 1 / 0
10,370
471
14,048
18,069
18,478
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
9,550
434
5,044
12,694
5,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
Defensia
Morgan Le Fay
17
8 / 1 / 6
11,843
538
19,938
12,380
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 8
10,090
459
10,027
13,706
15,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 1 / 3
11,025
501
11,653
14,312
11,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
nemmesisss
Arachne
17
4 / 4 / 5
11,127
506
7,064
19,989
9,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
9
Kills
18
18
Deaths
9
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
AnderGil
Izanami
2
5
0
0.4
W
0
3
6
1
W
Morgan Le Fay
Defensia
Morgan Le Fay
8
1
6
11
L
Ravana
MaFiOZe1
Ravana
1
6
2
0.33
W
3
0
8
7
W
3
1
3
4.5
L
Cerberus
RedBellsprout
Cerberus
0
2
3
0.75
L
3
4
1
0.88
W
Arachne
nemmesisss
Arachne
4
4
5
1.63
L
Hercules
srWILDER
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,387
Damage
53,726
80,822
Taken
73,081
59,877
Mitigated
47,737
18,775
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AnderGil
Izanami
7,997
3,454
323
3,864
17,191
7,323
779
7,319
9,758
0
72,827
W
5,044
3,117
0
74
12,694
5,277
108
4,560
8,134
0
65,661
W
Morgan Le Fay
Defensia
Morgan Le Fay
19,938
1,893
0
1,006
12,380
5,983
1,752
5,100
7,280
101,717
0
L
Ravana
MaFiOZe1
Ravana
8,165
3,481
0
3,395
14,553
7,119
565
2,495
11,954
0
70,026
W
10,027
1,329
0
1,298
13,706
15,819
30
4,634
9,072
35,029
4,579
W
11,653
3,987
0
7,623
14,312
11,200
0
187
14,125
0
82,633
L
Cerberus
RedBellsprout
Cerberus
5,878
496
451
5,477
18,615
21,431
94
8,008
10,321
24,761
0
L
8,299
792
0
500
12,394
5,526
186
7,508
4,326
89,108
0
W
Arachne
nemmesisss
Arachne
7,064
5,798
0
3,322
19,989
9,458
0
439
19,550
0
91,887
L
Hercules
srWILDER
Hercules
14,048
5,456
0
4,765
18,069
18,478
341
2,665
15,386
0
76,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,796
Gold Earned
53,635
553
Minions Killed
549
0
Camps Cleared
0
1,945,296
Distance Traveled
2,172,570
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,913
405
107
5
0
362,573
0
W
Apollo
9,550
434
102
5
0
393,929
5
W
Morgan Le Fay
11,843
538
142
6
0
402,496
7
L
Ravana
9,796
445
112
5
0
373,559
0
W
Geb
10,090
459
59
3
0
440,187
6
W
Ravana
11,025
501
119
5
0
431,879
2
L
Cerberus
9,297
423
38
2
0
399,266
8
L
Nox
11,420
519
176
8
0
414,558
3
W
Arachne
11,127
506
127
6
0
504,079
6
L
Hercules
10,370
471
120
5
0
395,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role